Game build for new patrons.
I keep hearing that the links aren't working properly.
I double checked them and they seem to work for me.
64 bit build:
I keep hearing that the links aren't working properly.
I double checked them and they seem to work for me.
64 bit build:
This week I focused on correcting a lot of bug fixes, as well as some test with animation and environmental assets.
Because there is so much going on, Meridiana's controls are actualy split into a few different classes. Her targett...
2017-02-05 05:00:00 +0000 UTC View PostThis one isn't very exciting, as it doesn't have any pictures.
I didn't do a new prop this week, but I'll get back to it next week. This week I focused on getting the combat stuff pretty much where I want it. Now all I...
2017-01-29 05:00:14 +0000 UTC View PostI'll be very upfront, this week didn't go well for me.
I'm not a fan of posts complaining about things, or coming up with excuses, but this week involved first me getting sick, then a family member getting hospitalized(They'...
2017-01-21 22:47:12 +0000 UTC View PostThis week continued what I did the previous week, focusing more on prepping the combat system stuff that I want to include.
Related to the combat system, I reworked some stuff to allow spells to cancel out of one another, and be ca...
2017-01-15 05:00:18 +0000 UTC View PostI'm building some spells out now, and one of the spells I've built is a fire breath spell.
This spell will cause Meridiana to shoot flames out in a cylinder in front of her. Setting anything she hits on fire, and maybe doing damage whi...
2017-01-13 21:03:31 +0000 UTC View PostHappy new year!
I hope everyone had a wonderful holiday season.
I also really wanted to say thank you to everyone for allowing me to do what I'm doing. I'm really appreciative of all of you and the support you've...
2017-01-08 05:00:31 +0000 UTC View PostThanks so much for all the support!
I don't know if people can see previous posts, so this is kind of a catch up for new people:
Lastest Game Build(This is the test environment with the climbing stuff released in early December)
64 bit:...
2017-01-02 19:41:20 +0000 UTC View PostSo this week was a little shorter, but I still got a few things done.
I found a really nice outline plugin that could do outline effects without any type of post processing without adding a ton of draw calls. This week it fina...
This week, I ended up doing a lot of bug fixes, as well as a little code optimization.
But besides that I also worked on updating some animations, and adding a few more.
I wanted to add an animation for when Meridiana did a short...
2016-12-18 05:00:53 +0000 UTC View PostThis week I finished the animations for my ledge climbing/obstacle traversing system.
I still need to work out how exactly I want the system to activate, but for now if there character is running, it will work automatically if you get close en...
This build is just an example of the climbing system that I've implemented so far. I did throw some enemies in so you can access most of the sex stuff, but its just a small arena.
64 bit Build:
So this week I focused on getting animations done and get implemented for my climbing system. While its not complete, I've got a good portion of the animations done, and have almost nailed down the basic climbing on the component.
...
2016-12-04 05:00:19 +0000 UTC View PostThis is the build I posted to the $5+ patrons. It features one animation with the Ogre, and the current combat system
32 bit build:
I hope everyone who celebrates Thanksgiving had a good holiday. I did take a few days off, but managed to get a little back in the flow by the end of the week and get a few things started.
First I started planning some stuff out fo...
2016-11-27 05:00:51 +0000 UTC View PostThis week I finished setting up my helper class for searches, and set up the sleeping ability/spell.
There are a number of searches that I frequently do. These usually involve trying to find enemies or objects in a cone infront of ...
2016-11-20 05:00:31 +0000 UTC View PostDear $10+ backers,
I really, really sincerely appreciate your support, and wanted to thank you for helping me be successful.
That being said I don't really feel like I do much to reward you. My patreon says t...
2016-11-19 22:09:38 +0000 UTC View PostThis week I mostly worked on bug fixes, and setting up some reusable helper functions.
I spent the better part of the week just correcting a few bugs you guys were gracious enough to point out. I really appreciate it, so th...
2016-11-13 05:00:05 +0000 UTC View PostI was asked earlier this week how I build the paired sex animations, so I thought I'd give a little overview of it. This won't be super detailed, but I think I'll hit the important points!
So far as I can tell, Unreal Engine's sequ...
2016-11-13 01:33:52 +0000 UTC View PostThis is the latest build of the game.
It includes:
A simple tutorial kinda thing.
The ogre, he doesn't even have an idle pose, but something does happen if you walk up to him.
The combat stuff from October.&n...
2016-11-07 00:38:41 +0000 UTC View PostThis week was me doing all the finish work on retopology, UV mapping and texturing. I also managed to get the model rigged and in game(albeit not doing anything).
If you've seen the previous post with the ogre, he is good to go. Everything ...
2016-11-06 02:34:59 +0000 UTC View Post
So after finally finishing his rig, here is a copy of the Ogre model files.
The zip contains the FBX for the ogre, both clothed and nude, the maya rig, as well as the various low poly parts, and his textures.
I kept the high rez ...
This week I had hoped to get the Ogre retopologized and UV mapped, and then maybe work on a little animation. Unfortunately, I had a combination of underestimating how long that would take, and some mouse issues that slowed me down significantly.
...
While this week I had hoped to finish the ragdoll stuff on the enemies and then start getting the Ogre game ready, unfortunately things didn't go as planned.
Getting the ragdoll stuff working as I wanted it to pretty much took me all week. Ho...
2016-10-23 04:57:35 +0000 UTC View Post
This week I focused on getting the Ogre more fleshed out, and also started adding physical animation to the enemies.
Starting with the physical animation, this will end up saving me a lot of animation work. Instead of having to make hit reacti...
2016-10-16 04:38:24 +0000 UTC View PostLast update about combat for a while, I promise!
Earlier this week a released a build of an arena to get some feedback on my combat system. While the feedback was less then enthusiastic, it WAS extremely helpful, and I'm very appreciative...
2016-10-09 03:49:50 +0000 UTC View PostHere is the latest build of what I've been doing with the combat system.
It has Meridiana against a group of about 32 goblins in an open area.
If you look in the spell book option under the menu, it will tell you how to cast each spe...
2016-10-05 22:25:30 +0000 UTC View Post
This week I updated some of the logic for physics stuff, as well as implement a couple of new spells. I also did a little modeling here and there as well!
I added a couple spells I feel like should be staples, giving Meridiana a bit more crowd...
2016-10-02 06:35:02 +0000 UTC View Post
This week I wanted to give combat a little variety.
Not yet ready to start adding in new spells, or animated any complex new attacks, I instead modified the enemies behaviour to change their approach to attack.
The enemies report t...
2016-09-25 01:17:05 +0000 UTC View Post
This week I worked on implementing a few ideas I had for the games main combat system. There aren't going to be any pictures, as there isn't really a lot to show.
The big thing I wanted to do was have a combat system that would give...
2016-09-18 01:33:08 +0000 UTC View Post