Tossing this up to see how everyone feels about the next batch of planned monsters to be added as normal Garden Monsters. Essentially that's any monster which isn't a character (Shadette/Alraune), a Feral (Succubus) or a Beast (Direwolf).
Voter wei...
2017-11-08 04:49:31 +0000 UTC
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Introducing our first Beast type monster; the Direwolf. This also marks the second notable fetish included in the game, the first being Futanari. The game will eventually host a sandbox mode where the player can effect a number of settings, including...
2017-11-08 00:40:34 +0000 UTC
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In lieu of the Halloween patch I had planned, which turned out to be little ambitious at this stage of the game, I've pushed an early update to all versions with the new content. This contains the new UI updates, as well as visual FX, sound FX, and m...
2017-11-02 07:06:11 +0000 UTC
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Halfway patch here for you lovely people. Password is the new one for November, you can find it under the Passwords Featured Tag. But I'll also put it here;
jNZWE2KKXS7aqqz9
I've also built an x32 version, as per the request of a Patron...
2017-11-02 06:54:13 +0000 UTC
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Added this months passwords to the posts under the 'Passwords' Featured Tag. Working on pushing the new content to all builds, should be up in about a half hour.
2017-11-02 06:27:22 +0000 UTC
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Just a post to remind all the Patrons in the Discord to send me a message on here containing your Discord Username, and I'll update your status :)
2017-11-01 20:21:56 +0000 UTC
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Here is the list of rewards I have planned for November, in addition to all the other updated content through the month :)
November 1st - Early Stable Patch; Silver+
November 9th - New Monster Direwolf; Ruby
November 15th - Monthly Stab...
2017-11-01 18:45:58 +0000 UTC
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Long overdue UI Update. Probably still not final, but much closer to the final thing. Along with this you can see all the new Stats and their visible effects on the monsters. Not all of these are in the game yet, but I'll explain how stats effect the...
2017-10-31 05:34:15 +0000 UTC
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Updated the monster panel UI slightly to display more information. I'm adding 3 new attributes to the game, Skill Charisma and Wisdom. These will each have their own effect in battle and in monster interactions.
You'll notice Pass Stats and Impregn...
2017-10-30 09:13:22 +0000 UTC
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I'm working on the hunger system a little bit for the next update. Right now it seems like no matter how many trees you have it's never enough to sate the monsters. So I did some math and came up with some numbers which should work a lot better.
Un...
2017-10-28 03:05:15 +0000 UTC
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Updated the Development Build with tool use FX, monster emoticons, and new item hover tooltip info.
2017-10-27 09:52:04 +0000 UTC
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In the spirit of new clarity offered by the emoticon update, I'm fleshing out some other aspects of gameplay. One of the most important, long overdue being sound and particle effects from tool use. Shown above, you can really see and feel what you're...
2017-10-27 09:20:39 +0000 UTC
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Re: My Last Post, these are the icons which are currently working in the game. I'll briefly explain what each one does, in normal reading order.
Love: Two monsters are about to have sex
No Love: One monster rejects another, this displays on b...
2017-10-26 05:56:17 +0000 UTC
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One of the gameplay elements I've been struggling with for a while is how to unobtrusively display important changes in, or interactions between, monster girls. For example, if you instruct two monsters to have sex, one might reject the other. Fine. ...
2017-10-22 08:15:18 +0000 UTC
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Uploading new versions to the old links posted before. I was alerted to a glitch which caused the ax to stop working - a fun old glitch from the past few of you may remember. This time it popped back up when I restructured the decorations to all be i...
2017-10-17 08:03:53 +0000 UTC
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So the new secret character I've been keeping very hush hush came out in this version release. Her name is Shadette Sunflower, and she's part of a deal I've got with ShadyCorner :)
She will toss out a random seed every 12 in game hours (twice per d...
2017-10-16 07:15:40 +0000 UTC
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There's contention over the correct version number. Keep in mind it's not a decimal number in the mathematic sense, therefore .10 is very different from .1
...Migrating the old list! This will fill up with the new content, as always.
COMPLETE...
2017-10-16 06:58:49 +0000 UTC
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All versions have now been updated.
Free build has been updated to 0.8: https://noxdev.itch.io/monster-girl-garden
Silver build has been updated to 0.9: 2017-10-16 06:49:34 +0000 UTC
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Here you go everyone, the password will be the new October password:
N5BXYBJpjmLcPVMJ
The Item Code to recieve the new secret character is:
0877942934
2017-10-16 06:49:08 +0000 UTC
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Hey everyone, as per my usual fashion I'm trying too hard to cram all the possible features I can into the next version release. This has translated to a lot more work this time than I was expecting.
The new versions will be up within a few hours, ...
2017-10-16 03:23:20 +0000 UTC
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In this picture a newly born Neko watches as her parents duke it out, for whatever reason. I'd like to take a moment to reflect on the infinite possibilities of monster interactions in my game, and apologize to anyone who might see something... a lit...
2017-10-15 03:33:42 +0000 UTC
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It was pointed out to me that Gold members do not have access to the new trees and flowers. I'm updating a new build tonight to Gold, and I may as well give it to Dev as well, where the new seeds have been added to the shop.
EDIT: The Dev and Gold ...
2017-10-14 06:25:31 +0000 UTC
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Read more about the difference in fence types below, but basically they keep even Visitor Monsters out of certain areas. However the new 'Beast' type monster may knock these down.
2017-10-13 03:51:42 +0000 UTC
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Here is the current Thanks Page displayed in game. I've tried very hard to keep up with asking everyone for a name to add, and adding them as soon as I'm given one, but I'm sure I've missed a few of you.
If you don't see your name on here; first of...
2017-10-13 03:19:26 +0000 UTC
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The Development Build just got another update tonight. I also wanted to mention something I forgot to make openly public, which is that Ruby Level patrons get access to a certain set of commands others do not.
Shift N: Instantly teleport between yo...
2017-10-11 23:31:37 +0000 UTC
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Pushing an update to Dev Build tonight, this will contain all the recent fixes and marked content contained in this post: https://www.patreon.com/posts/v0-9-plann...
2017-10-11 03:55:46 +0000 UTC
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I'm honestly so happy with how this texture turned out xD
Anyway, this post is about the differences between Normal and Feral Monsters. You may have noticed that all visitors monsters colours appear white, this visually discerns them from resident ...
2017-10-11 01:08:30 +0000 UTC
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Player Mode can now be zoomed in and out, even during H-scenes with the player and monsters. Now that this is in, I can see that certain scenes need to be tweaked a little bit so the animations play properly together. Mainly preventing the penis from...
2017-10-10 23:15:28 +0000 UTC
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I wanted to make a post specifically about this update, I've consolidated all of the decorations in the game into one Class. This way the save system can save all decorations in the game using the current system, and I don't have to write a million l...
2017-10-10 22:43:08 +0000 UTC
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Both the Development and the Gold Builds have both been updated with the new Lesser Succubus texture! Here are the links to the files, however you will only have access if you have pledged the appropriate amount for October.
Dev Build: 2017-10-08 05:23:58 +0000 UTC
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