I've corrected a few bugs, and updated the build that I released a few days ago.
I'm going to delete that post, but don't worry, I HAVE saved the comments and feedback!
Fixed for this build:
Sexing goblins SHOULD no longer resul...
2017-06-04 07:01:38 +0000 UTC
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This week I put together a system for enemies to have different weapons, set up a sex animation, and finally got Unreal Engine to give me reasonable file sizes for my game build.
I wanted to try to find a way to add a little enemy variet...
2017-06-04 04:00:12 +0000 UTC
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So this week, I took some time to get the default attacks and abilities all set. This is what I'm going to be going with for now, adding new stuff as we go.
For the spells, I chose 4 of them. Two are new, and two were already exist...
2017-05-28 04:00:36 +0000 UTC
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It was suggested that xrays would be nice, and since that is a thing I like, I did a little test.
There are a few problems I'd have to solve first. Specifically how would it be displayed. I can't just use a one sided texture, as ...
2017-05-27 20:35:21 +0000 UTC
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This week i focused on simplifying the spell system, and redoing the way charming works.
I've streamlined the spell system. Instead of having a lot of spells at once, I'm going to instead initially focus on having a few spells the ...
2017-05-21 04:00:52 +0000 UTC
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Happy Mother's day to people in the U.S.!
This week i focused on getting most of the animations for the two new goblins done. This means their walks, runs, death, hit, knockdown, flailing around on fire, and idles taken care of. &n...
2017-05-14 04:00:51 +0000 UTC
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This week I busted butt, and I managed to get the models I did last week completely retopologized, and rigged.
While I'm sure they'll end up needing small adjustments here and there, they are ready to go, and next week I'll work on some anim...
2017-05-07 04:00:37 +0000 UTC
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These links contain the zip files to download the 2 new monsters I made. The downloads include the model, textures, skinned FBX both nude and clothed, as well as the rigs in maya.
You can do what you want with them besides resell them,...
2017-05-07 00:33:41 +0000 UTC
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While I've been working hard to get an interesting combat mechanic included, I do feel bad for not producing a lot of new interesting content. So this week I focused on pumping out some additional characters.
I managed to get the ...
2017-04-30 02:49:25 +0000 UTC
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I realize not everyone has discord, so I thought I'd post this here too.
Kinda been working hard this week to get this guy's model done!
He also has no weathering on him, I usually do that in substance painter.
2017-04-27 02:54:26 +0000 UTC
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This week I stayed pretty busy, so let's get right into a few things I wanted to talk about.
Obviously from above, I'm starting to fill in some of the goblins missing animations, trying to make him look a bit more alive. I'll be continui...
2017-04-23 04:00:22 +0000 UTC
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I'm currently going through the spells, and making some adjustments to streamline things, and make them easier to understand. As part of this I'll be making some adjustments to the charm ability.
I do plan on making the range a lit...
2017-04-21 19:17:37 +0000 UTC
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As I mentioned last week, I was out of town for half the week, but I did manage to get a few things done.
I added a spell that allows the player to great magic balls that can be flung at the enemy and then return like a boomerang.
...
2017-04-16 04:00:28 +0000 UTC
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Sorry, no pictures this week as I'm gonna be out of office this afternoon!
I implemented the goblin getting grabby in the game. Once you charm then, when they reach about 50% horniness, A goblin will grab Meridiana's leg, and start...
2017-04-09 04:00:04 +0000 UTC
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This week I made the switch over to Unreal Engine 4.15. After seeing some of the upcoming 4.16 features I'm going to really want to use, I knew I'd have to deal with the changed Tonemapping and Post Processing at some point, so I went ahead and...
2017-04-02 04:00:06 +0000 UTC
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This week, outside of playing with motion capture, I did some updating and addition to some of the systems I've done.
I made it much easier to change or modify player stats on the fly, and added the ability for temporary stat boosts to b...
2017-03-26 04:00:41 +0000 UTC
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This is the build that I released to the $5+ patrons at the beginning of the month.
64 bit build:
https://mega.nz/#!rFwknKTC!rs9...
2017-03-24 19:03:17 +0000 UTC
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This one isn't super exciting, as it was all a lot of set up and prep work. No pictures today :(
Looked into updating to lastest version of Unreal:
With the release of Unreal Engine version 4.15, there are a ...
2017-03-19 04:00:16 +0000 UTC
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I made this simple little self contained button press component this week, and since it self contained, its safe to give out if anyone wants it.
Basically you attach this component to your main player blueprint, and it will give you a little button...
2017-03-19 01:53:41 +0000 UTC
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So this week I've been working on entering a system where enemies that you've charmed will get more horny over time. I already had this kinda in place, but now I've kinda turned it on.
Some of the changes I've implemented not only...
2017-03-16 20:38:23 +0000 UTC
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This week I focused on fire.
Believe it or not, this wasn't Zelda inspired, as I had been planning this stuff for a while. Seeing how wonderfully it worked in BotW, I decided to flesh it out a bit more.
First I made some chan...
2017-03-12 05:00:50 +0000 UTC
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This week was mostly a preparation of releasing my current build to the $5+ patrons. However, I did take some time to add a really cool plugin, as well as get some work done on dynamic props.
I've released a new build for the $5+ p...
2017-03-05 05:00:35 +0000 UTC
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I put together a new build really quick so you guys have something to see what's going on.
There isn't much at all new as far as sexy stuff goes, but this does kinda show off the combat a little.
There are probably a couple bugs h...
2017-03-01 22:19:49 +0000 UTC
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This week I did a few things, mostly programming and shader related.
Starting off kinda boring, I started finalizing the controls, and adding controller support. The run button now needs to be held down, instead of being a toggle, ...
2017-02-26 05:00:54 +0000 UTC
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Snizzelfit mentioned having something "pop" out during the trib animation, and I loved the idea, but not the pose for that. So I made a standing trib pose that will transition really nicely into some straight up standing fucking.
2017-02-24 06:28:56 +0000 UTC
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This week I primarily worked on getting a couple of animations done, but also did a couple bug fixes on the side.
I did a couple animations between Meridiana and the Incubus based on some feedback from the $10+ patrons.
...
2017-02-19 05:00:52 +0000 UTC
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Attached are two gifs from the animations I did this week. Thought you guys would like to see them!
2017-02-19 01:20:14 +0000 UTC
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I think scissoring was the most common answer!
Don't worry, I think we'll still get a BJ in at some point!
2017-02-17 06:49:52 +0000 UTC
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I want to do a couple more interactions for these two. What would you guys like to see most?
2017-02-12 20:17:00 +0000 UTC
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This week, I did a few tweaks to make sure the spell casting stuff is easy to understand, I got a combo spell set up(still not super happy on the animations), and tried to get started on some lewd animations.
Al...
2017-02-12 05:00:06 +0000 UTC
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