Trading UI
Hi!
Just a quick trading update.
I just implemented the UI-elements for the initial trading UI.
The main trading elements are:
1. Trader Grid (Supply)
2. Requested Grid
3. Offered Grid
4. Deal Meter / Buttons
Hi!
Just a quick trading update.
I just implemented the UI-elements for the initial trading UI.
The main trading elements are:
1. Trader Grid (Supply)
2. Requested Grid
3. Offered Grid
4. Deal Meter / Buttons
Hi!
About six months ago I started a thing called the Loot Challenge. The purpose of this challenge was to make 100 custom items for the upcoming Public Demo 2.
This challenge has now been successfully completed and here's a p...
Hi!
Here's a quick development update.
Today I finished some of those new consumables and starting tomorrow (next week) I will implement the first iteration of the trading system.
This upcoming trading system will be inspired by ...
2023-07-23 23:26:06 +0000 UTC View Post
Hi!
Here's a quick development update
Clothing Items
The first set (1/2) of game-ready clothing items for Public Demo 2 is now done. I actually had to rewrite some code to support those dynamic arm textures (ther...
2023-07-21 01:54:04 +0000 UTC View Post
Hi!
Here's a quick development update.
Today, I added the following clothing items to the game:
- Jeans_Blue
- Jeans_Black
- Hoodie_Grey
- Hoodie_Black
- Hoodie_Developer (special one)
I still need to tweak few cha...
2023-07-19 23:29:52 +0000 UTC View Post
Hi!
The last few days have been really productive in terms of development. Here's a quick recap of what has been happening.
Clothing Items
I added 9 game-ready clothing items to the game, some of these were alre...
2023-07-18 20:35:28 +0000 UTC View PostHi!
The first goal of the content week is now achieved.
Now when you switch your character clothing the FPS-arms updates automatically and changes textures based on your equipment slots.
I also made new leather gloves today and...
2023-07-17 19:34:56 +0000 UTC View PostBullet SFX is a game-changer in terms of audio immersion.
This feature includes more than 120 custom sound effects, supersonic/subsonic details, hit surface detection and the end result is a realistic experience when you shoot or the AI ​â...
2023-07-16 20:10:14 +0000 UTC View PostHi!
Just to update you, I'm planning to start that "content mega week" tomorrow.
The purpose of this week is to add as much content (items/equipment) to the game as possible within one week. Basically if this week goes as planned it w...
2023-07-16 11:21:00 +0000 UTC View Post
Hi!
Here's some improved model renders from the Shipyard Factory.
In Public Demo 2, this massive factory will be just a landmark asset but the phase after Public Demo 2 will introduce the actual map expansions and this factory which i...
2023-07-15 14:58:49 +0000 UTC View Post
Hi!
Here's a quick development.
AI Voices
I did some preparations for the AI voice acting and I went through multiple options on how to hire voice talents for this project. The key element related to this topic is...
Hi!
I'm now almost ready with the AI sensor optimization. This optimized sensor is now based on scan cycles (previous was calculated every frame) and it has four main sensor features:
1. Field of View (Angle + Radius)
2. Hearing (...
Hi!
Here's a quick development update.
I really enjoyed this first AI update week (1/2) and there's still this development flowstate when i comes to AI related problems.
Because of this, I decided that I will utilize this moment...
2023-07-09 19:45:44 +0000 UTC View Post
Hi!
I'm almost ready with the first AI update week and it was really fun to design these AI features without any reference materials or tutorials.
I designed multiple behaviors and movement patterns that could be used in wide range of...
Hi!
I thought I write a little update on what's happening in the contractor world of Road to Vostok.
Since I'm quite busy with the AI updates and upcoming other core features like Trading System, I have tried to apply certain level o...
Hi!
The AI update week (1/2) is progressing well and I had time to test some other elements as well.
Here's a small preview of pistol animation test that we did with the contractor.
Let me know what you think?
- Antti (...
Hi!
Just a quick situation update related to first AI update week (1/2).
I decided to scrap the whole AI system that I had before, I quickly found out that it's more straightforward to build the whole system from scratch than just tr...
Here's a new development build for you to test.
1. When testing this dev build, start a new game in order to reset the save system.
2. When you're downloading dev builds, always download the whole fi...
Hi!
Just a quick update.
I still need to make some Area 05 / Border Zone IRL video clips for the upcoming Lore #1 video, so I will be sharing that ammo system dev build tomorrow night.
I will also start the first AI Update week...
Hi!
Last post I mentioned that I would share today some video clips about the new ammo system.
Instead of just sharing those video clips, I decided that I will make a small extra dev build from this ammo system, so you can test it yo...
Hi!
Here's a little update related to the ammo system and how it's progressing.
I have currently implemented the following things:
- Weapon UI update (ammo slot / compatible indicator / count)
- Weapon System update (linked to ...
Hi!
Here's one the new vehicle assets for the game. This one is one of the Nordic favorites with some minor visual changes.
There will be one more custom vehicle before Public Demo 2.
Made by sMoKi
2023-06-27 19:09:55 +0000 UTC
View Post
Hi!
Here's the first update related to ammo system progress.
I have implement item stacking to the game and currently it's activated only for ammunition items. This means that when you pickup ammo boxes they will automatically stack ...
Hi!
Midsummer festival weekend is now over here in Finland and it's time to get back to work.
Like mention earlier, this upcoming week is all about implementing the ammo system (v1). I'm going to start this "ammo week" already today an...
2023-06-25 20:09:22 +0000 UTC View PostHi!
Since now the save system + shelter implementation is mostly ready for Public Demo 2, I thought I explain a little what's going to happen next.
Ammo System + Weapon Save Data ("Ammo Week")
I have already star...
2023-06-22 23:23:26 +0000 UTC View PostThis development build is an updated version (v2) of the Dev Build - Save System (v1).
Important: When testing this v2 version, start a new game in order to reset the save system.
The main build content is mostly the s...
2023-06-22 21:04:06 +0000 UTC View PostHi!
Here's a quick update how the dev build v2 is progressing based on your feedback and bug findings.
If nothing goes wrong, I will fix/implement rest of these tonight and then I'm ready to share the v2 build tomorrow night.
...
Hi!
Here's a quick development update.
I'm almost done with the Save System v2 dev build and I'm ready to share that at the end of this week.
When that and all the shelter related major bugs have been fixed then I'm quickly tr...
Hi!
Here's few screenshots of the shelter range update.
The shooting range layout is now much larger and visually I added few additional details like acoustic panels and support beams.
There's also now side areas that hold the...
Hi!
I found that the shelter shooting range was a bit "claustrofobic" and restricted the possible target placements and additional range features since the roof was too low and the overall size was quite small.
I'm currently updating ...
2023-06-15 11:07:59 +0000 UTC View Post