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malixegames

malixegames

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Replacing clothes with skins

Hey guys. Sorry for taking a while to post. As I said earlier, I started dressing the characters, and some complications needed to be resolved.

When proposing a game where most of the characters will be naked at some point, the mechanics of...

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Defining character mechanics

Hey guys! This week I managed to give the first coat of paint to all the characters. Instead of painting one character at a time, I separated the steps and painted them all at once, this helped speed up the process, so much so that I forgot to tak...

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Still painting...

Hello everyone, I haven't finished painting all the characters, there are twenty-nine in all, some of which have younger variations that will appear in flashbacks, but I believe I've already passed half of the work.

I'm trying to vary the wa...

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More places and some faces

Hello everyone, I'm going to show you some places that I haven't shown you yet. If you are already tired of this theme. scroll down,  I'll deal with something more interesting later

2023-07-30 16:48:51 +0000 UTC View Post

Defined locations

Hey guys. I ended up accumulating subjects  during this week. I thought I'd dilute it into several posts, but I don't want to flood your inbox, especially while we're talking about  locations, which isn't such an interesting subject. So ...

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A walk in the park

Hey, guys. This week I prepared most of the external objects to be textured. There's still a lot of work to do in applying different textures, but the city park already looks decent enough to show off. I'll still make changes by varying textures, ...

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How's the development going?

Hey guys! This was a slow week, I had to divert my attention for a number of reasons, but I made progress in composing the sets. As I said last week I added the furniture and objects in most of the settings, however I preferred to leave the textur...

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In for a Penny

Hey guys! I'm still working on the scenarios, I'm really liking the result. The idea of using modular parts to build the buildings made the work much simpler and with cozy aspect. I now need to furnish the rooms and apply the textures and this ste...

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Failures of artificial intelligence, in addition to my own

Hi everyone, I hope you are all doing well. I need to start by apologizing for this long time without news here in this space. I believe that there is no need for me to keep repeating my reasons, but I want to remind you that I will always be will...

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Back to cross the bridge

Hello everybody. I apologize for the lack of news these months. I  want to explain in detail in the future, but for now, I'm going to copy  and paste what I wrote in f95zone because I won't be able to explain it  any better.

<...

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[Report] Welcome to Blowhard City 🏙

Hello guys! I want to apologize for this long time without news, I'm in the configuration and tweaking phase, a lot of work has been done testing and redoing some things and there's not much interesting to show. So I often prefer to spend time wor...

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[Release] Not Related - Steps 4 Happiness Demo 03

Finally, the promised sneak peek, the opening scene of Step 3, which  will leave everyone confused. It's a flashback to something that never  happened, the character's current family takes on the role of the family  of the past, and...

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Demo 3 coming soon

Hello guys! The game demo is almost ready. I want to make some improvements to the new mechanics so that everything is working fine when I make it available to you. The demo's name will be "Not Related" and it will be a satire of 90's sitcoms, inc...

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Not Related Intro

This intro opens the first scene of Step 3. Despite being just a short snippet without any interaction, it requires some mechanics that expose problems in the animation dynamics. I take the opportunity to find definitive solutions to these problem...

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Progress Report

Hello friends! I apologize for leaving you without news in the last few  weeks, I had to dedicate myself to a job to help me with the monthly  bills while trying to recover from a health problem. But everything is  back to normal no...

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[Report] How's work going?

The week went by pretty fast and I didn't get to do everything I had planned, but I managed to finish the main story scenes, now missing some modeling and texturing of some furniture and clothes.

At this point, I was able to add almost all t...

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[Report] Improvements, new possibilities, and more girls.

Hello friends! This week I implemented some interesting things that I would like to share with you. I might make a video showing some of these new features in action, but for now, I'll just explain it dryly.

I improved the save file, now all...

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[Report] Moving forward with the work.

Hello friends! This week I managed to include a detail to the gameplay that I wanted for a long time, it's something difficult to explain and maybe at first you think it's not a good idea, but basically I created a more organic way to make the sex...

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[Report] Brendon gets wheels.

Hello friends! Another week of work and as I had planned I worked on the animations for the first scene of the game. It's a pretty out of the box scene and will probably be the one I'll make available to you in advance as a sneak peek of Step 3. View Post

🐰 Happy Easter! 🐰

I wish you an Easter full of joy, moderate sugar, colorful fake eggs, and hot bunny girls.

Thank you so much for the support, and keep following!<...

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[Report] New machine 😃, old machinist 😒

Hi everyone, I hope you're having a good extended weekend. I'm going to leave here a small report of my week.

I finally upgraded my computer, now I have a new motherboard with a powerful processor, 32Gb of RAM, and Windows 11 running on an S...

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[Release] Steps 4 Happiness v0.2.2.3

Hi guys, I hope you are all well. What I bring to you here is not yet the continuation of the story, but it is a very important update that defines the visual of the game and fixes almost all the problems with the aesthetics, so if that's what bot...

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Progress Report

Hey guys! I intended this week to come back with the progress bar, I was thinking of creating something integrated with the in-game editor to show a more realistic map of progress. Unfortunately, I had to interrupt this work to deal with an annoyi...

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[Report] I created an algorithm that understands screenplays. 🤯

Hey guys! This week I worked on the new locations and also on the characters that will be introduced in the next step, I won't show you yet because I haven't decided on some details about their bodies yet.

I find that when I rely too much on...

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[Report] Preparing the script and choosing the scenes

Hey guys! How are you? I hope everyone is okay.

This week I spent most of it working on the game's script, this means adapting the text by imagining each cut of the scenes and writing the dialogue. With that, I have more defined scenes and I...

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Last month's results and planning for this month

I  want to start by sharing with you some very good news, I received a very generous donation from our friend Jersson to buy equipment for the development of the game. I intended to purchase before disclosing this to you, but it's been so lon...

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[Report] Hard work and some visual tricks

Hello friends, this week I spent most of my time configuring the changes made in the past weeks in the game. I changed the genitals topology to add texture, so I had to replace and configure the character models, the same for the new clothes and h...

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[Report] New shader and taking the ladies to the hairdresser

Hello friends! To start this report I need to explain what a shader is, a shader is a program that tells the graphics card what to do with the textures, lights, and shapes of 3D objects within the game, so if you want your Final Fantasy looks like...

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[Report] Clothes, Makeup, and the Pinks

Hello friends! I think all the most important outfits are already done, some still needing a setup to get into the game. All characters have had some addition to the look, the clothes now have better texture and more movement points. I also increa...

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[Report] Planning for the month

Hello friends! This week I finally managed to create a system that exports the game text and imports the translation. It's something that shouldn't be that complicated, but I needed some peace of mind to think about how to do it. Now I'm going to ...

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