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The Proteus Effect 10.2.2

Greetings! Release 10.2.2 doesn't introduce any new content - instead it fixes bugs (including one quite serious one), has minor continuity fixes, tweaks, typo fixes and so on. A little more detail is provided below, but before I get to that, here...

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Relationship Plugin, and Upcoming Bugfix Release

Greetings! This month I completed the relationship plugin and got most of the way through a complete playthrough of the game. I'll have a little more to say about both of those below, but the main thing to come out of it is that I will be issuing ...

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Mapping and the Beach

Greetings! I apologize (again) for the delay in posting; I really didn't want to do another "Yeah... I'm still mapping" post, so I held off until that was no longer the case. Before we get to the rest of the stuff, though, let's talk about the pic...

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March Update

Greetings! I’ve been continuing work on 10.3, and while it’s been slower than I’d like because of the new job, the checklist for the release has been steadily shrinking. This post talks a bit about how that’s going, teases a bit what’ll ...

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An Announcement, Blender Stuff, and a Poll

Greetings! I'm very sorry for the delay in posting. I have an announcement related to that, but this post will also share some art stuff and there’s a question about save locations I’d like your input on as well. So let’s get to it!

A...

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Commercial District Info

Greetings! As you probably know, 10.3 will see the last of Ogremarsh’s districts, the Commercial District, reopen. Most of the other districts have a rough, frontier outpost sort of feel, but the Commercial District is supposed to feel different...

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Patreon "Subscription Billing" Poll

Greetings! Patreon introduced a new option for billing donations a few months ago, and have been pestering me to switch to it ever since. I was getting ready to do so, but since it will affect you far more than it does me, I figured a poll was in ...

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The Proteus Effect 10.2.1

Greetings! First off - Happy New Year! I figured a good way to start off the new year is with a new build of the game, even if it is mostly just a bugfix release. (Still, there are a couple of tweaks and minor features.) Before we get int...

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Merry Christmas!

Greetings! I want to wish all of you a Merry Christmas, Jolly Yule, Happy Hanukkah, or whatever else it is you may celebrate in this wintry, wonderful time of year! I hope you’re able to enjoy time with family and friends, and I hope you won’t...

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10.3 Progress and Emily Ability Poll

Greetings! I hope you enjoyed 10.2 - the scene was a touch sad in the beginning (which I didn't exactly intend) but hopefully you thought it was fun by the end. I did enjoy writing the awkward conversation toward the middle - it might've detracted...

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The Proteus Effect 10.2 is Released!

Greetings! I hope those of you that celebrate it had a nice Thanksgiving and were able to catch up with family and friends. Heck, I wish that for those of you that don't celebrate Thanksgiving, too!

It took a little longer than I thought, bu...

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The Proteus Effect 10.0.4 Public Release

I’m uploading 10.2 for supporters right now, so that means it’s time to publicly release 10.0! In this release, Alex and the others return to the Oracle to ask about the strange figure that was causing trouble in Cape Hope - and meet someone u...

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Finishing Up

Just a quick note that it's probably going to be another 2-3 days before 10.2 is ready. The scenes and rendering are complete, and I'm now doing postwork on the images. After that, I'll be implementing the scene in the game itself, doing final edi...

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A Teaser

Greetings! I'm at work on the H-scene, and while I'm not finished yet, I wanted to give you a little peek at what I was working on. Poor Shiri... hopefully somebody can help with her problem!

The first draft of the script is done, a...

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10.0 Feedback Poll

Greetings! I'm working on Shiri's H-scene now; I've already finished the scene narrative and am now at work on the script. I hope to finish that sometime this coming week, then I can start on the actual 3D work!

I haven't had much feedback o...

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Poll Results

Greetings! The poll results are in... and it looks like Group Heal won!

Hehe. I owed you the results of the Alex ability poll, too, so there they are. Not terribly surprising, only being able to heal 1 target at a time is an obvious gap in A...

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The Proteus Effect 10.1.1

Greetings! I apologize for the delay on this bugfix release; I usually try to get fixes for important ones out quick, but I had to do a lot of work to get these taken care of. Your saves will be fixed automatically, so if things were scre...

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10.2 H-Scene Poll (And Housekeeping)

Greetings! The first incremental release (10.1) is done, and now we're moving on to the second - 10.2. 10.2 will consist solely of an H-scene, and since I'm not 100% sure what to make it, I'm putting it up for a poll! The poll choices will be a li...

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The Proteus Effect 10.1

Greetings! It’s taken longer than I thought, but 10.1 is now complete! This release centers on the arena, but there’s a number of combat and UI changes, too. The arena experience isn’t just fights, though - there’s a story in there, with s...

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A Quick Update

Greetings! It's taken me far longer than expected to finish up the writing for 10.1. I'm nearly done, and the promo image for 10.1 is almost done, too. I expect the release to be out in the next few days, certainly before the end of the month.
...

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Still Not Quite Done. Also - Promo Image?

Greetings, everyone - this is just a quick note to say that I’m not quite done with 10.1 yet. I’m still trying to finish up the writing; at present about 75% of the character conversations are done, and I still have 2 more fight events to writ...

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10.1 Not Quite Ready

Greetings! I’m writing to let you know that 10.1 isn’t quite ready. I’m still working on the writing, and then there’s testing and final tweaks. There’s not much writing left, and I’ve already planned out more or less what the remainin...

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New Ability Poll #1: Alex

Greetings! I've finished making the fights 10.1 and am now at work on the final part - writing the scenes/skits for the release. There's not a ton of writing involved in this release, so I'm hopeful I can still have it out before the end of the mo...

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More 10.1 Progress

Greetings! I’m still working on 10.1, but wanted to share with you where things are. The TL;DR is that I’m wrapping up boss fights and hope to begin writing the scenes (the final part) in the next few days. For more detail, read on!

10....

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UI Rework (and Progress)

Greetings! I’m still trying to finish up the boss fights for 10.1, but I took a slight detour this week to give the game’s UI a bit of a facelift. I’ll have a little more to say about the boss fights toward the end, but for now let’s talk ...

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The Proteus Effect 10.0.4

Greetings! This is a bugfix update to 10.0 that fixes an issue with bombs sometimes not behaving properly when loading from a save in The Dark Pits. Hopefully this should be the final version of 10.0. The link is the same as before, but here it is...

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Combat and 10.1 Progress

Greetings! Thank you for your comments in the last post - I’ve decided what to to do with combat in 10.1, and I wanted to update you on that, as well as let you know how progress is coming on 10.1 as a whole. So let’s get started!

Why C...

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Request for Feedback: Combat

Greetings! Trying to make the combat system more interesting has been on my to-do list for a while. As covered in the last post, the game will be moving to incremental releases, and the first one will introduce the arena and probably involve tweak...

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The Proteus Effect 10.0.3

This is another bugfix update to 10.0, probably the final one. 10.0.3 fixes the following issues:

  • Map initializers not running properly, causing a whole host of problems (including portals not working when reloading from save.)
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Incremental Development and Plans for the Next Few Releases

Greetings! This post lays out some more detail on the incremental releases and what you can expect from the game in the near future. If you just want to know future plans for the game, skip to the end!

Incremental Releases

As I’ve ...

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