EbiNaki
beta decay

beta decay

patreon


beta decay posts

Development Update #32

version 0.0.32a

Hello all !

Another month, another round of updates! You may find the Development Progress Highlights at the end of this message. 👍

2025-09-28 19:26:09 +0000 UTC View Post

Development Update #31


Development Progress/Highlights:

  • Network - Core functionality completed.

  • Entity Component System (ECS) - Pe...

    View Post

Development Update #30 (Public View)

You've been waiting... It's finally here.

New Website updates and FAQ

Teaser Premiere

Enjoy :)

View Post

When can I play?

Invitations to the Steam Play Test have closed.

The next available version of the game is likely to arrive via Early Access on Steam!

Stay tuned as the game continues to add new features through each phased release. Feel free to ...

View Post

beta decay - UT

beta decay Pre-Alpha OST. Artist: beta decay Title: UT

View Post

Development Update #29

beta decay v0.0.29a

Throwable Knives

  • Deal 75 hp damage.

  • Enemy AI may now drop knives on death.

  • Added rotation to knife throw.

Crouch Cover

Development Update #28

beta decay v0.0.28a

Cables and Clothes Lines

  • No longer static meshes.

  • Dynamically Af...

    View Post

Development Update #27

beta decay v0.0.27a

Minor Changelog

  • Updated Kill Block instruction voice audio dialogue.

  • Updated all Character hair types to prevent any clipping/collision issues.

  • Fixed bug tha...

    View Post

Development Update #26

beta decay v0.0.26a

Kill Block Level

  • Objective - Collect Artifact Discs to prevent bomb detonation that runs on a 7 minute timer.

  • Artifacts are randomly placed throughout the block.

  • Enco...

    View Post

Development Update #25 (Public View)

Pre-Alpha Playtest is now Available !

(To a limited set of users)

beta decay v.0.0.25a

Changelog

  • 12-Guage ammo no longer exists... :(

..

..

  • 12-GAUGE AMMO ...

    View Post

Development Update #24

beta decay v.0.0.24a

Major Changelog

  • Pre-Alpha schedule planning and Build testing through Steam Play Test.

  • Added Intro Screen Disclaimer for Pre-Alpha program.

  • More work within t...

    View Post

Development Update #23

beta decay v.0.0.23a

Character Customization

  • Created Character Creation Screen UI for the Pre-Alpha Phases. Currently you...

    View Post

Development Update #22

beta decay v.0.0.22a

Inventory System Core

  • Inventory System Foundations for entity pickups. When an entity is picked up it is physically attached to the player. These range from weapons, ammo, to containers of...

    View Post

Development Update #21

beta decay v.0.0.21a

RPG

  • A rocket propelled grenade launcher featuring a Visual Display Cam.

    View Post

Development Update #20 (Public View)

Current - beta decay v.0.0.20a 

  • (Pre-Alpha demonstrating core concepts)

Milestone Refresh- beta decay v.0.1.0b 

Development Update #19

beta decay v0.0.19a

Reload Animations and Sounds

  • Reload animations implemented for SMG, Shotgun, and Pistol.

  • Added Magazine Drop on reload (Ex: Pistol mag will fly out during the 'Flick' on reload). View Post

Development Update #18

beta decay v0.0.18a

Underground Metro

  • The first iteration of the underground metro system. Features several transit tunnels, a labyrinth of sewer tunnels, bridges and more.

  • The 'Ant Hill' A labyrinth o...

    View Post

Development Update #17

beta decay v0.0.17a

Mobile Lamp

  • A deployable light fixture that gives significant light to the surrounding area.

Major Changelog

  • Created new NLNK Notification sounds.

  • Ad...

    View Post

Development Update #16

beta decay v0.0.16a

PS5 Controller Support

  • Now supported on PC!

Major Changelog

Development Update #15

Version: beta decay v.0.0.15a

Shoulder Lamp

  • An equip-able shoulder lamp for light!

Major Changelog

<...

View Post

Development Update #14

Version: beta decay v.0.0.14a

N-Link

  • The N-Link functions as a communication bridge between The hosts internal nanomachines and the external communication apparatus. The NLNK is powered on the b...

    View Post

Delirium

New features - Grenades, Binoculars, Ghillie suits, and much more..

View Post

Development Update #13

HE Grenades

Major Changelog

  • Fixed bug where death ragdoll was not appropriately effected by bullet force.

  • Created...

    View Post

Development Update #12

Superflares

  • A superflare is a high-energy radiation event caused by a powerful eruption on the surface of a star. The occurrence of a superflare event is catastrophically devastating to planets surrounding the star, typically resul...

    View Post

Development Update #11

Entity Highlights

  • When looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen.

New Outfit

  • A grey Coat/Jumpsuit with black accents.

  • A ...

    View Post

Development Update #10 (Public View)

The Strata

  • The Strata is used to describe the geographic areas of colonization that spread above and below the planet's surface. Depths below the surface are known to reach beyond 10,000 meters. The planet itself f...

    View Post

Development Update #9

Blinking

  • Added eye blinking textures for all character face types. The blinking is randomized and a nice little added detail to make characters more life-like.

Hair Types

  • Several new Male and Female ...

    View Post

Development Update #8

Ghillie Suit

  • A ghillie suit is a type of camouflage clothing typically worn by those stalking the Strata to blend into their surroundings. The Ghillie suit helps disappear into the foliage of the natural environment.

<...

View Post

Development Update #7

Shotgun

Changelog

  • Removed Camera Switch Audio Sound when the camera automatically changes without a button press.

  • ...

    View Post