EbiNaki
ABDLCheeks

ABDLCheeks

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ABDLCheeks posts

Progress and clothing tests

Hey everyone,

So I spent a little bit of this week experimenting with some  outfit pieces. It wasn't very successful. The main issue is trying to add unusual or more complex pieces. I like the accessory system and want to add more ways...

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Feeling a little better

Hey everyone,

I have not felt this sick in a long time. Done a few covid tests but I have no idea what it is. Trying to juggle being sick, dayjob and this project has been very draining.

I created a bunch of documentation for the wri...

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Under the weather

Hey everyone,

Come down with something so I'm going to do a quick post and might pop another one out once I'm feeling back to normal. Should only be a day or so. Already starting to feel on the mend.

So I've been documenting the syst...

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Dialogue

Hey everyone,

So the good news is I have the tool working and it’s linked to the game. I can now call and ask for dialogue from a template and blend and mix between dialogue pieces. It’s also set up to make writing this sort of character...

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Figured it out

Hey everyone,

So I think I figured it out. I’ve built up the new system and I think I’ve understood how I can make this work. The final step of this process is building all the standard access methods so I can use this easily.

Thi...

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Difficult systems

Hey sorry for taking so long at the moment. It's been a rough couple weeks and the way I'm trying to improve this writing tool is just much harder than I hoped.

The key problem with getting and retaining writers is how complex the systems ar...

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Quick Post

Hey everyone,

Just a quick post because as mentioned previously this week has been pretty interrupted.

I got some time to keep working on integration. I'm adding in the links for the template. It's a little harder than I hoped. I ha...

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Truckin along

Hey everyone,

So nothing exciting to show this week. I’m working on the integration and still working with the writer to get a test template to start inputting. In the short term I’m starting to draft up the integrations I wanted along ...

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Item Descriptions

Hey everyone,

So I pushed out a quick update to the game. Obviously there is no new content that should just add item descriptions to the items in the game. I mentioned I wanted to push this out so I thought I would just push a mini update ...

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Writing away

Hey everyone, So things are going well.

Patreon seems to be having trouble posting at the moment. I've tried to post this update a few times. Not having much luck so with any luck this one will go live.

The template tool is finishe...

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Progress and engine troubles.

Hey everyone,

Made good progress on the writing tool. It's not like ready to use yet but I now have a good plan on how it's going to work. Previously the system was I build a template and you go into the individual elements on that template...

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Challenges and Solutions.

It's been a hectic week and I only have time for a quick post today.

But I thought I would give some insight into what causes these slowdowns and challenges in getting and working with written content. The issue is one of time and complexi...

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Holding items

Hey everyone,

So got the new item holding system in and working.

So basically as you can see here you can now hold any item in the game. I have a special 3D model that uses the texture of the icon to create a little item in your hand...

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Outfit switching

Hey everyone,

So got some cool stuff working.

As I was talking about last week I wanted to see if you could "change" another characters outfit. This was actually pretty successful.

So actually changing a character outfit wasn...

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Templates and character interactions

Hey everyone,

Didn't have as much of a productive week as I wanted. This week is also going to be a little slow. I'm just slammed in the day job leaving me a bit burnt out at the moment. I'll get back the energy but yeah running slower than...

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Progress

Hey everyone,

So made good progress this week. It was a bit tricky but I upgraded the character loading system to also load character logic from a file too.

I already had the framework for storing character logic in a text file rathe...

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Spawning Characters

Hey everyone,

Been working away at some technical stuff. I've had some success at getting some of these new systems working.

This image is testing the ability to spawn a character into a map. It's not exciting looking but pretty imp...

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Working away

Hey everyone,

Nothing exciting to show obviously.

Mostly working on code and template stuff along with some tools and instructions on how to write for the different systems.

My next task is to get the new content loading syst...

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Current tasks

Hey everyone,

Given I'm working mostly on code stuff / writing stuff I don't have anything pretty to show graphically. Maybe I should do some extra items/outfits just so I have something to show for these posts.

I'm currently chatti...

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Re factoring

Hey everyone,

So don't have anything to show at the moment. I'm just re-writing some of the event code. Currently the game is in a bit of a broken state as I change this around.

This is something I've needed to do for a little while....

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Quick Update - Returning to the other world

Hey everyone,

So very quick post I wanted to push out a super quick fix. I had a couple requests asking if you could get back to the "other world".

I had a sorta interesting way to do it so I decided to give it a quick go.
There is ...

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Planning

Hey everyone,

So I've been taking it pretty easy this week and working on some basic planning stuff. As this last update was a pretty big milestone. I need to think carefully how I want to work going forward.

So the biggest thing I w...

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Next Steps

Hey everyone,

So obviously after the last update I have been taking it easy and don't have anything to show just yet. I've been compiling bugs and doing a little bit of breakdown on what I want to work on next.

My todo list has a lar...

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Update is live

Hey everyone,

The updates have been pushed live to itch.io
As usual you can access them at

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Bug fixin

Hey everyone,

So got everything mostly working. I'll hopefully push out the update this coming week. I'll have a quick play through and see where we are at. Again apologies for how short it is but I'll be working on side content /side quest...

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Getting Close

Heyo,

So getting closer. I hope to have it wrapped up for the most part next week then release soon after. I'm not 100 percent happy with it and as mentioned a largish chunk was cut because honestly it was just broken. But I think it's bett...

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Quick Post

Hey everyone,

Sorry been working slowly lately. It's been busy with the day job and just hectic in general. I don't have much of an excuse just running slower than I'd like. But I am still working. Even if more slowly than I'd like.

...

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Still working away

Hey everyone,

Still running slow but getting stuff done. It's been awhile since I've had to do writing and I'm still doing research into other writers.

It's great to see so many suggestions and thank you for the offers of people who'...

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Progress

Hey everyone,

Nothing exciting to show at the moment. I front loaded most of the visual stuff obviously so was posting about that stuff.

Now that I'm back up to speed I've been working on the boring flow stuff. Like talk to character...

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Back to normal

Wow so I'm back to normal. I have no idea what that was all about. But I do not want to be that sick again. Right so I'm back to work. It took me a little bit to get back up to speed. Sorry for the couple weeks of downtime. Very annoying when this...

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