[HS] TexPlus 1.0.0 Beta
I believe this has been hyped some time ago, well here is a beta of it: my own version of SkinTexMod.

To be clearer this is not a modification of ...
2021-01-12 18:47:57 +0000 UTC View Post
I believe this has been hyped some time ago, well here is a beta of it: my own version of SkinTexMod.

To be clearer this is not a modification of ...
2021-01-12 18:47:57 +0000 UTC View Post
Come enjoy a well-earned break on this sublime exoplanet. Since the end of the XXV century, Gliese 667 Cc has been one of the most popular vacation spots in the Local Group: with its tidally locked properties and three suns, it’s always summer h...
2020-10-26 23:04:03 +0000 UTC View PostJust some fixes.
For AI/HS2:
- Fixed BonesFramework not working correctly with UncensorSelector.
For HS:
A fully updated...
2020-09-17 19:06:00 +0000 UTC View PostBug fixes too.
For everything:
- Fixed regression about positions not being set correctly etc...
For HS/KK:
- More robust Timeline compatibility.
Small fixes of bugs you might not even have noticed, but get it nonetheless.
For everything:
- Fixed H264 and H265 having washed out colors with certain video players and video edition tools.
- Fi...
2020-08-23 11:14:41 +0000 UTC View PostBasically, I'm in the process of porting everything everywhere, it'll make things simpler in the long run.
For HS/AI:
- The plugin now tries to keep changes when changing colors etc via the vanilla anim m...
2020-07-25 10:55:10 +0000 UTC View PostThis is getting ported as well.
For everything:
- Added a filter field for constraints.
For HS/KK:
- Compatibility with Timeline (it's now possible to enable/disable constraints wit...
2020-07-25 10:54:55 +0000 UTC View Post
So it's been a while since the last update, a lot of things changed, let's see what's new.
For everything:
- Chinese translation. Big thanks to GEEK_CHEN for the work!
- Attempting to fix some issue...
2020-07-25 10:54:47 +0000 UTC View PostSo yeah, this is happening apparently.
For KK:
- Attempting to fix a bug where accessories would mix between characters in story mode.
For EC:
- Everything. I believe I don't need t...
2020-07-11 09:00:32 +0000 UTC View PostJust a small fix.
For HS2:
- Fixed a graphical bug where the list of coordinates in H scenes would overflow.
The latest BepInEx, available 2020-07-05 16:37:49 +0000 UTC View Post
Without any surprise, HSUS is also getting ported to HS2.
For HS2:
- Compatibility with HS2. Since HS2 is very similar to AI, please refer to 2020-06-27 14:24:29 +0000 UTC View Post
A new version of HSPE! This one is mainly aimed at porting the plugin to HS2 but with a few nice additions for other games.
For everything:
- Added a new "Unfold Modified" button in the advanced mode bone...
2020-06-27 12:58:21 +0000 UTC View PostAlright it's here.
For HS2:
- Fixed a memory leak that happened when loading characters.
The latest BepInEx, available 2020-06-14 21:07:48 +0000 UTC View Post
More compatibility.
For AI:
- Fixed that old bug with colors going whack on additional slots.
- Compatibility with fusion (was this there before and I simply missed it? I don't remember).
...
Here is the compatibility update.
For AI:
- Fixed a bug where some new hair (and ma...
2020-06-09 20:31:39 +0000 UTC View Post
Finally a new version! I'd like to thank everyone who made suggestions and reported bugs since the last public release, thanks to that I pushed this tool even further. Anyway let's see what's new.
For HS:
- Keyf...
2020-05-16 18:19:05 +0000 UTC View Post
Alright, no beta this time, only a few bug fixes related to Timeline (so it's only for HS).
For HS:
- Fixed bug where it was impossible to interpolate more than one blend shape group in Timeline at the sa...
2020-05-16 18:18:03 +0000 UTC View Post
This tool was a commission.
So, something completely different this time, not a plugin but a tool.
KK Image Converter is something I was asked to make as a replacement of the "Texture Color Adjusted" from the "koikoi happy" ...
2020-04-23 18:21:41 +0000 UTC View PostThis is a very small update targeted only to HS.
For HS:
- Compatibility with Timeline.
For HS:
A fully updated game wit...
2020-04-21 13:17:36 +0000 UTC View Post
Well, this release is mainly aimed at the compatibility with Timeline, but I also have a bunch of new stuff to show.
For HS/KK/AI:
- A new tab called "IK" was added to the advanced mode. This can be used ...
2020-04-18 17:16:00 +0000 UTC View PostHopefully nothing else is broken now
- Fixed a bug where additional accessories could become completely shambled in story mode.
Here is a "small" update for AI. Just AI really.
Fixing bugs as always.
- Fixed a bug in VR H scenes.
- Fixed an exception that would sometimes happen in the maker when loading a character.
My apologies for this huge delay, I got sick recently and that completely threw my schedule off.
Anyway, as you can see HSUS is getting ported to AI too. I took the time to greatly refactor the code and homogenize certain features between ve...
2020-01-28 15:03:19 +0000 UTC View Post
Yet another port (and a new feature too).
For HS:
- Bug fixed where some parts of the hierarchy were missing in the advanced list mode.
- New "Link Scale" feature.
For KOI: 2020-01-27 19:41:56 +0000 UTC View Post
Small fix for a small bug, nothing exactly interesting.
For HS/AI:
- Made sure all the dynamic bones on the character have additional colliders registered correctly.
For AI:
- Fixed...
2019-12-31 15:20:14 +0000 UTC View Post
This plugin was a commission.
So, this is the thing you've been hearing about for a few months already. As stated above, I was asked to do a commission last summer and I started properly working on it last september. After a few design itera...
2019-12-31 15:07:01 +0000 UTC View PostThis is mostly for porting to AI. There is a new feature for HS though, it can be pretty neat I suppose.<...
2019-12-29 23:29:55 +0000 UTC View Post
So as you can see, VideoExport was ported to Koi (that was a commission) and to AI as well (because why not), and since I've had a bunch of requests and made some minor improvements since the first version, it's time for an update.
I hope you're all having pleasant holidays, I know I am. In any case, it's finally out of beta, the new version of RendererEditor. Don't expect "a lot" on the HS side though, this is mostly for AI.
For HS:
<... 2019-12-07 19:15:43 +0000 UTC View Post