EbiNaki
Emin

Emin

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Emin posts

Complementary Shaders r5.7 Development Version 1

Changes over r5.6.1:

  • Changes regarding World-Space Reflections:

    • Added the "WS Player Reflections" option that allows the main player model to be reflected inside world-space reflections. All thanks to ...

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Complementary Shaders r5.6.1 Pre-Release 1

Changes over r5.6:

  • Fixed the shaders not working in older Iris versions,

  • Fixed moss blocks starting to wave if Detail Quality is set to High,

  • Fixed open eyeblossoms not waving even if D...

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Complementary Shaders r5.6 Pre-Release 1

Changes over r5.6_dev8:

  • Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,

  • Tweaked End atmosphere to reduce the harshness of the visuals and improve visibility,

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Complementary Shaders r5.6 Development Version 8

Changes over r5.6_dev7_fix1:

  • Added support for the upcoming Minecraft 1.21.9 update features:

    • Added support for the new "End flash" effect in the End dimension, but integrated into Complementary's End ...

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Complementary Shaders r5.6 Development Version 7

Changes over r5.6_dev6:

  • Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,

  • Tweaked subsurface scattering on leaves to reduce the edge lighting issues,

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Complementary Shaders r5.6 Development Version 6

Screenshot by nakiriruri

Changes over r5.6_dev5:

  • Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,

  • Tweaked reflection filtering to produce slightly brighte...

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Complementary Shaders r5.6 Development Version 5

Changes over r5.6_dev4:

  • A lot of reflection changes:

    • Further improved reflection filtering to look smoother and stay stable even when moving around,

    • Further improved half resolution refl...

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Complementary Shaders r5.6 Development Version 4

Changes over r5.6_dev3:

  • Unbound and Reimagined clouds are now synced between players in the same world that have the same cloud settings and use Iris,

  • Tweaked tonemapping to fix balance issues regardi...

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Complementary Shaders r5.6 Development Version 3

Changes over r5.6_dev2_fix1:

  • Changed the underlying tonemapping function with a Lottes-based custom tonemap

    • The main improvement with the new tonemap is colors looking softer especially in bright condi...

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Complementary Shaders r5.6 Development Version 2

Changes over r5.6_dev1_fix1:

  • Refactored reflection handling:

    • Regular blocks behind translucents (e.g. ocean floor when viewed from outside of the ocean) no longer have reflections. This increases perfo...

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Complementary Shaders r5.6 Development Version 1

Changes over r5.5.1:

  • Added "World-Space Reflections" option

    • Makes reflections be able to reflect blocks that aren't currently visible on the screen

    • Depends on "Advanced Colored Tracing" t...

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Complementary Shaders r5.5 Pre-Release 4

Changes over r5.5_pre3:

- Slightly tweaked the fire light color of Advanced Colored Lighting

- Fixed a problem causing random dark boxes to appear when Texture Filtering is enabled

- Fixed sky color looking too dark during sunset...

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Complementary Shaders r5.5 Pre-Release 3

Changes over r5.5_pre2:

- Added proper support for the Enhanced Block Entities mod. This should fix several related problems

- Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled (IntegratedPBR)

- Fixed ch...

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Complementary Shaders r5.5 Pre-Release 2

Changes over r5.5_pre1:

- Connected Glass feature now works better with glass panes. Thanks to dbrighthd

- Tweaked reflection handling on Deepslate blocks (IntegratedPBR)

- Added subtle reflectiveness to the Coal Block (Integrate...

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Complementary Shaders r5.5 Pre-Release 1

Changes over r5.5_dev2:

- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle

  * Allows shadows to look much sharper when they are very close to the block they are cast by

<...

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Complementary Shaders r5.5 Development Version 2

Changes over r5.5_dev1:

- Improved FXAA and TAA interaction to reduce blurring when moving

- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)

- Added an "IPBR+ Compatibility Mode" option which changes ho...

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Complementary Shaders r5.5 Development Version 1

Changes over r5.4:

- Added PBR material properties for the new Minecraft 1.21.5 blocks

- Added Advanced Colored Lighting support for the new Firefly Bush and the Test Blocks

- Tweaked the Advanced Colored Lighting color of Beacon...

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Complementary Shaders r5.4 Pre-Release 1

Changes over r5.4_dev2:

- Added an option to disable World Outline on entities

- Advanced Colored Lighting related changes:

  * Added 24 and 32 chunk options for Advanced Colored Lighting

  * Added an er...

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Complementary Shaders r5.4 Development Version 2

Changes over r5.4_dev1:

- IntegratedPBR Changes:

  - Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any other materials on netherite armor will still glow) View Post

Complementary Shaders r5.4 Development Version 1

Changes over r5.3:

- Added special light shaft behaviour for the new Pale Garden biome

- Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom

- IntegratedPBR Changes:

  - Added ext...

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Complementary Shaders r5.3 Pre-Release 3

The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix.


Changes over r5.2.3_pre2:

- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by cand...

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Complementary Shaders r5.2.3 Pre-Release 2

Screenshot by dd

Changes over r5.2.3_pre1:

- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting

- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" m...

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Complementary Shaders r5.2.3 Pre-Release 1

Changes over r5.2.2:

- Added "Colored Light Saturation" setting to ACL Features

- Added an option to disable special portal effects

- Added an option to disable IntegratedPBR particle features

- Improved several aspects of ...

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Complementary Shaders r5.2.2 Pre-Release 2

Changes over r5.2.2_pre1:

- Fixed Colored Light Fog moving drastically with view bobbing when viewed behind translucent blocks

- Fixed end portals and gateways no longer being animated

- Fixed end gateways looking wrong when view...

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Complementary Shaders r5.2.2 Pre-Release 1

I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.

Changes over r5.2.1:

- Tweaked the colors of end portals to better resemble the vanilla color scheme

- Tweaked lightin...

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Complementary Shaders r5.2 Pre-Release 3

Changes over r5.2 Pre-Release 2:

- Added a fade out effect to nether portals when the camera gets really close to make them smoother to use in survival

- Custom ACL colored light from IntegratedPBR features are no longer disabled on ot...

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Complementary Shaders r5.2 Pre-Release 2

Changes over r5.2 Pre-Release 1:

- Added "Auto Hide Selection Outline" option. Hides the block selection outline if the player isn't holding anything

- Fixed colored candles that are put on cakes not interacting correctly with Advanced...

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Complementary Shaders r5.2 Pre-Release 1

Screenshot by nakiriruri

Changes over r5.2_dev11:

- Border Fog now works in vertical direction as well

- Lighting in the End dimension now always comes from directly overhead regardless of settings

- Added ...

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Complementary Shaders r5.2 Development Version 11

Screenshot by nakiriruri

Changes over r5.2_dev10:

- Changes regarding Advanced Colored Lighting:

  * Added custom extra blocklight to redstone wire, repeater, comparator, lit candles, nether fungus, net...

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Complementary Shaders r5.2 Development Version 10

Changes over r5.2_dev9:

- Changes regarding Advanced Colored Lighting:

  * Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High

  * End rods now emit magenta ti...

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