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matthewmatosis

matthewmatosis

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matthewmatosis posts

Recommendation Questions

I hope to make some recommendation videos again but since that's not happening any time soon, I had an idea. Back when I got the Steam Deck I took some recommendations from you all but it just occurred to me that we've never done it the other way ...

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Quicksay: Choice of Canon

If you’re not a fan of Shin Megami Tensei or Persona then the habits of their publisher, Atlus, might be unfamiliar to you. When it comes to these two series, it’s become common practice to release an updated versio...

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Brief Update

Long time no see.

As you might imagine since it’s been six months, I don’t have entirely good news or bad news for you, there’s always ups and downs over that kind of timeframe. After my optimistic and determined blog post at the start...

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Dawn of a New Year

Well, it’s a new year and I’ve been struggling to decide what to say here. I think it’s best if I try to keep this as brief as possible.

To put it simply, I’m not happy with how last year went. There were some nice accomplishments li...

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Quicksay: The Law of Cutscenes

After completing a world in Super Mario Bros. Wonder it takes about two minutes before you can play again. I know this because I began replaying it recently and got so bored during these transitions I simply started counting the seconds i...

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Quicksay: The Ultimate Ultimate

Well, I was already writing about this topic and even planned to use Super Smash Bros. Ultimate as my example but since Sakurai recently brought it up, I suppose this is technically another reaction to his thoughts. In case you missed it,...

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Quicksay: Ancilliary Thoughts on Extrinsic Motivation

Some theories and topics are more pleasant than others. Although I’m not going to let this stop me from talking about a certain ideas, I can’t help but feel that Context Sensitivity and Extrinsic Motivation are complete opposites in this regar...

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Quicksay: Local Maxima

When the Nintendo eShop closed a while back, I bought a few games to shore up my collection, including Mario & Luigi: Dream Team. It got me thinking about the idea of integrated tutorials. I assume you know the kind of thing I mean, w...

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Quicksay: Relatively Straightforward

There’s a moment in the Context Sensitivity video where I talk about first person shooters and how the directions you can move are “technically limited by which directi...

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Quicksay: Deep Input

Masahiro Sakurai put out a video recently titled Broad Input, Broad Output. In it, he says that in order to improve his own work, he exposes himself to as many gam...

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Pledges Paused

I got a lot of pushback against pausing last month so I want to be as upfront as possible here. Last month some dissent against the pause was reasonable since I did at least make progress but this month is different. I bought a Steam Deck so I've ...

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Pledges Paused and Poll Thoughts

It's been a good month but I have nothing to show right now so pledges are paused until next time. Honestly, there might not be anything to show next month either but I'll resume pledges then regardless since we're still making progress.

I f...

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A Poll

No news this month since I put out a main channel video, I hope that's fair enough. As you might imagine, there was not a lot of progress towards Regulus on account of the video and Tears of the Kingdom.

Anyway, this seems like a go...

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Extrinsic Motivation

It probably goes without saying but this will be the only post this month. I haven't played Tears of the Kingdom yet and it's about to eat up a lot of my time. As always thanks for your support, I hope the video is a pleasant surprise.

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Project Regulus Work In Progress Screenshots

Take on the last dangerous job in the universe as a cosmic pearl diver. Produced by deep space aberrant entities, pearls are the most valuable substance in existence. Snatching one is no easy feat but you were made for this.

2023-04-30 02:05:20 +0000 UTC View Post

Brief Update

Hello there, I’m probably going to go dark before that Tears of the Kingdom presentation happens tomorrow so I’m hastily writing this update a little earlier than usual.

Things are going well. Mushido’s pause has been upgraded...

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Potentially Acceptable Rendering

Pledges are active again. The video above basically represents my February, if you're a patron you should probably take a look.

My partner has been working on art for the new game I mentioned last time. We have a pretty good idea what kind o...

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Pledges Paused

It's been a productive month here for both of us but we've put Mushido on hold to explore a prototype. Since its still in an early state, there's not enough to show. It remains to be seen whether this prototype really has legs so we could be back ...

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Mushido Concept Art 01

2022-11-29 15:00:11 +0000 UTC View Post

Brief Update

It’s been a while since I’ve done a straightforward update post and I think now’s a good time so here’s how things are going. There’s a summary at the bottom with the most important parts, if you’re a patron you should read that bit at...

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Action Editor

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Continued Improvements

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Context Sensitivity


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Coming Soon

Hello everyone, I'm keeping pledges open this month even though I don't have anything to share just yet. I've been trying to get something ready but I've finally accepted I won't meet the end-of-month deadline. I can't promise you'll like what I h...

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Pledges Paused

Hello all, I started this month by self-indulgently updating Teio Form which took a few days. If I had known what was to follow I definitely w...

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Project Betelgeuse Developer Diary 007

Hello everyone. I’m a little under the weather at the moment and have spent the last two days trying to decide how I should update you all this month. The indecision is costing me so much time and energy that I think it’s best if I do this bas...

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Various Improvements (and an update on art posts)

It's been a great month for progress, most of which is showcased in this video. The biggest win is a rewrite of the collision system to be 4 times faster, easier to understand/modify and more robust than it ever has been. Other improvements are co...

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Project Betelgeuse Developer Diary 006

Disclaimer: Everything about this project is subject to change. It’s not ready until it’s ready.

With that out of the way, it’s finally time to reveal some stuff about the world of Betelgeuse. First up, our protagonist...

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Pledges Paused

I said I would have something for you this month and I don't so that's a pause. No action required on your end, if you do nothing then your pledge will resume next month.

We're both still making progress and there haven't been any setbacks, ...

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Brief Update

Hello everyone. This was buried in the last Q&A so it bears repeating here: My partner is helping me on Betelgeuse by doing art. I planned to work on enemies this month but since she was brought on later I think she needs more time to catch up...

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