Texture++ Updated for Luna IV
Update: Some texture fixes have been released, including Nikita’s hat, certain buildings, and lighting effects.

Hi everyone,
Update fo...
2026-01-14 02:12:03 +0000 UTC View Post
Update: Some texture fixes have been released, including Nikita’s hat, certain buildings, and lighting effects.

Hi everyone,
Update fo...
2026-01-14 02:12:03 +0000 UTC View PostAs Texture++ evolved over time, information became scattered across various posts. This post consolidate everything in one place for new users. For those who followed closely, this post has no new information.
If you need help, message me o...
2025-10-31 01:02:03 +0000 UTC View PostHi all,
Some refactoring was done to Texture++ codebase to make it more robust, includeing cleanup that removes a few textures no longer present in the 6.0 client. The Patreon installers has been updated to reflect the latest storage size. 2025-09-28 22:16:51 +0000 UTC View Post
I just finished Act I: A Dance of Snowy Tides and Hoarfrost Groves. Texture++ seems to work well in Nod-Krai for the most part, though a minor texture corruption issue was discovered during my play-through and has already been fixed.
This method avoids extra 3rd-party launcher, works with HDR and FPS unlockers, and bypasses the annoying Windows UAC prompt "Do you want to ... device?" every time you want to start the game. It works with GIMI and my 3DMigoto with DirectStorage.<...
2025-09-10 14:30:27 +0000 UTC View PostThe update includes the newly added characters Lauma, Flins, and Aino, as well as the new region Nod-Krai. Note the storage requirements have increased.
Finale (GDDS) 22G->24G (or 58G->62G deco...
2025-09-10 00:50:55 +0000 UTC View PostTL;DR:
Texture++ focuses on comprehensive, high-resolution textures for close to original look.
Core variant provides most of the visual benefit; Finale is for enthusiasts with...
2025-09-09 19:00:10 +0000 UTC View PostThe lossless GDDS character textures are now avaliable on OneDrive. They can simply be extracted and replace those...
2025-09-08 03:15:20 +0000 UTC View PostFor those who need the DDS version of Texture++, here's a way to convert the GDDS version into the DDS version.
Extract Decompressor.zip to desired location
Run Decompress.ps1 in PowerShell f...
2025-09-06 17:54:29 +0000 UTC View PostThe GDDS variants are now available via their respective rewards pages. You can use either OneDrive or updated Installer to download.
There is no need to update if you don't need the space savings / faster load time.
From the official Github page, "GIMI is a version of 3DMigoto that I have modified to be compatible with Genshi...
2025-08-28 13:52:00 +0000 UTC View Post
As my previous poll on "Quality vs. Size" suggested, implementation of DirectStorage with GPU decompression for Texture++ was being worked on and it's ...
2025-08-25 14:04:05 +0000 UTC View PostI’ve quickly put together a simple interactive map showing unique Texture++ Installer usage over the past three weeks (based on IP, so not perfectly accurate): https://installe...
2025-07-31 02:10:01 +0000 UTC View Post
With DirectStorage, it's now possible to use GPU decompression to either boost texture quality even further or greatly reduce the storage size. Check out the two textures of Ineffa attached—they each use a different approach. Can you tell which ...
2025-07-30 02:52:03 +0000 UTC View PostExperience the ultimate visual overhaul with Texture++ Finale 4K! As the name suggests, this pack upgrades everything to 4K.
Experience the ultimate visual overhaul with Texture++ Finale 4K!
As the name suggests, this...
2025-07-28 03:10:02 +0000 UTC View PostWelcome! Here is a custom build of 3dmigoto that uses DirectStorage to improve load time and minimize CPU overhead. For best performance,
Welcome!
Here is a custom build of 3dmigoto that uses DirectStorage to improve load time and mini...
2025-07-28 03:04:00 +0000 UTC View Post