From Golden Combs Update
I'm currently working on doing some bug fixes for FGC. Every time I look at this code, I want to cringe. It's such a bloody mess. Ironic that it's also my most popular mod. >.<
Dreading/looking forward to the rewrite...
I'm currently working on doing some bug fixes for FGC. Every time I look at this code, I want to cringe. It's such a bloody mess. Ironic that it's also my most popular mod. >.<
Dreading/looking forward to the rewrite...
In Dappled Groves is under construction again, but I think I've addressed some of the core issues. This is a developmental release, with the most significant change being what should be a massive improvement in efficiency.
I believe I...
I've had some things iRL that have kept me from modding. I'm sinking my teeth back into it now, and I'm starting with some performance issues I'm experiencing with the newest generation of IDG. This is important enough that it will happen be...
2023-06-23 18:31:01 +0000 UTC View Post
This spotlight is amazing, and does a very good job of describing the process to new users. It even covers the fact that it's configurable, and the benefits and drawbacks of using it.
Shi No Hakobi-te has good Youtube voice too! I wish him ...
From Golden Combs has been getting a little TLC to help improve the overall experience, with a focus on Lang compatibility and handbook legibility. I still have to go over the handbook to improve its comprehensibility, and might be recording...
2023-05-12 19:38:53 +0000 UTC View PostI spent a week hard at work getting From Golden Combs updated, and cleaning up In Dappled Groves. FGC is a lot more configurable now, and IDG feels like it's becoming polished in its current state.
Which means I can now get back to wo...
Just letting everyone know that these two mods are into the public venue at this point. Both contain issues that need to be resolved, but should be functional and without gamebreaking concerns.
2023-04-20 18:11:49 +0000 UTC View PostI haven't heard any issues about any errors with the latest Patreon release. Can you all confirm? I'm getting a crash when I try to launch the stable release of VS with it.
2023-04-19 18:32:46 +0000 UTC View PostDue to some issues that keep cropping up with From Golden Combs, I'm going to be taking a slight focus change from ALCMy. I'm eager to get it out, but I have a commitment to you all to keep the mods you're actually using fixed and up to date...
2023-04-18 01:58:57 +0000 UTC View PostOne of the things that's struck me since I started working on In Dappled Groves, and my skill level continues to increase, is how much of this is a voyage of discovery. I rewrote the tools and recipes in In Dappled Groves no less than five t...
2023-04-13 19:18:13 +0000 UTC View PostAs you're all aware, it's been my policy to not do a full release until stable hits for each new edition. This was intended, primarily, as a benefit to show gratitude to my patrons. So I'm curious, how important is this benefit to you,...
2023-04-10 14:26:06 +0000 UTC View PostI've spent the last week hammering on a few concepts, and the mod is coming along well enough. Haven't had the time I want to devote to it, but I tinker with it t least a little everyday.
Today's update includes:
The workstations b...
For those who don't know, I've been working, not quite feverishly, on a library that will unlock a variety of crafting processes for modders to incorporate without necessitating the use of C#.
The project is progressing well, with the bones...
Do not let thy eyes deceive you, my dear laboratory fans. These are a hint of something much greater. These humble tables are the testing ground for the workstation library I'm building.
It's coming along well, and if done succe...
Gaslight Studios, a newcomer to the VS modding scene, has just released an invaluable tool for the multiversion/multiloadout player. Want to have six different profiles hosting your favorite mods in six different configurations? Vintage Loader has...
2023-03-10 01:13:47 +0000 UTC View Post
After taking a closer look at the previous mod, I identified a concern. Vanilla has completely integrated their own debarked logs. As a result, I have altered the recipes to accommodate for this. Work on the bigger update continues, bu...
2023-03-08 18:52:07 +0000 UTC View Post
I managed to get FGC updated after fussing with the rendering code for a while. I am absolutely certain it's still an absolute mess, but it's functioning. As that was the only part that actually needed updating, I can't imagine there are any...
2023-03-05 07:39:30 +0000 UTC View Post
Here we are again ladies, gentlemen, and those of more dynamic builds, with a release of In Dappled Groves for 1.18.
As far as I can tell, this one is stable... Though I haven't tested too deeply. I leave those pursuits to my noble pat...
2023-03-01 02:50:12 +0000 UTC View Post
This is a temporary release for my patrons. It's only been roughly slapped together but appears to work at the first blush. However, I fully expect there to be unexpected bugs, perhaps even those that will present themselves quickly.
While I am currently sticking by my policy of not releasing a public update until the first stable release (and even then, not until an update is done), that hasn't stopped me from messing with 1.18-pre.3.
The changes that need to be made ap...
2023-02-26 20:24:57 +0000 UTC View PostWell, I ended up making a little progress tonight... That may open the doorway to even more advanced options.
I have made it possible to configure which trees produce hollows, and which produce stumps. This configuration option allows...
I've been working on updating the latest changes and getting things back in line. There's likely more to do. Since you've all been wonderful supporters even when I went quiet, I felt it was a suitable thank you to let y'all have first crack ...
2023-02-21 19:10:51 +0000 UTC View PostBeen working steadily over the past few days, mostly addressing bugs. Also added one minor feature in the form of easily picking up firewood you've placed down. This version isn't out for release yet, but it will be soon.
And, a...
As promised, I've gotten my hands back into my mods again and was happy to be able to get a bug knocked out on my first day. The axes work with fern trees, bamboo, and fruit trees now.
Tomorrow I'll look at my remaining issues for thi...
Thank you for joining me once again, dear lab assistants. Your patience throughout my absence is nothing less than appreciated, and a number of you have taken the initiative to work on correcting some existing errors in the existing code.
I...
I mentioned earlier this month that I was going to be unable to actively work on modding for the rest of January, and wouldn't be back in the saddle until February. That is still holding true, though my timeline has been nudged up to about t...
2023-01-30 01:50:09 +0000 UTC View PostHello Patrons!
In case you haven't heard, I've caught a case of "Work overloaditis". Thankfully, this condition isn't terminal and should only last until the end of the month.  ...
2023-01-15 21:07:23 +0000 UTC View PostIn Dappled Groves has finally come out of production and is in the hands of the public. Its entire development process has only seen it reach 0.4.3. That being said, I feel it provides the entire base experience it was intended to. However, ...
2022-12-04 06:33:04 +0000 UTC View PostIn my zealousness I apparently utterly failed to check the saws at all. Saws don't appear to work at all on the ground, and work *far too well* on sawbucks. Will be focusing on resolving those immediately.
Will be back...
2022-11-23 23:09:02 +0000 UTC View PostTurns out that adding a Handbook entry value to the Fire Wood json also removed important values that made it able to be used to make a fire pit. Just a minor issue that didn't really interfere with game play, I know... Thought I should fix ...
2022-11-23 18:27:57 +0000 UTC View Post