Quick bonus animation
Started out as a pose and then it was like 5 am....
https://gfycat.com/kaleidoscopictinyfantail
2020-04-09 23:05:25 +0000 UTC View Post
Started out as a pose and then it was like 5 am....
https://gfycat.com/kaleidoscopictinyfantail
2020-04-09 23:05:25 +0000 UTC View Post
Just need to add some corrective joints for his elbows and knees!
2020-04-09 02:55:14 +0000 UTC View PostThis wasn't a very exciting week, and admittedly I didn't get a whole lot done.
I did manage to get all the retopology, UV mapping and baking done on the dude I've been working on, so this week I should be able to get him rigged. ( I'...
This week, as seen in the video, I took the time to implement what I've been working on for the last couple weeks, or at least parts of it.
As seen in the video, you can now activate the second sight/ enhanced vision(Don't know what to call...
This build was previously released at the end of February for the higher tiers. Its unchanged from then, so there is no reason to download it again if you already have!
2020-03-28 23:16:32 +0000 UTC View PostThis week wasn't a super impressive week, but I took care of some technical stuff that I'll need to get to at some point.
Typically its not smart to update to a new engine version unless there is a really good reason. For Exampl...
Not appropriate for public posts is all. Not 100% done, but I've got the figure and most of the broad strokes as I want them.
2020-03-21 19:22:43 +0000 UTC View PostI got a bit of the flu from my sister, so that kinda slowed me down towards the end of the week. For that reason, I'll also kinda keep this brief!
I've been taking a little time to brush up on some aspects of Unreal in an attempt to s...
I tried to stay busy this week, although I did take a little time for Super Tuesday.
Starting with feedback from the build. I tried to make as many adjustments based on the feedback that I got as I could.
Meridiana will no...
This was a busy, but productive week!
First I'd like to say thank you and welcome to all the new patrons, I really appreciate your interest and support!
I did put out a new build this week, its available to all the $5+ patrons. ...
2020-03-01 17:00:06 +0000 UTC View Post
This is a new build of the demo level, with the changes made to make it easier in parts, and the last section (the combat section) ...
2020-02-26 05:58:38 +0000 UTC View Post
I tried to spend a lot of time this week finishing the exteriors of the fishing village buildings, so that I have an area you can run around and fight in.
This type of stuff is not something I have a lot of experience with, so ...
My patreon was showing up as removed earlier today.
This was an error, and Patreon was quick to correct it when I contacted them.
It had nothing to do with the content, it was simply a glitch in the matrix.
It...
2020-02-19 01:13:21 +0000 UTC View PostHouses aren't any less stupid this week!
I continued to work on the parts for the modular fishing village, this time trying to get the roofs and windows done. I still need a few more parts, but I have enough of the ext...
2020-02-16 17:01:01 +0000 UTC View Post
I said I wanted to get an animation done this week, so I worked a bit more then usual to get this one done.
2020-02-10 17:00:05 +0000 UTC View Post
This week I put a lot of time ( a lot) into trying to build out modular parts to build this fishing village area. The good news is that a lot of what I did will certainly be reusable for other villages with wooden structures.
The bad news...
The new animation I wanted to do this week, played in Maya
2020-02-09 06:33:14 +0000 UTC View PostJust wanted to show off something that I ran into a little trouble with, and the solution I found.
Scaling joints for game animation is generally a bad idea, but in some cases (like squash and stretch, specifically squashing a minotaur's dic...
2020-02-06 22:06:56 +0000 UTC View Post
I spent some time working on a final layout for the enemy area, and try a few different building types.
For REASONS I wanted this to be a fishing village, maybe it was abandoned, and maybe the monsters forced the villagers out. ...
2020-02-02 17:00:03 +0000 UTC View Post
I worked on a few things this week, most of them small quality of life things.
The big thing I tried to tackle was making the small puzzle in the dungeon easier to understand. People seem to have been confused by it.
I was fairly sick this week, so it made it a bit difficult to concentrate.
That being said, I didn't want to try to work on anything too complex like puzzles and such, and instead focused on starting to build out the final set up for...
This week I got the rig on the Minotaur finally completed, and got him in engine. I've got some materials set up that let me change his skin color, just to give us a little bit of variety.
I have a facial rig system that I spent a lot ...
2020-01-12 17:01:01 +0000 UTC View PostHappy New Year!
The new years holiday fell late in the week, so with the extra vacation days, I ended up not doing a whole lot.
I had a few tweaks that I've made on the minotaur rig, and I'll be finishing that up this week....
I wanted to put together something with this dude, as a test and because it was just a lot of work to get him done, and I didn't want to do that and then nothing to animate.
I think it turned out rather well, especially since I rushed it qu...
Last one of the year.
First I hope everyone has a lovely holiday! Merry Christmas!!
This week as you can see above, I took a little time to make throwing things like barrels more useful. Thrown barrels will break...
2019-12-22 17:01:00 +0000 UTC View Post
One of the problems with the minotaur, and with the Ogre in the past, was that they have extremely large dicks, and my female models just can't handle it.
There's a limit to how far I can stretch the models, and though I've lea...
Minotaur!!! I worked pretty hard and was able to get all the retopoloy and UV mapping and painting for the minotaur done. I'm pretty happy with how he turned out and looks. I still need a proper symbol to put on his b...
2019-12-15 17:01:01 +0000 UTC View Post
Was able to get all the Minotaur retopology and painting done this week.
I still need to come up with a good symbol to put on his belt (Replace the triforce that's there for fun right now)