Thought I'd post this up here for folks not in the discord. :) It'll give you an idea where the mod is currently headed.
- Traders have an invisible "faction" stat, and will teach you skills as you level it.
- Farmer now unlocks the S...
2020-07-19 02:40:34 +0000 UTC
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Realised I haven't let you folks know what's going on with DF, so thought i'd post a quick progress update.
Right now, I think the code base is good. I'm waiting on some other modders to update things (like sphereii needs to fix gotopoisdx ...
2020-07-14 18:57:35 +0000 UTC
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That's how long i've worked on DF today. I got access to the streamer build and i've been working on converting everything over.
Took 2 hours just to get the C# scripts done, the other 4 was XML.
I'm about half done.
Send help...
2020-06-27 08:42:08 +0000 UTC
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Got some ACTUAL vehicle mods working!
The downside is this new system doesn't work for the tank size increase, the armor mod (have an alternative for this) or storage increases.
But the turbo and eco mods both work. Plus I was able t...
2020-06-21 20:20:28 +0000 UTC
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May of had an idea.
May have been testing it.
It works. ;)
2020-06-13 15:30:34 +0000 UTC
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Afraid I don't have too much news for you folks. Because I'm currently on b122 of A19, there isn't much work I can actually do on the mod.
So myself and the testers have been... well... just testing. We're looking for bugs, cleaning up code...
2020-06-13 14:25:26 +0000 UTC
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Made a harmony patch for the player. World time is now passed to a cvar, which can then be "read" by a buff.
The watch is now a mod item that goes on gloves, then applies a buff to the player with the time shown.
2020-05-31 20:59:39 +0000 UTC
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Another mod creator has warned me of a change in policy that The Fun Pimps (or The Un-Fun Pimps) have made to modding their game. To make things easier, I will copy and paste it here.
4) Do not actively solicit for donations. You may ...
2020-05-28 03:33:39 +0000 UTC
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So, taking a small break from DF to work on a side project. Which is good, because it allows me to experiment with code and such and not worry about breaking DF.
One of the ideas I had is now going to be an extra mod for DF, so i'm pretty h...
2020-05-22 18:16:43 +0000 UTC
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I know it's not much, but I can share this safely. I figured it was time to replace the menu image. :)
2020-05-17 08:39:23 +0000 UTC
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So... I posted this in the discord, but heads up for everyone here as well.
Things are quiet with me and the mod atm, and I realised that might worry some of you. Am I still alive? Am I still working on the mod? Things like that.
Sho...
2020-05-08 06:29:19 +0000 UTC
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Just wanted to give everyone a heads up. It's Wednesday morning here in the UK, May starts on Friday.
With everything currently going on in the world, people losing their jobs, having limited income and such, I wanted to warn you all BEFORE...
2020-04-29 01:06:31 +0000 UTC
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Surprise folks. ;)
2.51 DEV B3
- Included updated worlds and compopack by Myth.
- Added a 1 day option for bloodmoon.
- Increased the chance for lockpicks to NOT break in the lockpicking skill
- Added the ...
2020-04-20 18:07:59 +0000 UTC
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Things are progressing, but slowly.
Basically, the lockdown had the effects I expected. The wife isn't doing too well mentally, so I'm spending a lot of time to keep her entertained and as happy as I possibly can. As such, I'm basically wor...
2020-04-15 04:27:39 +0000 UTC
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So, my country is now in Lockdown as of about 2 hours ago.
I'm fine. We have plenty of food in and going out to do shopping is considered acceptable. I can also go out to get my wifes meds, so that's all good. Mentally, she is not doing wel...
2020-03-23 22:29:52 +0000 UTC
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So I meant to do this a week or two ago, but the brain didn't want to co-operate on coding and I had RL stuff to do. However, here's the patch notes and a download link for non-discord users. :)
2.51 DEV B2
- Fixed a bug with the hunt...
2020-03-15 22:17:24 +0000 UTC
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I know I put this in the discord, but thought i'd better post it in here too.
This is a WIP of the trader overhaul. The idea is that each trader will have specific skills and recipes they can teach to the player. I've also re-done their inv...
2020-03-14 07:07:46 +0000 UTC
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You know how in DF, slots 9 and 10 of the toolbelt don't "remember" items properly?
Fixed it. ;)
2020-03-01 02:28:13 +0000 UTC
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There's 2 things left I want to do before I push out a test build. I'm hoping to get that done this weekend.
The first one is fishing. it's more complicated than I expected, so it's taking a while.
The second is a trader quest overha...
2020-02-29 06:05:16 +0000 UTC
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So now i'm starting to feel a little better, myself and the testers have been talking. Right now, these are the things we're planning for 2.51 or whatever it's going to be called.
1) Slow down player progression a bit to get DF back to how ...
2020-02-25 14:19:37 +0000 UTC
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As i'm sure folks noticed, 18.4 experimental came out Saturday/Sunday (It was out when I woke up 3am on sunday, so god knows when it REALLY came out). Obviously that has thrown a tiny wrench in my plans, so the current idea is this.
- Get E...
2020-02-10 09:13:27 +0000 UTC
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So for anyone not in the discord, I apologise for being quiet the past few days.
A18.3b4 went into stable so I went into full "I need to get this out" mode. DF V2.5 Experimental B1 is now released to the public, so they're all happy.
2020-01-27 00:55:03 +0000 UTC
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So A18.3b4 came out last night.
DF got updated immedately, been testing it today, pushed a dev build to the testers and patreons in the discord.
Glad that didn't take as long as I thought. :) Everything seems to be working nicely so ...
2020-01-21 23:08:35 +0000 UTC
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Ok, so being honest... i've had the flu since just after new year... and I've been pushing through it to try and ignore it.
Now i'm definitely paying for it, but i'm also starting to do better. The 18.3 version of the mod is in a pretty goo...
2020-01-11 01:11:16 +0000 UTC
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It's a very basic implementation, but it works. :)
The idea is that you craft special seeds from a crop + the super corn. That gives you a seed which doesn't require light in the sense of it checking for the world's light level (so it ...
2020-01-03 10:33:30 +0000 UTC
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This has seriously taken me about 8 hours of coding to get the bloody thing to work.
But DF now has a basic irrigation system. :) Plants will still check for water within 4 blocks, but they also check for irrigation pipes within 3. I will b...
2019-12-29 04:32:51 +0000 UTC
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Where ever you are, and however you celebrate, I wish you a happy holidays!
It's currently in testing, but DF now works on 18.3. I even managed to fix the trader NRE issue so the band-aid fix is no longer required.
As usual, I posted...
2019-12-25 09:35:15 +0000 UTC
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I know I gave you guys early access to stable via the discord, but it's now out for everyone! I did an extra 5 fixes over the version you guys have, but it's nothing major. :)
If you want me to post links to early builds on here in the futu...
2019-12-23 02:59:00 +0000 UTC
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So build 5 is out, and it fixed quite a lot. Mostly all I want to do now is add perk requirements (for the levels) to perk descriptions. That way, if folks get the "Disabled by status effect" text, they can just check the perk description to see w...
2019-12-14 07:30:50 +0000 UTC
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So being ill made me take a few days to just relax. Kinda annoying, because I didn't get as much done as I wanted. Now A18.2 is in stable, so what I wanted to do for Build 4 is getting delayed. Thankfully it was mostly all localization, but it's k...
2019-12-05 11:12:09 +0000 UTC
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