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Jay Dragon (& Friends)

Jay Dragon (& Friends)

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Jay Dragon (& Friends) posts

Dreams Fevered!

This is something I've been working on off-and-on for the past month or so now, and I'm excited to share it with all of you. It's a Belonging Outside Belonging game (ala Dream Apart or Dream Askew) with no GM, about drama at a summer camp. But it'...

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100$ A Month (and other matters)

Wow, thank you so much everyone. I know in a cosmic sense that number is pretty small, but I can't articulate how much it means to me. This morning, I was crunching the numbers on what "having a part-time job as a game designer" would look like, a...

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The Rake is on Itch.io!

I just put The Rake, a game I posted on here a while ago, onto Itch.io. Go check it out! For patrons, the discount linked for Games For Lost People will also work for The Rake. 

2019-05-06 17:23:54 +0000 UTC View Post

New Product on Itch!

Hi all, here's a new collection of games I've released! 

Games for Lost People is a collection of nine short, 1 page RPGs I've written over the past year. These are games in a traditional sense, in that most of them can be played to var...

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Development 18 - Apologies to Memories OR False Authenticity

Your heart is a muscle the size of your fist

Keep on loving, keep on fighting

And hold on, hold on

Hold on for your life

Queerness is equal parts a marketing demographic and a desperate c...

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Development 17 - 3 Ways Not To Build a Labyrinth

 I've spent the last month or so reviewing Wayfinder game submissions for the summer, working with the Story Board to find the games we think are best for the summer. While reading the games, I found myself coming back to 3 or so core mistake...

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January Projects Summary

Hi All,

This is gonna be a new series of posts that is a monthly update on the games I'm currently designing and working on. The finished projects are available to my 3$ or more backers, and will be in a separate post. There will be a 200 Wo...

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Development 16 - Survival OR Fetishizing Aesthetics

Larp has something I'd like to call a problem of Fetishizing Aesthetic. Blasphemy from me, of course, as someone who spent a lot of the past few years writing about the aesthetic power of experiences. But a lot of Larpers have a tendency to fall in l...

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This Will Kill That: In Dreams of Notre-Dame (Part 1)

Hey all, 

I know I mentioned this a while ago, and it's been my main project for the past month or so. I don't have a lot to show for it at the moment, but I've been doing a lot of research and sketching out (lots of notes in my notebook, etc....

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The Notre-Dame Project and Life Updates

Hi all! 

For my patrons, you've probably noticed I haven't been around for a while. Don't worry, I haven't given up writing! Schoolwork and depression has had me down, but I've recently begun a new project for my junior work in Art History. Th...

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Development 15 - Embracing Moments of Contemplation

This has been sitting in my drafts for a week. It felt good to finally sit down and finish it up. 

All week, I've had Monet on my mind. Maybe it's because I feel disconnected from nature, caught up in the first few weeks of work and s...

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Development 14 - Where's The Story?

The summer whizzed by, and I've stumbled out the other side of it, having done a lot less work for all of you than I would've liked. I will be publishing a complete write-up of Motherlode soon, and I'll be talking about what worked of th...

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Development 13 - The Ethics of Ogres

Hi all! There were some credit card issues with Patreon this month, and it would mean a lot if you could check your credit card information and make sure everything is okay. I got significantly less money this month than I normally do, and it's g...

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Development 12 - Spacing is the Placing

The greatest privilege of LARP writing I am afforded by working for Wayfinder is the ability to write for large tracks of land (this is a lie, there are many more advantages, but this sure is a nice one). A couple weeks ago, I played a truly amazing ...

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Emerging from the Pit!

I'd like to thank everyone for sticking with me while we went through that hiatus. I just ran an adventure game at Woodstock Day School, along with a bunch of games at DexCon, and attended Staff Week for Wayfinder. It's been a crazy few weeks, and ma...

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Partition City Work and Miscellaneous Thoughts

Hi all,

I just wrote my first Wayfinder game in who-knows-how-long. Well, really I re-wrote it, as I first ran it in 2014, and am finally revisiting it for some future project. The game is called Partition City, and is about a city that du...

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Promethean: The Unborn - Basic Rules and the Frankenstein

Hi everyone!

No Development article for this week, but that's because I've been working on this! It's the basic, updated rules for Promethean: The Unborn (my PbtA version of World of Darkness), along with the first of the forms - the Frankenstein. ...

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Development 11 - Tables and Pre-Provided Information

Ah, setbacks. I've been working heavily on Promethean: The Unborn (with some awesome developments that I'm so excited to show you. Unfortunately, I lost my computer's charger, which means that I haven't been abl...

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Development 10 - LARPing with the Land

Happy birthday me! Yesterday was my birthday, and I'm finding that it's very hard to get articles out on Friday with the current summer schedule. Expect articles on Saturday from here on out, like how I've been doing it the past several weeks (bu...

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Devilking - A Card Game for LARPs

I don't know if you've ever tried teaching people how to play Poker or Blackjack in game, but it's an infuriating process. It's also a pain to want to be able to play a character who's good at cheating, but you struggle to cheat in real life. After a...

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Stuck in Development 01: Serious LARP Fragments

Hi all. I know every single post I make is about finals week, but that's because I've finally cleared the hump. Unfortunately, that doesn't mean I'm free. I promise we will resume our regular content on Friday, ...

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200 Word RPG - How To Make A Magic Forest

I just got off the phone with a friend of mine, talking about safety in a LARP I'm working on. I have a lot of plans, especially as I can feel finals leaving and I gain time to work on things like The Unborn and Esoteric. For this game, it's really i...

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Development 09 - Diversity vs. Queerness

Apologies for the late development post. The next one's going to be late also. I finished work on The Last Days of Solomon late last night, and I currently really ought to be working on my final papers. But I think it's important to get this arti...

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We're Queer & In A Field - 200 Word RPG

Looks like I'm in the running!

This is a great opportunity, both for me to practice InDesign work and also to produce some quasi-profess...

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200 Word RPG - Reach Heaven by Violence

Yes, it's finals week, and yes, I have to release The Last Days of Solomon on Friday. But I have a free hour and I want to practice making things! I made this 1 page PDF / image of one of the 200 Word RPGs I posted earlier this month. I ende...

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Development 08 - The Magic Circle and Its Discontents

Apologies for the late post - I've been away at the Living Games Conference all weekend (a truly wonderful, amazing experience) and thus had no time to write absolutely anything. However, I've come away from the con with a lot of thoughts about a lot...

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What 200 Word RPG to Submit?

200 Word RPG season is approaching! I'm not writing any more I don't think (for now) (until the mood strikes me once more), but I want to submit one of the ones I have written. Which one?

You can find them in the most recent post, labeled "200 Word...

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200 Word RPGs

Hey everyone,

Living Games Conference is in just a few days (which means my Development blog post might be weird), Finals is happening and won't stop happening, and Solomon is being released to the playtesters in less than 2 weeks. In other words, ...

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Development 07 - Moderators of Fiction

There's a big debate happening on Twitter right now (as there almost always is) about the nature of GMing in tabletop games. For those unfamiliar, the structure of a tabletop game like Dungeons and Dragons is that there are some number of players, wh...

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Last Days of Solomon - the Mysterious Deals

The Far Merchant is one of my favorite Character Cards we've made for Solomon - short demons that dress in rags and robes, selling strange and ominous objects to whoever is willing to pay their prices. They range in appearance from Jim Henson Goblins...

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