Mine Mine no Mi - EARLY ACCESS - June 2025
1.20.1 - 0.11.0
https://mega.nz/file/kJtEAJKR#pD4rtr508UK2WUvVk0IxtpDbrkBK4H2ucrCDAF_rckw
As promised the 1.20.1 work s...
2025-06-06 23:34:50 +0000 UTC View Post
https://mega.nz/file/kJtEAJKR#pD4rtr508UK2WUvVk0IxtpDbrkBK4H2ucrCDAF_rckw
As promised the 1.20.1 work s...
2025-06-06 23:34:50 +0000 UTC View PostWell...first week going full power into porting and 0.11.0 related stuff.
Aside from the usual porting that happened, mostly for quests, abilities and general combat related functionality, which...showing code going from 1.16.5 to 1.20.1 ain...
2025-05-30 16:35:30 +0000 UTC View Posthttps://mega.nz/file/QMlEyZrB#FeV9d84r7NdAMAVAZh6CrQ8sivbCyOr8fCcnwBohNoQ
Hopefully, this will be the last 0.10.x post, everything was finalized, most bugs are fixed and being fixed, the only thing left is some serious testing and some textures...so everything should be ready and this will be a smoll post.
However...
2025-04-25 13:48:29 +0000 UTC View Post(Apparently I forgot to set a release time for this post...which is why its once again posted on a saturday...my bad)
Small update on 0.11.0 (which is the 1.20.1 port)
The obvious porting of stuff like abilities which goes well having a lot of the more special logic done (such as flying abilities, logia invulnerability, effect invulnerabilities and so on) a...
2025-03-28 18:00:07 +0000 UTC View PostNew swag got added, mostly as rewards from challenges

Celestial Dragon bubble, Alvida's plume hat, Buggy's bicorne, last 2 are from Jango I honest...
2025-03-21 19:27:25 +0000 UTC View Posthttps://mega.nz/file/ERsxGAyJ#ayb7JfBruIe3tWZAwZO3ElkHqeMNz7NlgJpiMsWGoP4
(Note that this got updat...
2025-03-07 16:37:47 +0000 UTC View Post
Kairoseki boat coating is finally finished, this is one of the older features that sadly never got fully made into 0.10.0 due to time constraints, but now its finally fully finished, visuals and all.
There are 5 levels of coating, each addin...
2025-02-24 10:49:21 +0000 UTC View PostSmall 0.11.x post since it received some quality of life updates while porting (the benefits of rewriting stuff). There's gonna be another post about 0.10.x next week too.
First and one of the most important ones, per world configs are final...
2025-02-14 16:05:19 +0000 UTC View Posthttps://mega.nz/file/0JEEBJiL#qAEEiEQzfW6Lvm58pkLKhRKSC7YnMto3c6cgsedEPXw
Remember the "open world bosses" from some posts ago ? Yeah, they're back and better, finally standardized and polished.
The marine versions are called Vice Admirals while the pirate versions are called Notorious Pirates (rip bandits for now...
2025-01-24 16:22:22 +0000 UTC View PostOh hey....apparently yesterday was the first friday of the month (and year)...oopsie. So here they are:
Well this is it...end of 2024...hope 2025 will be a lil bit more chill and I'll be able to go back to post more. Hopefully....
Regardless now is now, and this month, short as it was, Ive been continuing the work on the next batch of bosses (...
2024-12-27 21:01:49 +0000 UTC View Posthttps://mega.nz/file/BA8y3DbIFcSwfqpzceEd508EVdKNXDwHZFCaYJLGeMZuao5F8
First of all I want to start by saying that the 1.20.1 port is going amazingly, ability damage logic was implemented in a better than ever way, projectiles and explosions got some nice updates along with it, even some zoans got partially made with...
2024-11-29 16:00:14 +0000 UTC View Posthttps://mega.nz/file/0VURVQab#77uhCqGcSJ2rCbq0e8kMMLNOxGh-1U0D7yQ5hLvWhg8
Quite a busy last few weeks, done some entirely new things too.
The main showcase of this post are gonna be the new graphical improvements, which a lot of people wanted for some reason, I'm still not 100% happy with them, and some of ...
2024-10-18 16:00:36 +0000 UTC View Posthttps://mega.nz/file/pU9ARQJA#rnWEhsIcEu73Rfu5ha32VxcFVMqVmKGNGgdWkfwhXxM
Aye finally a way to fight boss-like entities in the open world.
These bosses won't spawn randomly around the world, but rather they're gonna be part of bigger systems such as being targets for bounty hunters...
2024-09-27 16:00:19 +0000 UTC View Posthttps://mega.nz/file/xAcG3YIb#d4W5Tr-Q05o5lFqnRx3z92MEpM7q9IPh6s2T2SyTgHc
Short post since I was on break for most of this month, and still technically am, but I do sometimes work on bosses whenever I feel in the mood.
And this is about 1 boss in particular, while I didn't have time to work on more, I just focused...
2024-08-23 19:23:46 +0000 UTC View Posthttps://mega.nz/file/gY8wSaKR#L_7e4YaVQE59MlcE7IuIUDwyeCi-uxfouZX3iNBxriE
Extremely Rare sunday post since friday I was super busy with the release of 0.10.0.
This time with more bosses fun time, since after all I gotta catch up and added the ones Ive been missing from 0.10.0.
Such as the buggy pirates:
<... 2024-07-27 21:26:13 +0000 UTC View PostLong post incoming....but the tl;dr is:
https://mega.nz/file/4FNmGSCb#E0C5I3tmAmGcPE9KPOAtaX6WvT9Dt7...
2024-07-05 20:37:15 +0000 UTC View PostNot a whole log going on in this update, mainly because I was so caught up with fixing bugs for the release of 0.10.0 I just didn't have enough time or energy for anything. So the followings are still pretty much "work in progress" things and not ...
2024-06-28 11:32:53 +0000 UTC View PostTo start notice the 0.10.x in title, not a typo, just that from now on I'm going to post updates about future updates which I'm not yet sure which version they'll have, could be 0.10.1 or 0.10.2 depending on how many bugs there will be and how man...
2024-06-21 18:51:52 +0000 UTC View Post0.10.0
https://mega.nz/file/lNlWDbJa#hCjrjoMtrx2mppbYSCn5bOst8tw7244MhDeD5Fz91Hs
0.10.x
Today is a weird day since...even if there were a lot of changes almost none of them are visual....so there's not that many gifs I can make...and I don't wanna drag this with walls of texts so Imma try to keep it short:
The challenges...
2024-05-24 16:00:25 +0000 UTC View PostTo start off I was kinda in debt with the last major feature that got left unfinished which is dragging handcuffed players away, this finally got fully implemented (tho I can see it having random edge cases still):
2024-05-10 17:00:10 +0000 UTC
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