Sorry, way too late this time ~_~
I did some modelling, animating and added some vn frames.
On Saturday, i needed a new transport platform (automated) since the machine which was used after the drive with the hover bike (last post) was w...
2024-02-14 08:31:42 +0000 UTC
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This weekend was dedicated to modify this .. ahm.. Hover bike so for a story scene and also implement the scene into the game.
ON Saturday , i took one of the asset in the asset store (the bike) and modified it for th usage in my game as we...
2024-02-05 23:43:59 +0000 UTC
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So.. the first closed alpha version for the people who want to really see bug infected software :)
As always, alpha versions are only in Windows (but if you ask nicely i can also compile to linux/mac on request)
2024-01-29 16:16:10 +0000 UTC
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This weekend i quickly added some VN frames to the main story (not many) and then i had to calculate occlusion for the alpha version.
The alpha version post will come after this one (takes time to Zip/Upload)
ON saturday i added some mor...
2024-01-29 15:39:38 +0000 UTC
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This weekend was a little bit of level design and mostly machine invention. The wearable device is next on the list.
ON saturday i started to develop a new machine (shower) as seen above in the gif. You can see two robot arms.. and the rest...
2024-01-22 23:14:42 +0000 UTC
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This weekend i finished the events for the new machine which will detach things that Luca did not detach before and i also continued with level design.
ON saturday, i continued with the VN events for the new machine (please look at my last ...
2024-01-15 15:33:36 +0000 UTC
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This weekend i continued with Debugging and i also started to create a machine for the detachment of... devices which could not be detached before. (mostly because i forgot to include the dialog option with Luca)
On Saturday i returned to d...
2024-01-08 16:50:55 +0000 UTC
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I have to admit that i enjoyed the new years eve and just did some little debugging for the game (dev version)
I just did some light debugging and otherwise i enjoyed new years eve. Next weekend i will resume my normal game development work...
2024-01-02 08:38:35 +0000 UTC
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I am very sorry for the bugged 0.12/0.14 releases. It took my quite a while to figure out what it was, but hopefully i fixed them all now. (or at least most of them)
So.. here i present the hopefully working 0.16 Public release.
(MY pclo...
2023-12-24 14:42:54 +0000 UTC
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PLEASE DOWNLOAD THE VERSIONS UNDER : https://www.patreon.com/posts/95218696
The old ones are bad and i am bad at game development :D
Important : t...
2023-12-18 19:12:27 +0000 UTC
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This weekend i tried to compile to windows to see if it actually works, and it worked but... AHM.. well... it kind of worked.
On Saturday i did a play through of the game in the editor to see if i can play it from start to finish (encounter...
2023-12-11 16:41:41 +0000 UTC
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So , this weekend i added the last optional event on Saturday and on Sunday i wanted to tackle my spelling problem with the help from Neural networks.
ON saturday , i implemented the last optional event and.. well not much to say here...
2023-12-04 19:15:56 +0000 UTC
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… Because I am actually afraid of having not enough content for the first release >_<.
(But it was a very productive weekend i have to say)
On Saturday i added several new optional events into the game, mostly after you free the ...
2023-11-27 17:51:40 +0000 UTC
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Still working on the optional content but wasn't able to put as much time into the game this weekend as i would love to. (Damaged heating system in our home)
ON saturday i added about 50 VN frames for the optional content, my idea is that t...
2023-11-20 22:44:44 +0000 UTC
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This weekend I finished the creation of the animation i talked about last weekend and i implemented a new character (as seen in the GIF)
ON saturday i finished the animations for the old device from AATOFL. and i also implemented it into th...
2023-11-13 23:20:22 +0000 UTC
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This weekend i concentrated on the main story line, added a few new outfits and started to create a new animation for an old machine from AATOFL.
ON saturday i actually brought the main story line where i wanted it to be for the first relea...
2023-11-07 00:36:55 +0000 UTC
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This weekend was also very productive, many VN frames added and even an animation created.
ON Saturday i added about 50 Vn frames to the whole story and started to work on the animation sequence (A part of it is in the gif) for a scene afte...
2023-10-30 15:52:44 +0000 UTC
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Very productive weekend, i have to say. Created a few animations for a new machine and added about 100 VN frames.
On Saturday, i created animations for a new machine. A little thing to keep the girl in prison (see gif) occupied.
On ...
2023-10-23 22:31:31 +0000 UTC
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Yes, i know.. It is a rather wobbly leash, but i can not really get it better >_<
So anyway, i added story frames and some new animations from old devices used in MW.
On saturday it was mostly story framer generation , just bus...
2023-10-16 15:32:16 +0000 UTC
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This weekend i added more story frames , was kind of an overall story related weekend without much hassle.
On saturday, i added about 50 story frames to the whole story and some minor animations. Sitting and standing etc... simple ones.
...
2023-10-09 17:53:31 +0000 UTC
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A very productive weekend, Saturday was animation creation day and Sunday was the implementation of said animations into the game.
Saturday, a very productive day i have to say. I created simple animations for the massage table (very simple...
2023-10-02 14:50:16 +0000 UTC
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This weekend was mostly -finding out how to do animations on top of another animation while using a navmesh script-. (plus reparenting on top of it)
I calculated that it should be trivial... but my, my... i am bad at math.
On Saturday i ...
2023-09-25 15:12:56 +0000 UTC
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Finished the creation of the new device and added about 50 story frames to the game. And i also did some modifications to the transport drone/platform.
ON saturday, i finished the creation of the new machine i started last weekend and added...
2023-09-18 17:23:08 +0000 UTC
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This weekend was (as it is, most of the time) animation work and story development.
On saturday, i added a new set of animations because at a certain point the main character of the story would love to get out of the collar. And of course i...
2023-09-11 15:18:24 +0000 UTC
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So many animations i created this weekend and i can not use one of them for the GIF. Mostly because of skin to skin contact reasons.
ON saturday i created several animations for the game for the story. The whole saturday was just for the cr...
2023-09-04 16:58:51 +0000 UTC
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As you can see from the GIF, I created yet another device i need for an in game event. And i also implemented the more... forced transport of unwilling/willing subjects.
ON Saturday i implemented the unwilling part of being transported back...
2023-08-28 15:58:29 +0000 UTC
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After i was done with the 3D printer GUI, i had a frightening realization >_>
And then i realized it.
So.. on Saturday i completed the GUI and the functions for the 3D printer. So… Nothing new here and on the same day i reali...
2023-08-21 15:59:05 +0000 UTC
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During the week i was able to fix this one bug, bugging out the placement system.
On Saturday i fully added the one machine from last week.
On Sunday i started to work on the GUI for the 3D printer.
And now., the long version.
Duri...
2023-08-14 23:26:41 +0000 UTC
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Honestly, i shifted this one back quite a long time because i knew it would be hard to re-implement it again. But i did it. The hard part was actually the switching between third person and first person. (and still is due to a bug i need to resolv...
2023-08-07 15:21:43 +0000 UTC
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This weekend was mostly debugging old code and i created some basic multiple choice dialogs for the main characters.
ON saturday it was mostly debugging old code (especially the AI life events and navmesh). And while i was gnawing on my tab...
2023-07-31 14:55:15 +0000 UTC
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