This is an optimized method to generate elevation isolines from a heightfield, or using noise generated in VOPs.
Using compiled forloop SOPs, the whole process is able to be multithreaded and each elevation line can be generated i...
2021-01-03 19:10:54 +0000 UTC
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This was the original reason I was animating boxes sliding around. I had a setup that could fill space with boxes subdivided to varying depths of detail (this is the first setup in the file).
I wanted to be able to smoothly anim...
2021-01-03 18:10:11 +0000 UTC
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Ended up stumbling into something very similar to Nicolas Daniel's animations (https://twitter.com/nicolasdnl/status/1344713981718650880) with some ...
2021-01-02 17:54:58 +0000 UTC
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Squash and stretch effect by remapping the point positions along each axis. We take the input coordinates and redistribute the distribution along each axis.
One method with a spline ramp which is a nice way to 'sculpt' the deformation ...
2021-01-01 17:17:46 +0000 UTC
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Animated rack focus camera effect. I tried some expressions to do it procedurally, but couldn't find any way to make it look natural and easily adjustable.
Based off of references I looked at (like the amazing shot from The ...
2020-12-02 02:04:31 +0000 UTC
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Using the spring function to procedurally animate extrusions. This gives you a nice jiggle style effect. Compare with a linear animation in the second image.
// Spring Decay Function
float a = .5; // Damp
f...
2020-12-02 01:53:18 +0000 UTC
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Start with a simple outline path and a circle.
Complexity is quickly created by combining multiple copy, transform and path deform operations.
The base shape is packed before replicating it to allow instancing to be used at ...
2020-11-15 02:51:37 +0000 UTC
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Wanted to figure out how to set this up via expressions after seeing Blake Kathryn's animations https://twitter.com/blakekathryn/status/132219398340191...
2020-11-02 03:23:10 +0000 UTC
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