EbiNaki
VIP section of Maceeiko's MSC Modding

VIP section of Maceeiko's MSC Modding

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VIP section of Maceeiko's MSC Modding posts

SUNDAY NEWS #26

WreckMP for My Winter Car in the works

My Winter Car released and ever since day one we're getting inquiries: "Will WreckMP come for MWC as well?" Yes! WreckMP for MWC is now fully in the works, and the first version COULD maybe release ne...

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SUNDAY NEWS #25

New WreckMP update is out for everyone!

Final voice chat tweaks, such as walkie talkie icon and speaker icon next to the players' names have been finished, and with that comes a big WreckMP update! That's right, the FULL VOICE CHAT...

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SUNDAY NEWS #24

Fixed WreckMP loading base game

A week or 2 ago strange reports started coming in regarding WreckMP launcher loading base game (vanilla). Despite this being rather common bug, which occurs when MSCLoader is uninstalled incorrectly by the u...

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SUNDAY NEWS #23

Before we begin today’s post I’d like to apologize for not posting last sunday, as I was on vacation and simply forgot. Today I will make the post longer for compensation! With that being said, let’s begin!

Great update on the unscrew...

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SUNDAY NEWS #22

Voice chat stuttering fixed

The voice chat is getting stability improvements! The annoying voice stuttering present in the initial version has been resolved by enhancing the voice chat foundation throughout the week. Now, the 3D voice is n...

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SUNDAY NEWS #21

Beta branch update released

Today, WreckMP beta branch received an update featuring voice chat beta version! As of now, the voice chat is missing the the voice effects, such as walkie talkie sound when using the walkie talkie, and the voic...

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SUNDAY NEWS #20

Control panel update

Control panel got a new tab! October is here, and still even through my time is limited, WreckMP is progressing further! Basic voice chat settings have been added to the panel, so let's go over them:

  • Voic...

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SUNDAY NEWS #19

Voice chat core is working

After a lot of tweaking of the compression algorithm, we finally have a working base of the voice chat, without consuming your whole internet bandwidth!

This means, that we can move onto implementing the b...

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SUNDAY NEWS #18

Work continuing on WreckMP voice chat

Since last post we have started work on implementing proximity voice chat in WreckMP. Despite countless attempts on tweaking Steam settings and the code, we couldn’t get the Steam microphone input to...

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SUNDAY NEWS #17

Dumpsters

Dumpsters update v1.0.6 is finally out! Came out roughly a week later that originally planned, as there were some "traps" set on me during the development, but fortunately everything has been resolved and a big update to dumpster...

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SUNDAY NEWS #16

Proximity voice chat in WreckMP

Few days ago I was playing a game with proximity voice chat, and that got me thinking, would it be possible to implement in WreckMP? Well, as I always say, the question isn't can I do it, the question is how...

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SUNDAY NEWS #15

Updates to the WreckMP webpage

In the last WreckMP update, we introduced the control panel, but unless you would read the news or the changelog, you would have no chance of knowing that it was added, or even how to use it.

That is no...

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SUNDAY NEWS #14

WreckMP update posted for both branches

We are so back! Today, both public and beta branch of WreckMP received fresh updates.

The public branch received the planned check for old launcher version, as explained on previous posts, as w...

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SUNDAY NEWS #13

Server stability improved

Throughout the week the stability and security measures of our servers were improved once again, to provide the best experience for everyone! One feature users can see directly is the addition of SHA256 keys on th...

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SUNDAY NEWS #12

Launcher got QoL improvements

On Thursday, an update for WreckMP launcher rolled out, bumping its version to v1.1.6. Most importantly it changed all links pointing to Nexusmods to the new download page, and fixed some cosm...

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SUNDAY NEWS #11

Before we begin today’s post I would like to apologise for our decreased activity since the summer began. In this period of the year I have even less free time than usual to work on WreckMP and other projects, but I’m trying my best to deliver...

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SUNDAY NEWS #10

More mods compatible with WreckMP

The list of mods verified to be working fine with WreckMP keeps on growing! Our testers and a few community members keep on finding mods that work flawlessly with WreckMP, and some mods might even get offi...

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SUNDAY NEWS #9

Revamped OASIS is halfway done

The first milestone in revamped OASIS was improving the current code and syncing it for WreckMP, but this has now been accomplished! Now, modders that use Revamped OASIS for their mods allows them to use it s...

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SUNDAY NEWS #8

New modding reference published

It's happening! Mod support is getting improvements, which means more modders could finally sync their mods for WreckMP! A new m...

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SUNDAY NEWS #7

Major WreckMP mod support improvement incoming

In the past few days, the steps to improve mod support have been started. A new modding reference which will make syncing mods a lot easier for the developers is in active dev...

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SUNDAY NEWS #6

Random test mod you might be interested in

Few weeks ago, XmusJackson, our team member, started learning WreckMP for his and our projects. And to learn it on something specific, he made a really cool simple mod! My Summer Craft View Post

SUNDAY NEWS #5

New WreckMP update is out for both public and beta branch

On Friday 9th of May, new update was released! Let's go over the changelog and talk about the features a little more in depth:

  • Added session report integration...

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SUNDAY NEWS #4

WreckMP police sync remake

It is finally time for WreckMP police fix! It won't be just fixed, but completely remade! No longer will all passengers of the car need to commit a breath test.

In the next update, if everything go...

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SUNDAY NEWS #3

Hello patrons and community! We are bringing a new Sunday news post for you!

WreckMP session reports launched

The launcher update which we talked about in the previous Sunday news, was released on Saturday 27th April, and during the ...

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SUNDAY NEWS #2

Hello patrons and community! I hope you're enjoying today's Sunday! We are bringing a new Sunday news post for you!

New security precautions on the discord server

I'm sure everyone that's been on discord for more than a month knows a...

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SUNDAY NEWS #1

Hello patrons and community! Today we present first post of Sunday news!

What is sunday news?

I'm sure while reading this you are wondering what are these so called "Sunday news", so let's answer this question!

<...

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FREE MEMBERS, CHECK THIS MESSAGE

Hello everyone!

I don't message here often, as most of you are on my discord server where it's way easier to get in touch with you (let me know if you want me to post here too). If you are not there, then you can join using this link View Post

EA Update

Hello my fellow patrons!

The way how accounts on my website work and getting access to your beta branches changed. It's not a lot of work for you thought! All you have to do is go to 2024-07-29 22:47:57 +0000 UTC View Post

Benefits update

Hello my fellow patrons!

You might've noticed that last month we have tried the monthly mods, where you would suggest your ideas for a simple mod, and then we all vote for the one that gets made. Unfortunately this change was not very practi...

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Apologies & New information

Hello my fellow patrons! 👋

As you might have noticed, there has not been any new content on the patreon web page. This is due to the problem with moose hunter having a bug I'm having troubles with. Unless I fix it I can't really progress ...

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