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vrengames

vrengames

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vrengames posts

What I'm Looking for in New Crises

While the re-rendering of Lab Rat's image library continues (70% complete as of this minute) I'm writing out some new crises for the game, as well as expanding on existing ones. Like the random events of the first Lab Rats, these crisis events give t...

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Streamlining Menus and Screens

First, an update on the current rendering progress of v0.4: 47% of all images have been rendered. I have also tweaked my render settings, so there should be an increase in the rendering speed of the remaining images.

I've spent the last few nights ...

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v0.4 Progress Update - Rendering Continues

A few nights ago I began the rendering process for v0.4 (slowed down slightly by a false start; an incorrect setting ended the rendering an hour in instead of running all night). The process is now 30% complete, with another 5 or 6 days of rendering ...

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Musing on the Role of Sugestability

The most important stat in LR2 right now is Suggestability. This stat governs how much of an affect your actions (or the actions of other people in your lab/in the world) will have on the core personality stats of a character (obedience and sluttines...

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LR2 v0.4 High Quality Rendering Begins

Whew, I've had a crazy couple of days keeping up with some non Lab Rats work, but it's all finished now and I've been able to sit down and get the test low quality renders moved over into the game. These images came with a big overhaul for the format...

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v0.4 Progress: Adding sex position images.

Hey everyone, I'm here with a quick update on what I'm working on for Lab Rats 2. My test batch of low quality renders finished tonight (actually it finished a few nights ago, but some images were not being generated correctly and had to be redone). ...

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v0.3.3 Release - Linux, Mac, and Android Support

I've resolved the issues with the Linux, Mac, and android versions of Lab Rats 2 v0.3, now released as v0.3.3!

PC (Windows or Linux): Lab Rat...

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LR2 Progress Report

Just a quick update to let you all know what I've been working on. Tonight I finished going through all of the individual pieces of clothing in LR2 and checking them for clipping issues. For items that did have clipping problems (tops mainly, nipples...

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Render Automation 2.0

I've spent the last two nights rewriting the automation scripts I created to render all the different permutations of body types, breast sizes, clothing types, and character positions. The first version of the script had grown with each update of the...

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Updating Rendering Assets

Over the past few days I've been working my way through the different body shapes, skin textures, breast shapes/sizes, and facial types in Lab Rats 2 and updating them. Major recent changes I've made include:

* Differences in body types are now mor...

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v0.4 Work Begins!

I've begun work on v0.4 over the last few days. This update cycle is going to focus on updating and improving the 3D renders used in Lab Rats. Last night I went through every clothing item that is currently being rendered for the game and converted t...

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Lab Rats 1 Asset Release and LR2 Bug Fix Release!

Two major things to announce tonight! First, I have released a bug fixed version of v0.3.1 that should solve a number of common crashes. You can find the download links on my Patreon home page. I have included a change that may fix the Mac and Linux ...

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v0.3.1 is Live! Get it Here!

Due to a change in how Ren'py generates it's distributions, PC (Windows + Linux) and Mac versions are now packaged separately.

Get the PC version here: 2018-03-21 09:05:28 +0000 UTC View Post

Prototyping Week Results

I normally dedicate week between the patron release and the public release of a new Lab Rats version to prototyping and testing new ideas for the game. For me this last week has been filled with bug fixing anything reported to me (a big thank you to ...

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v0.4 - What are the Goals?

The central goal of v0.3 was to bring large changes and additions to Lab Rats 2. Now that that's done, I want to lay out a rough sketch of my goals for v0.4. In general, the central goal will be to improve the quality and quantity of 3d renders in LR...

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v0.3.0 Patron Release!

v0.3.0 is live! Due to an update with Ren'py, PC (windows and Linux) versions are now a separate from Mac versions:

Download the PC version here: 2018-03-14 03:52:08 +0000 UTC View Post

Balancing Lab Rats 2

Lab Rats 2 v0.3.0 will be released March 13th to patrons, which means I've only got a couple of days left to make any changes or additions. Now that most of the new content is in (Mainly random events and business policies) I can take a good look at ...

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v0.3.0 Release Date Announcement!

Lab Rats 2 v0.3.0 will be released to $5 patrons on Tuesday March 13th for bug testing!

The v0.3 update cycle has focused on refining and expanding the gameplay of Lab Rats 2. The main additions have been the new "crisis" system, which are random e...

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Dynamic Clothing Colour in LR2

During my last prototyping week I looked at a very interesting library for Ren'py that let me run shaders on images. A "Shader" is basically a simple program designed to be run on a GPU. There were a number of different effects I showed off to patron...

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v0.3 Update - Corporate Uniforms

Note: February patron reward surveys will be sent out in two days (March 3rd), to give Patreon enough time to finish processing all the payments.

I'm chugging away at v0.3, and tonight I finished up the initial version of one of the features I was ...

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v0.3 Work Begins - The Crisis System

With v0.2.1 out in the wild I'm turning my attention to the next update cycle. v0.3 is focused on expanding the game mechanics of LR2, pulling together all of the different sub-systems that have been put in place so far to make it into an actual game...

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v0.2.1 Release!

Lab Rats 2 v0.2.1 is ready for release! Get it here: Lab Rats 2 v0.2.1 

I haven't had the time to work on the android version; it ma...

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LR2 Prototyping - Shader Coloured Clothing

It's the last night of prototyping week, and I've got another gif to show off my results. The effects you're seeing are using the same shader library as the animation demo from a few days ago, but instead of manipulating pixel positions to simulate m...

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Lab Rats 2 Animation Prototyping

It's the time between the patron bugtesting release and the general public release of v0.2.1, which means I've had some time to step away from the main LR2 project and do some experimental prototyping. I've got something very exciting to show you all...

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Lab Rats 2 v0.2.0 Release!

Lab Rats 2 v0.2.0 is ready for the release!

Get it here: Lab Rats 2 v0.2.0 

Get the android version here (untested): 2018-02-18 09:39:07 +0000 UTC View Post

24 Hour Release Delay

Hey everyone, just a very quick update tonight to let you know that there was a last minute change to my schedule and that I will not be able to build and upload v0.2.0 tonight. The release will take place tomorrow night (Feb 17th), with the public r...

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Finalizing v0.2.0 Work

v0.2.0 will be available to $5 and up patrons tomorrow night, which only leaves me a little bit of time to hammer out the last few features I want to get done. I've just finished the first iteration of the end of day screen, which provides a quick ov...

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v0.2 Release Date and Punch List

In construction a punch list is a list of relatively minor tasks that all have to be finished up before the project is complete. I'm working through my own punch list now for v0.2 and knocking out all of the relatively minor tasks that need to be fin...

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UI Update Sneak Peek

The focus of the v0.2 update cycle is UI improvements, and I've got a few screenshots showing off the progress that has been made so far to share with you all. First, we have a new main menu screen, completely replacing the default Ren'py one.

Next...

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Lab Rats 2 Roadmap

Work on v0.2 is chugging along, and I hope to have an official release date up for it in a couple of days. In the mean time I wanted to take a look at what the future of LR2 will look like in terms of development milestones.

v0.2.0 - This update wi...

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