MinskWorks turns 10!
10 years, blimey.
Ten years ago today, I founded MinskWorks to create Jalopy. What started as a portfolio project to help me move beyond a junior desi...
2024-10-14 15:49:39 +0000 UTC View Post
10 years, blimey.
Ten years ago today, I founded MinskWorks to create Jalopy. What started as a portfolio project to help me move beyond a junior desi...
2024-10-14 15:49:39 +0000 UTC View Post
I'm excited for this post because I get to show how we're spending the money you've sent us!
I've been doing a lot of work on fleshing out the customisation of the trucks. In the previous build, players could only modify the truck panels wi...
2024-10-07 16:55:33 +0000 UTC View Post
At its core, Honcho is a detailed simulation that captures the intricacies of operating, maintaining and upgrading a kei truck. From the meticulous upkeep required to keep your engine running smoothly, to the ambition of finding the ...
2024-09-20 14:31:11 +0000 UTC View PostA couple of weeks ago, we shared the damage system in Honcho. Since then, we've been reviewing and tweaking it to get it looking as good as possible. Overall we were quite happy with it but one aspect we felt needed improvement was the damage to g...
2024-09-12 15:13:29 +0000 UTC View PostThis week I've been working on implementing road conditions to routes, and having some fun with character emotes.
When players select which route they'd like to drive, they'll now need to take note of the road conditi...
2024-09-06 15:36:48 +0000 UTC View PostSpent the week implementing a new damage system which includes the following.
Panels now deform on impact.
Glass shatters due to deformation.
Parts can fall off when broken.
I have begun implementing spatial audio to Honcho. Here's a video demonstrating some of the new audio behaviour.
Spatial audio reworks how Unity handles audio. Rather than it being only distance-based, w...
2024-08-17 19:10:36 +0000 UTC View Post
Development for Honcho lost about two weeks progress as we spent a lot of time driving round Europe visiting family. With that consideration, I still think we managed to get some good output from the month and I just want to thank everyone for the...
2024-07-17 09:36:39 +0000 UTC View Post
Last week was a slow one. I decided that vehicle rust in screenshots looked poor, so I set out some time to remap the rust distribution on the truck and vehicle components. This took way longer than I anticipated and I'm still not entirely happy w...
2024-06-17 16:16:27 +0000 UTC View Post
Decided to compile the work we've been doing into a video demonstration to better illustrate it.
Fluids have had a big rework. They can now be mixed to create different combinations. Meaning you can water down your fuel to try to save money...
2024-06-07 14:06:48 +0000 UTC View Post
I wanted to spend some time going over the engine mechanics after a discord member expressed worry that the game isn't as simulated as they'd hoped.
Honcho's Steam description expresses:
"Take on the Keiretsu and reclaim ...
2024-05-24 10:29:38 +0000 UTC View Post
As explained last week, I've been working on the repair system for vehicle components. I've implemented the first iteration of this system and wanted to share it with you.
During playthroughs, players will either acquire new components with ...
2024-05-14 12:12:32 +0000 UTC View Post
Hi all, just a quick thank you and update on our announcement. I'll probably make this a regular segment.
4 days from announcement and we're sitting on 2504 Steam Wishlist's. We're pretty happy with this nu...
2024-05-07 12:30:54 +0000 UTC View Post
After 1 year of development, we're excited to announce our new game, Honcho!
Take on the Keiretsu and reclaim your grandfa...
2024-05-03 10:18:27 +0000 UTC View Post