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slynyrd

slynyrd

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July Schedule 2023

Hey folks! The calendar looks a little light this month, but I strive to pack the scheduled items with value. Truth is, I've got a lot going on lately, including home renovation projects. Hyper Echelon has come back to the forefront of priorities,...

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Devlog - 23

Dropping a little dev update before rolling out the July Schedule. Started building out the upper area around the temple, designing new buildings and details. The wall around the temple was surprisingly difficult to keep consistent proportion and ...

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Man Outruns His Own Shadow

Here's a gif version of the animation loop. Please give a view on Youtube for the plus audio version. https://youtu.be/iWzZvxmQ_Bs  

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Drifters - Complete Gallery

Here are the final Drifters in all their lofty glory. It was a pleasure to focus on some of my favorite subjects, which are flying machines and cloudscapes. Also kept on Slynyrd brand with my typical skewed side view projection. While the elements...

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Drifters - 9 - Veloflock

Speed, reliability, and great views on this flight. Please remain seated until final touchdown. Complete gallery incoming soon.

64x64px(canvas) 128x128px(frame)
22 colors
Photoshop

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Pixelmotion - 32 - Man Outruns His Own Shadow

Hey hey, anybody remember the concept album project I was working on early 2022? Well, I finally took it off the shelf and gave it some love this month. The static artwork was pretty much done for this scene, so my recent work includes all the ani...

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Devlog - 22

Polished up some final details on the town, and put together a little animation to show some steps in the process from the initial vector draft. Thanks to the precise grid based draft, I was able to focus on the details of the pixel art with much ...

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Drifters - 8 - Mantastream

Head in the clouds, never want to come back to earth.

64x64px(canvas) 128x128px(frame)
18 colors
Photoshop

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Devlog - 21

Getting back into the grind with another coat of details to the town layout. Added some minor decorative structures in the form of a gateway and columns. Livened up the pub with more details and color. Peppered the grass and dirt textures with mor...

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Drifters - 7 - Delta Rize

My goal with Minis is always to make a consistent series, while balancing variations to make each design stand out on its own. It's like a puzzle where each design informs the other on what shapes and colors can compliment without being too redund...

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June Schedule 2023

Hey folks! Swinging into another month of pixels with gamedev back at top priority. Along with regular devlogs, I will also be finishing up the Drifters series this month. I'd love to slip in a long overdue episode of Pixelcast, but the schedule i...

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Tutorial - 124 - Conifer Tree

Just like building an artificial Christmas tree. You got this!

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Tutorial - 123 - Leaf Styles

Any kind of leaf style seems to work well with this method. What other styles can you come up with?

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Tutorial - 122 - Deciduous Tree

Return of the modular method.

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Top Down Trees Source Files

This download includes tutorial 122-124 psd files.

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Top Down Trees Assets Pack

This download includes all the assets featured in the tutorials of Pixelblog 44. Assets are png files in native resolution.

2023-05-30 13:18:36 +0000 UTC View Post

Pixelblog - 44 - Top Down Trees

Tree hugger special. Top down style.

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Our System Cross Stitch Patterns

You can now recreate the terrestrial planets from Our System one stitch at a time! Thanks to 2023-05-22 14:20:49 +0000 UTC View Post

Devlog - 20

Things are popping! Check out the progress on the town layout. New additions include the Hospital, central plaza, pub, and updated the Hunter's Hall with more color and details. I've also refined the some of the topography features and added water...

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Drifters - 6 - Ono Phaux

Fly with confidence.

64x64px(canvas) 128x128px(frame)
20 colors
Photoshop

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Devlog - 19

Steady progress on the world design this week. I completed another major building exterior, the outer wall, several plant designs, and cleaned up several details as I expand the total map area. Quite pleased with the way things are shaping up in t...

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May Schedule 2023

Hey folks! It's the golden time of the year when fair weather fills me with a giddy sense of anticipation. What adventures does summer have in store this year? Sure, I'll touch some grass, but I'm mostly looking forward to working on Beast Planet....

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Devlog - 18

Heya! Got some actual pixel art to show off this week. I've further fleshed out the village layout, expanded the outer forest area, and filled in more details. With the vector draft now entailing all of the HUB area, I've begun to translate it int...

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Devlog - 17

The world continues to grow. I've completed the town layout, sans npcs, and have started building the forest that nestles around the perimeter. This is where you will start out from your humble cabin in the woods, as a wannabe Beast Hunter with no...

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Drifters - 5 - Gemini Flyer

To live in the clouds...

64x64px(canvas) 128x128px(frame)
18 colors
Photoshop

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Devlog - 16

Continuing my deep dive into environment design this week. Specifically, I've been fleshing out concepts in Adobe Illustrator. The vector graphics allows me to quickly design layouts with all pertinent information. Everything is to scale of the fi...

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Devlog - 15

After making the latest Pixelblog, I've been inspired to progress the environments in Beast Planet. The game takes place in a world ravaged by a massive nanotech mutation, which twists and alters familiar forms into an alien landscape. However, no...

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Drifters - 4 - Skyebley

Each new design inspires more possibilities while establishing the overall aesthetic. I'm quite fond of this one, as it brings fresh form and color to the series. Furthermore, I was inspired to mix up the colors of the previous designs, so each ha...

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April Schedule 2023

Hey folks! Hope you've been enjoying the content. I sure had fun making more top down tiles for the latest Pixelblog. This recent lesson is particularly relevant to development of Beast Planet. If you've been following the devlogs, you may have no...

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Tutorial - 121 - Sand and Water

At last, we move on to some new textures beyond grass and dirt.

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