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slynyrd

slynyrd

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slynyrd posts

Devlog - 33

The story continues! Taz dozes back off, and we get to see some memories that give some insight into his motivations and behavior. Also, Trex makes an appearance, finally placing the 3 most prominent characters in the game together in a room. But,...

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Devlog - 32

Hey hey! Got another page done, and process breakdown from sketch to final color. I continue to gain competency in the methods, especially with the coloring and lighting. This will be the first time Taz has appeared in any official materials with ...

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Devlog - 31

Here I am just working along, so absorbed I almost forgot to post an update. Needless to say, I've been having a lot of fun with this comic. Got another page done and I'm beginning to vectorize page 3. Seems like each page gets better as I become ...

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October Schedule 2023

Hey folks! We've entered the spooky month, a time where people begin to show an obnoxious amount of passion for fall and winter festivities. With the weather still rather warm here, I haven't much enthusiasm for the macabre at the moment. But, as ...

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Tutorial - 130 - Natural Scenery

Through past and future, nature's beauty reigns.

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Tutorial - 129 - Marble Architecture

Slabs, slopes, cylinders and such.
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Tutorial - 128 - Hovercrafts

The sensation of gliding on air at reckless speeds is worth the risk.

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Anti-Gravity Racers Source Files

This download includes tutorials 128-130, and the AG Racers parallax animation. All files are psd.
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Anti-Gravity Racers Assets Pack

The download includes all the assets featured in the tutorials of Pixelblog 46.

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Pixelblog - 46 - Anti-Gravity Racers

An expression of pure art for the love of ag racing. Hit the starting block>>>

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Devlog - 30

Hey folks! Making steady progress on the comic. I hoped to have another page complete for this update, but I've been getting hung up on the story. With the goal of only 5 pages, I want to make every frame count. While it's not enough content to de...

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Devlog - 29

Hey folks! I'm excited to share another side of my art in this update. If all goes to plan, a physical release of Hyper Echelon for Switch and PS4 should go into production early 2024, via 1st Press Games. In addition to the game itself, there wil...

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September Schedule 2023

Hey folks! Time to check in and fill you in on the next content cycle. The calendar may appear a little light, but I assure you the content is heavy duty. For the devlogs I'm going to be sharing a comic book I'm making for the Hyper Echelon physic...

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Crash Site

Hey folks. I decided to make Pixelcast releases available to the public day 1, because I think it's more fun for everyone if the larger community can experience it all together. While this nullifies early access privilege, Patrons are still privy ...

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Pixelcast - 46

After a long hiatus Pixelcast returns with a deluxe extended episode containing 3 original music tracks. The art is pretty cool too, but I don't want to spoil everything. Experience the creative journey and watch the video.

2023-08-30 13:30:36 +0000 UTC View Post

Devlog - 28

Hey folks. I want to take this devlog to fill you in on some updates going on with Hyper Echelon. First, a quick recap. In May 2022, my business partner and I signed a contract with Limited Run games for a physical release of Hyper Echelon on Swit...

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Devlog - 27

Trucking along squarely this past week, I'm nearly finished with this area minus some fine details. While my preplan guided the layout and basic architectural forms, much of the design is left to the imagination. Furthermore, I've thoroughly enjoy...

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Devlog - 26

Back on the grind. Made a little time lapse to show the most recent additions and changes. Mostly working on the the right hand farm area, but also rearranged some things around the school house for a better flow. I made rough versions of the rema...

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Parallax Scrolling Assets Pack

I never made a proper assets pack for my Parallax scrolling lesson way back when. Now you can get all the layers for the pictured scenes in one quick download. Note, many assets need to be repeated to extend to desired length.

2023-08-05 14:59:28 +0000 UTC View Post

Mecha #1

Hey, got some more random unscheduled art for you. I had a good thing going with mechs there for a while, but haven't dabbled much since I completed the Amatia series several months ago. Well, guess I can't neglect a staple of my passion for too l...

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Rim Watch 359

Speaking of getting reacquainted with my style, I spent the last couple days staring at the monitor, starting up and scraping several concepts before I got a bite on this one. It had been a while since I made a one off original, and it took a good...

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August Schedule 2023

Hey folks! Time to kick off another month. I'll mostly be keeping busy with gamedev, both for Beast Planet, and some exciting updates to Hyper Echelon. After creating the recent brick tutorials I've been very eager to get back to my own top down p...

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Tutorial - 127 - Dungeon Sprites

The life of the dungeon.

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Tutorial - 126 - Walls and Doors

So much more than floors, bring on the walls and doors.

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Tutorial - 125 - Brick Patterns

The substance of a many building. Honest, satisfying work.

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Brick Dungeon Source Files

This download includes tutorial 125-127 Photoshop files.

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Brick Dungeon Assets Pack

This download includes all the assets featured in Pixelblog 45, and may even include a few bonus variants not shown.

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Pixelblog - 45 - Bricks, Walls, Doors, and More

That's hype. What more do I need to say?

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Devlog - 25

The city of Haze continues to grow. Sticking to the western side of this area, I've been focused on filling in complete details before doing more on the east side. I varied the building colors and added more unique details to better distinguish ea...

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Devlog - 24

Happy weekend! Hope ya'll are doing great. It's time to show my homework again. First, a little catch up on the concept. This is the northern half of the hub town, which I've named Haze, and will refer to as such from now. North Haze is the reside...

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