EbiNaki
AdAstra

AdAstra

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AdAstra posts

New Game

I've started working on a new story in the Sugarcube format, mostly as a way for me to learn the language as its much cleaner and built better for the types of projects I want to make. I'll work on making it ready for some sort of release by the e...

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Road to Alivir, v0.23

The Slime Cave location has been completed, with a new tf and lore deeper within the cave depending on what items you have.

New Library location in the village with large lore expositions on various locations and concepts within the world. T...

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Sick

No update right now, as I've come down with a nasty case of diarrhea and a wicked headache. I've made some progress, but its hardly enough to push out as its own version as of now.

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Post Hidden

My changelog for v0.22 got taken down due to breaking the Patreon Community Guidelines. Really sucks, but I'll attach the game version to this post instead. A copy of all my past and future changelogs will always be available on my itch page....

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Road to Alivir, v0.22

Goblin Camp rework, including a proper Goblin King ending for Goblins and several variations for dialogue when the player is a Goblin.

Added new minigame in the Goblin Camp.

Act 1 now requires you visit the Elven Sage before progress...

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Road to Alivir, v0.21

Fixed several variables for the Frostlands not being properly reset when using the in-game restart feature.

Introducing a proper Save/Load system so progress can be properly secured.

Not a lot of writing this time around, as I've been ...

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Road to Alivir, v0.20.1

Fleshed out most of the Frostlands locations except for the Wet Cave, which will be its own update.

Most items purchased at the elven shop now affect your journey. Also, Blackjack at the Village Tavern now costs 5 gold but gives you 10 for e...

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Delay

Next update is going to be delayed to next week due to various issues, namely insomnia.

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New Content or Rework

I'm torn between wanting to plough through into Act 3 and try to wrap up the game before focusing on any content reworks, but I know that a rework is greatly needed in comparison to newer content. Genuinely want to see the consensus on this issue,...

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Road to Alivir, v0.20

Finishing the Northern Road with the Frostlands, currently a WIP but introduces 2 new species: Reindeer and Slime. As a Reindeer, you must resist the Frost Maiden's Curse. Slime will eventually have interactions regarding body shaping and internal...

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Road to Alivir, v0.19

The Northern Road is now available! Venture through the dangerous mountains while managing supply and morale on your way to Alivir.

Fixed a few glaring bugs. Reduced the amount of gold gained at the Tavern as a Bimbo to half.

Removed t...

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Holidays

I do not plan to release any more content until January, as I want to focus solely on spending time with my family. This does not mean that work will not continue through December, and I certainly have not lost any enthusiasm for developing these ...

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Road to Alivir, v0.18.2

Small update before taking a break for the holidays.

Several transformation paths have been now locked for Werewolves. A way to reverse lycanthropy is at the top of the to-do list for the next update.

Unique option for Dragonkin and We...

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Road to Alivir, v0.18.1

​Plethora of new images have been added. Not much in the way of substance, as I'm taking a mild break over the holidays.

Elven Outpost locale has been removed from the Plains and will be reimplemented in the Northern Road once the area ope...

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Road to Alivir, v0.18

Blackjack is now a minigame you can play at the Bar. Play for fun and build a winning streak! Very bare bones, but I was happy with the end result.

The Bimbo Tree now has a small Bimbo ending. Some people just cannot resist the allure, espec...

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Idea + Discount

I've been thinking about creating another game focused more around a day-to-day system with things like Corruption and Femininity as stats, similar to other games in the genre. Just wanted to put it out there and see what you guys think.

And...

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Road to Alivir, v0.17

Beginning of a massive internal rework. Many older passages will be touched up on or completely redone to conform with newer entries. A lot of unnecessary redundancies take up a lot of workspace and do essentially nothing mechanically.

The&n...

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Road to Alivir, v0.16

New content for the Ominous Manor. Meet the master of the house and avoid drawing their ire.

The Northern Road acts as the eventual pathway towards Act 3 and the titular city of Alivir​. Currently it only serves as a minor snippet of lore ...

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Small Break

I just learned that one of my family pets got put down. I'm giving myself the week off to just decompress and deal with everything + Halloween. I hope everyone else is able to enjoy their holiday.

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Road to Alivir, v0.15

Brand new locale: the Ominous Manor. It fufills a spooky niche with 2 current TFs implemented. As this is a more isolated branch more meant to be a fun addition in time for Halloween, species specific content isn't implemented nor planned to be ou...

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Road to Alivir, v0.14

Added the new Wandering Bull locale, with plenty of associated endings should you venture into his barn.

Reworked how the Fizzy Potion works, now making your name match your current gender. Bimbos have a variety of names to be randomly assig...

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Lack of Updates

I am aware I've been pushing out less updates compared to two weeks ago. I started this project with the idea of putting my ideas and thoughts into a format able to be enjoyed by other people, and that sparked my motivation and drive to make this ...

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Road to Alivir, v0.13.1

A few glaring typos have been fixed, as well as the Cattle Pasture now including content in the form of a returning pair of characters, should you have met them in Act 1.

A few scenes also have had rewrites to be more verbose or uniform with...

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Road to Alivir, v0.13

The Fancy Wench is now fully mapped out with associated Bad Ends. More content will almost certainly be added at a later date, but I am happy with its current state. It may still be buggy with untriggered variables or typos, and I encourage pointi...

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Road to Alivir, v0.12

The Fancy Wench now has a built out Female/Bimbo route for you to explore. You'll have to deal with your bitchy coworker and your new boss should you accept the job offer. The routes aren't finished in any capacity, but I'm happy with the writing ...

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Road to Alivir, v0.11

More of the village is now fleshed out, with new content the Shady Alley, giving you a way to gamble your species type.

The Lone Mountain is also fleshed out, with 2 new flowers to consume which have different effects, and a unique Bad ...

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Road to Alivir, v0.10

v0.10 introduces the ability to get drunk and have fun, regardless of gender or species. Head over to the Slumbering Dragon and get hammered with some nice folks.

Also includes additional Abandoned Chapel content, with fully supported Angel ...

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