EbiNaki
Sasquatch B Studios

Sasquatch B Studios

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Sasquatch B Studios posts

(Github Repo) ULTIMATE Platformer Part 4 repo now up!!

Hey guys,

I can't stop. I'm obsessed. It's a problem. I didn't really plan on diving SO deep into improving my platformer controls, but one thing keeps leading to another. Anyways, the github repo with the YT version AND state machine versio...

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WELCOME ALL!

Hey guys!

First off. Welcome! And thank you, so SO much for your support! Without you guys, I would not be able to do the work I'm doing!

Now, if you are looking for ACCESS TO THE GITHUB:
1 - shoot me a message
2...

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SDF Image System

Hey all!
This system is now LIVE on gjithub to those at the appropriate tier!
The repo name is:


TUT-SDFImage-System

This is, by far, the MOST feature rich and comprehensive system I've ever built. There is a...

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New github invitations to you all

Hey all, just in case you missed my last post, just writing this to let you know that I lost my old github account, but a new one has been setup with all the same source code, and you have ALL been sent an invite to get access to the source code a...

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Attention ALL - Problems with Github.....

Hey all!

Unfortunately I lost access to my github account through a combination of me being a little dumb, but also just some bad luck.
After researching and looking through their support, turns out my account in unrecoverable and is lost...

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Branching Dialogue using GRAPH TOOLKIT (repo)

Hey guys!

Ahead of tomorrow's tutorial, here is the repo that goes along with it.

In short, this utilizes the brand new Graph Toolkit (for unity 6.2) to create a branching dialogue system that you can hook up completely with graphs, wh...

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Surgebound.....SMOKE

Hey guys!

The last month of surgebound dev has been mostly focused on bug fixing, and making myself a few tools to make development easier overall.

There were two REALLY difficult-to-find bugs hiding in my player controller that scre...

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2D Decal Project now on Github

Hey guys!
So the expanded 2D Decal project is now availabe on github, called TUT-2D-Decals

A few things to note about the project:
- t...

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Dynamic Smoke Emitter now on Github!

Hey guys, so this has been a JOURNEY.
First...I took the smoke emitter from my last youtube video, and moved it to the JOBS system. Then, improved the solver from linear to a Red-Black-Gauss-Seidel model. THEN, I changed that again to a multigr...

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Surgebound Updates

Hey all!
There will be a proper devlog for Surgebound coming soon, but for now, enjoy this little teaser!

There's been LOTS of changes, big and small:

  • ALL the levels have been reworked/adjusted. Hopefully they should now bo...

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BONUS REPO - Multiple Shockwave Distortions via One Pass (ie it's efficient af)

Doesn't look like much but it's been a headscratcher for me with Surgebound.

I wanted an efficient way to handle multiple shockwave distortion effects in one pass.

FINALLY got it working!

It requires an array of properties, ...

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MASTER SHADER Update for all of you!

Hey guys, I think you might like this one!
I just updated the repo: "TUT-10-2D-Shaders-Master-Shader" with a BUNCH of new updates.

1 - before, I didn't realize it until getting deep into dev on Surgebound, but a lot of the colors, especi...

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ULTIMATE Generic Object Pooling System

Hey guys!

I know I know...I've made a few object pooling tutorials in the past. This one has been refined over the years though, and it's literally the FIRST thing i import into every single one of my projects, whether that be a game jam or ...

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Surgebound progress

Progress!

It's feeling slightly less rough by the day. Getting quite fun to play now!

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Looking for LOTS of PLAYTESTERS

Hey guys!!
I'm hoping for as many people as possible to playtest the current build of our current project: Surgebound.

I have a trailer up on Steam if you want to check it out to see if it's your type of game:
2025-04-22 17:27:30 +0000 UTC View Post

EARLY ACCESS: Cropolution Postmortem

Hey everyone! Happy Easter weekend!🐰

We just finished our postmortem video for Cropolution, and we wanted to share it with you all first before it goes public on YouTube this Tuesday.

This one’s a bit different—It’s j...

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Custom Rope Physics Repo now available!

Hey guys!
Just finished my tutorial for later this week, but there's quite a few EXTRA goodies for you guys to play around with/have fun with!

This video is a tiny little showcase of some of the things you can do with custom rope physics ...

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We'd love to make more content that you want to see!

If you have suggestions for upcoming tutorials, let us know in the comments.

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What I've been up to the last few weeks

Hey guys!

Recently I took part in a super fun gamedev challenge (I'll post the link once the video drops) - but I had such a blast doing it and fell in love with the project I was working on so much that I've decided to work on it for a few ...

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Custom Screen Fade Transition Project Available on Github

Hey guys!

Just got this new project up on github for you all!

It's an extension of the video that just dropped at https://youtu.be/4gmrA-YqN2w
I got a little tired...

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Level Select repo now up on github

Hey guys!

This project was a bit of a beast, so hope you all enjoy it!

This will procedurally create a level select screen (kinda super meat boy style) with a nice layout, but you guys get the special version that isn't on Youtube that...

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I have a secret.....

CROPOLUTION IS OUT ON STEAM!!!

Apologies for the weird energy. I'm quite sleep deprived. But it's out!! And i wanted to let you guys know first!
Even if you aren't interested or can't buy it, if you want to help support us on Steam then w...

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Coding...

I don't exactly know when I became obsessed with using Events...but my scripts are FILLED with stuff like this now! I used to think they were dumb...guess I changed my mind?

Also, it's late...and i just felt like posting. Bye!

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Handle UI like a commercial game - Repo available

Hey all!

Recently added full controller support to Cropolution, and had some challenges with some of the UI screens in particular, so I created a system that was robust enough to handle sound, animations, and navigation with any control sche...

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Progress is happening!!

Been bug fixing on Cropolution all day long. this morning, there were only about 8 green cards, so all the bugs are getting fixed. Whew, today was a long one...Still a ways to go, but at least I got more than halfway through the list!

Cheer...

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Come Hangout & Chat!

Hey all!

We decided to bump the November hangout until December 3rd to accommodate anyone in the US celebrating Thanksgiving this week.

Hope you're all enjoying the Holiday!!

For anyone that's wondering, yes, we will definitely s...

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Name Check for Cropolution Credits

Hey all!

We're getting super close to the release date and need to confirm names for the game credits.

If you are a Hall of Fame Supporter and are not on this list, or if your name is here but you would like it to appear diffe...

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Save and Load Github repo added!

Hey guys!

This tutorial took me longer to finish than usual, so it'll be coming out tomorrow.
But as a SPECIAL THANK YOU to you all, I've added a main menu with SAVE SLOTS to the project as well.

Features:
- 3 save slots (easily...

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Samurado Updates - Sept 2024

Samurado is going elemental!

Well, this started last month, but the work continues. You can now burn or freeze enemies. Burning does more DPS, however the freezing slows enemies down by quite a bit. I have quite a few more elemental attacks ...

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Tween project added to Github

hey guys! So my latest tutorial I went a bit overboard...didn't exactly mean to make it almost 30 minutes. Oh well! i learned a LOT from making this tutorial, I highly suggest you go check it out! Also, I've just posted my custom tween library to ...

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