Updated MCO Mace and Sword Dual Wield movesets on Nexus
- All normal and power attacks can now be chained.
- The movesets now use Open Animation Replacer's folder structure.
- Patched for SCAR - Skyrim Combos AI Revolution.
Which One-Handed weapon type to work on next?
2024-01-26 02:58:23 +0000 UTC View Post
Apologies for the delayed release, work has been particularly stressful these past couple of months, nonetheless, I'm happy to finally bring you the vanilla replacer version of my Unarmed animations, replacing the left and right normal and power a...
2024-01-20 08:24:10 +0000 UTC View Post
I'm glad to bring you the "Pugilism" inspired unarmed moveset for MCO, the animations have finally reached a state I'm happy with.
Next up, I'll be working on the Vanilla replacer version, for both the left and right hand attacks, along wit...
Progress on the upcoming Unarmed MCO Moveset, taking a grounded approach as usual, the combos are still not finished and some of the attacks need polishing, but I wanted to share it at this state so I can get your opinions, let me know what you th...
2023-10-29 12:43:50 +0000 UTC View PostNow that the locomotion part is done, and while I'll be making Hand-to-hand combat animations for both the Vanilla and MCO behaviors, I want to let you guys to choose which one I should work on first:
2023-10-01 17:45:58 +0000 UTC View Post
Hand-to-hand stance animations inspired by "Classical Pugilism", covers the idle, turns, walks, strafes, runs and sprints while unarmed, the character will k...
2023-09-29 12:31:45 +0000 UTC View PostQuick poll to help me decide which sprint variant should be kept for the hand-to-hand combat stance: https://youtu.be/V9ElQu0XNSs
Hoping to finish the combat stance animati...
2023-09-29 04:53:08 +0000 UTC View Post
Thank you all for the excellent suggestions for the upcoming Hand-To-Hand combat stance, I've been working on a "Classical Pugilism" inspired stance, as I th...
2023-09-16 15:45:12 +0000 UTC View Post
Starting up the Unarmed animation project with the non-combat locomotion, which covers the idle, turns, walks, strafes, run and sprints while the character is in a drawn Hand-To-Hand state and out of combat.
Next up, I'll be working on the H...
2023-08-23 17:45:00 +0000 UTC View Post
Complete remake of the light armor oriented Vanargand sprint animations on Kars' rig, this time leaning a bit less on the cinematic side, but more towards the realistic side, let me know what you think!
Next up, I'll be working on...
2023-08-01 14:02:23 +0000 UTC View Post
Current state of Vanargand II sprint (Showcase starts at 0:28 in the video), I've taken a more realistic, and slightly less cinematic, approach than Leviathan II while designing the sprint this time around, still finishing up the female version be...
2023-07-25 16:39:01 +0000 UTC View Post
Complete remake of the light armor focused locomotion "Vanargand Animations - Male Idle Walk & Run" on Kars' rig, moving on to the sprints before starting work on Unarmed animations.
Let me know what you think!
Attached,...
2023-07-18 14:24:50 +0000 UTC View PostThank you all for participating in the previous Patreon poll, deciding what comes next can be a bit overwhelming due to all the possibilities and the scale of the game/modding scene.
Since the votes were close between Vanargand II (1st place) a...
After a few more days refining the animations, and to start the second round of Vanargand, I'm glad to bring you a complete remake of "Vanargand Animations - Female Idle Walk & Run" from scratch on Kars' rig, this should more accurately repres...
2023-07-09 18:09:07 +0000 UTC View Post
As per popular vote, I will be moving on to the second round of the light armor oriented series "Vanargand II", starting with a complete remake of the old Vanargand movement animations on Kars' rig instead of tktk's, as I find they feel quite lack...
2023-07-04 19:26:59 +0000 UTC View Post
Concluding Leviathan II Greatsword animations with new Half-Sword based sneak animations, to replace the idle, walk, run, turn, equip, unequip, normal attack, power attack and forward power attack.
As opposed to vanilla animations, the chara...
2023-06-19 20:19:09 +0000 UTC View PostUpdated Conditional Armor Type Animations and all its addons to use 2023-06-01 18:31:44 +0000 UTC View Post
Working on sneak animations to wrap up the Greatsword segment, the locomotion part is now pretty much done, next, I'll be experimenting with sneak attacks in place and forward. Let me know what you think!
Use any mod manager or ma...
2023-05-26 20:33:54 +0000 UTC View Post
Two sprinting attacks to replace the vanilla Greatsword downward cut with a low wide swing and, when power attacking, an additional false-edge cut, both designed to sweep a large area in front of the character. An MCO version is also provided.
... 2023-05-12 21:41:43 +0000 UTC View Post
Experimenting with Skyrim's Sprint attacks for the first time and trying out different variations, so far I've tested a Half-Sword horizontal cut, an upwards False-Edge cut (similar to the first power attack from the previously released 2023-05-08 18:56:01 +0000 UTC View Post
Finally finished working on the MCO version of Leviathan Greatsword animations, and man it was a blast to make!
The moveset consists of 4 normal attacks and 5 chainable power attacks which can transition into each other, additionally, if 2023-04-28 15:31:44 +0000 UTC View Post
I'm currently experimenting with SCAR and trying to balance the moveset for NPCs so that it can be countered but provide a decent challenge, the NPC version will be slightly different from the player version and will be provided as an optional fil...
2023-04-27 17:08:50 +0000 UTC View Post
Moving on to the Leviathan Greatsword Moveset for MCO, the normal attack combo is pretty much done, next up I'll be working on the power attacks.
Let me know what you think!
Attached, you'll find the normal attacks showcased in the vid...
2023-04-12 23:50:42 +0000 UTC View Post
It took a while, but I'm happy to bring you the Leviathan II Greatsword Power Attacks, inspired by HEMA techniques such as Half-Swording and 2023-03-29 22:09:17 +0000 UTC View Post
I'm glad to finally bring you "Leviathan Animations II - Greatsword Normal Attacks" which is based on the vanilla behavior and consists of 18 different animation files to cover the footwork of the two normal attacks while stationary, walking or ru...
2023-02-18 18:02:13 +0000 UTC View PostQuick poll to decide which windup to go for:
The windup from version A is more faithful to what I've seen so far in HEMA, albeit a bi...
A low stance inspired by the HEMA guard Alber/Fool for Greatswords.
This set will replace the Greatsword equip, unequip, idle, all locomotion, block, block anticipation, blocked hit reactions, bash and power bash. I think this covers all Gre...
2023-02-06 18:03:27 +0000 UTC View Post
Current iteration of the Leviathan II Greatsword Normal Attacks, it consists of two lower strikes, inspired by HEMA without compromising gameplay/fun (to the best of my ability lol), that are based on the vanilla behavior and that transition from ...
2023-01-30 19:54:44 +0000 UTC View Post