I make art for a living. Not many humans get to say that.
I also make games for a living. Fewer still get to say that.
I also write and make up stories and sometimes get paid for it, usually because of games.
I am v...
2020-07-11 11:34:39 +0000 UTC
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I have some articles I plan to write for Patreon and other media sources this year:
#1 Scam Kickstarters -- The story behind the high profile scams that damaged our faith in crowdfunded games
a. The Mandate* -- <2020-06-14 06:43:00 +0000 UTC
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I've been planning to produce STAVE Card Decks from home for about a year now. Last January I posted about2020-06-05 23:58:53 +0000 UTC
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What was the end of RimWorld's story is now only the beginning!
Get the mod now, on steam!
2020-05-29 00:23:46 +0000 UTC
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Two things!
One -- We're getting more patrons now that we have stuff that's open and ready to support, like Save Our Ship. (Fallout: New California had issues we want to stay away from and Morningstar needs more time to mature.) So now is th...
2020-05-28 23:05:15 +0000 UTC
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I have been very busy working on the Terrain tile-sets for Project Morningstar.
When I was a kid, i loved -- loved -- StarCraft. Not the online elements that most people I know enjoyed, but the map editor. ;p
StarEdit, was ...
2020-02-11 00:17:28 +0000 UTC
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It has been an extreamly productive week for Kent and I.
So far I have been generating the art assets for the prototype while Kent codes some of the base systems. This is still an experimental early prototype in pre-production and document...
2020-01-27 05:14:39 +0000 UTC
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Making a new IP from scratch is very harrowing.
First, you have to dream up a new world, new rules, new lore, and develop your characters and motivations for playing the game. That's the kind of work that goes into wri...
2020-01-16 18:30:52 +0000 UTC
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Welcome to 2020!
Along with a new year, STAVE, my Competitive 2-4 Player Card Game, is almost ready to print its final test run for prototyping and...
2020-01-05 01:11:41 +0000 UTC
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STAVE is nearly ready for its last round of rules testing and its final art! Still a WIP, but by the end of 2019 the art will be done and printed for test runs in January-February, with final proofs in March.
After that, the gam...
2019-12-19 23:01:18 +0000 UTC
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I created the art for this unique mod, which has held the number one top slot on the game's Steam Workshop for the last few weeks, and has garnered a good deal of praise.
Save Our Ship takes the game’s Firefly meets Dwar...
2019-12-04 17:36:24 +0000 UTC
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Project Morningstar is a top down isometric RPG, with modular character bodies, heads, hair styles, skin tones, and faces.
But it is also a procedurally driven AI storyteller, which lets player characters emerge from a rich po...
2019-11-08 22:27:45 +0000 UTC
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2019 so far has been a strange year, and going by very slowly. It hasn't been the best year, but so far we've upgraded New California to the point it's playable consistently bug free, got STAVE, the physical card game I made, to 1.0, and the...
2019-09-23 00:14:03 +0000 UTC
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If you haven't been keeping up with the New California discord, facebook, moddb, or nexus pages, then you've probably missed the discussions of New California getting its 1.0 overhaul.
2019-08-13 01:48:04 +0000 UTC
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May has been an exciting month!
After realizing the recurring headaches and chronic fatigue that had been debilitating me over the last several months originated in a black mold infestation from the air conditioner leaking down the wal...
2019-05-20 00:23:28 +0000 UTC
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This is exciting!
Since 2012, Thomas and I have had to live with our twin big projects, New California and NEM Gate. These were our freshmen projects. Super large scale, a real step up bot...
2019-04-20 22:43:47 +0000 UTC
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