Dev Build (Update)
Hi!
I'm now starting to prepare that next Patreon Dev Build which will include:
- Trading System Demo
- AI Updates
- Ammo System Updates (Bug fixes)
- Shotguns / Bolt-actions (Ammo system support)
- Bullet SFX
- KAR-21<...
Hi!
I'm now starting to prepare that next Patreon Dev Build which will include:
- Trading System Demo
- AI Updates
- Ammo System Updates (Bug fixes)
- Shotguns / Bolt-actions (Ammo system support)
- Bullet SFX
- KAR-21<...
Hi!
Usually once a week I allow myself to design / code / model something experimental which is not necessary for the project at this stage but it's really good for "developer health" to make something cool and break production routines once...
2023-08-23 23:24:23 +0000 UTC View Post
Hi!
Here's a quick development updated related to the Minefield (Crossing point).
Last night I finished the main game mechanic for this crossing point which are the APL mines. I was happy that this went really smoothly and I actually w...
2023-08-23 10:47:27 +0000 UTC View PostHi!
Here's a small mine demo from the Border Zone that is this weeks development topic.
Mines in Public Demo 2 are anti-personnel landmines (APL) with proximity seismic sensors. These types of mines are typically scattered from the ai...
2023-08-22 15:27:10 +0000 UTC View Post
Hi!
Here's a quick development update and a recap what's happening this week.
Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th): AI Update...
Hi!
Here's a new multi-caliber weapon KAR-21 which was featured in today's devlog.
This was also that "special collaboration" which was briefly mentioned in few posts here.
You will be able to test this weapon in Patreon Dev Buil...
2023-08-20 20:56:07 +0000 UTC View Post
Here's the latest devlog, have fun watching! :)
- Antti (Developer)
Devlog #8 | Road to Vostok
Aug. 20, 2023 | 10:00 PM (EEST)
http://youtube.com/@roadtovostok
- Antti (Developer)
Hi!
Here's a quick development update.
It's been quite a rough week in terms of work hours. AI development is something that would need much more time to be polished but I think I have a good foundation for Public Demo 2 and developme...
2023-08-19 01:36:41 +0000 UTC View Post
Hi!
Just a quick update related to weapon stats.
For the upcoming devlog episode I needed to get these weapon stats working, since previously all these values were non-functional.
Now weapon UI stats are all activated and you can...
2023-08-18 02:08:58 +0000 UTC View Post
Hi!
Here's some of the "extra" development stuff from today.
Anti-personnel landmines (APL) have now been added to the Border Zone.
These mines contain a seismic sensor and are activated if the player's footsteps are nearb...
2023-08-17 01:51:25 +0000 UTC View Post
Hi!
I decided to take a small break from the devlog editing and AI stuff so I added one special clothing item and this might be the most stylish clothing item in Public Demo 2 :)
- Antti (Developer)
Hi!
Here's a quick development update.
Last week was pretty successful and I'm happy with the progress related to the Highway map.
Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway...
Meet the Bandits.
Bandits are hostile civilians roaming Area 05 and you will encounter them in Public Demo 2.
Here's some behind-the-scenes photos related to the first custom character model for Road to Vostok and more will be s...
2023-08-11 17:56:32 +0000 UTC View Post
Hi!
The Highway map is progressing well, here's a little winter highway screenshot.
- Antti (Developer)
2023-08-11 01:24:58 +0000 UTC View PostHi!
Since vehicles are important part of the Highway map, I decided to implement the physics-based loot simulation to vehicles and make the doors interactable (if not locked) for Public Demo 2.
Here's a small video preview about the ve...
2023-08-10 01:21:37 +0000 UTC View Post
Hi!
Here's a little update related to the Highway map which is this week's development goal.
Currently, I have the main elements of the map ready which are:
- Highway road
- Highway tunnel
- Highway bridges
- Custom vehicle...
Hi!
Here's a quick development update and recap of the game plan related to this month.
Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): Highway (Area 05)
Week 33 (14-20th):...
The upcoming devlog episode will introduce the first custom bandit character, so I decided to share few images related to the character process.
A really skilled character artist Claudia is working on the character who is also involved in th...
2023-08-04 16:56:44 +0000 UTC View PostHi!
Here's a quick development update.
This week is all about finishing the demo version of the Shipyard map.
I have done pretty long days to make sure that I stay on schedule since this month is the most crucial month related t...
2023-08-03 18:08:28 +0000 UTC View PostHi!
This is going to be one of the suprises in the next devlog but there have been some preparations for in-game instruments / music items.
First instrument will be an acoustic guitar that you can play.
In the attachments you wil...
2023-08-02 14:17:23 +0000 UTC View Post
Hi!
Since there are now enough items in the game, I can finally start this series of posts called EDC (Everyday carry).
Each EDC post presents in-game items with different setups and themes.
ps. Shipyard is progressing well :)<...
Hi!
I already showcased this in the previous dev dession but the here's a small clip about the new trading system.
This trading system does not use money or currency of any kind, all trading is based on the utility value of the i...
2023-07-31 20:21:04 +0000 UTC View Post
Hi!
Here's a new optic that was voted by Vostok tier supporters in the last month attachment poll.
This LPVO is extremely rare when it comes to item rarity value and it supports dynamic zoom level, reticle brightness options and rail m...
2023-07-31 19:10:19 +0000 UTC View PostHere are the first examples of weapon/item related camera animations.
The intensity of the animation will be adjustable between four different options in the game settings:
- Off / Low / Mid / High
- Antti (Developer)
Hi!
Since the next month will be one of most important production months for Public Demo 2, here's a quick game plan in terms of development:
Week 31 (1-6th): Shipyard (Area 05)
Week 32 (7-13th): H...
Hi!
Starting tomorrow, I will start a one-month social media (Twitter/X) experiment where I will try to post something related to the project every day.
These posts can be screenshots, small videos or something else. Most of these post...
2023-07-30 10:57:35 +0000 UTC View PostHi!
Just wanted to let you know that I'm almost done with the initial trading system.
This week has been really smooth in terms of achieving the goals for the trading system. All the main elements are in place and the past few days I h...
2023-07-28 22:20:23 +0000 UTC View Post
Hi!
Here's few variations for the Truck Trailer that shared earlier:
- Truck Trailer (Fuel)
- Truck Trailer (Logs)
The most common location for these assets will be in the Highway map and that fuel trailer will be lootable in ...
2023-07-26 09:00:38 +0000 UTC View PostHi!
The trading system is progressing well, so I decided that I will make a small live session tomorrow where I showcase some elements related to that and discuss few other topics as well.
Dev Session #5 (Live)
July. 26, 2023...