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baoHoudini

baoHoudini

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baoHoudini posts

025_Houdini different emission 2 just file

Houdini infinite emission without interspersed objects and how to control animation

Software version: Houdini 20.0.507 

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 5 minutes

If you have any q...

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024_softbody and shapematch project file

Software version: Houdini 19.5.773

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 5 minutes

If you have any questions, please contact me.


2023-12-06 04:27:00 +0000 UTC View Post

024_softbody and shapematch

Software version: Houdini 19.5.773

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 5 minutes

If you have any questions, please contact me.

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023_houdini pop grain hip file Redshift render


Software version: Houdini 19.5.773

Renderer: Redshift3.5.21

Running environment: Windows

sim: About 30 minutes

If you have any questions, please contact me.

2023-11-23 13:19:15 +0000 UTC View Post

023_Making Sand in Houdini

 Sand course recommendations
rohandalvi :https://vimeo.com/132847114

masterclass: ...

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022_Using kinefx vellum in Houdini Create a Flower

If you have any questions, please contact me.

I used nodes from AElib in it. Please download this

aelib: 2023-11-08 02:41:47 +0000 UTC View Post

022_Using kinefx vellum in Houdini Create a Flower

This is a preview video.

Patreon's payment includes hip project file and texture.and A Chinese explanation video with English subtitles. (Upload soon) 

If you have any questions, please contact me.

Software version: Houdini ...

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021_Hip file Dynamically create constraints and emit in non-interlaced positions

Received feedback from a member requesting this project, and I have now uploaded it .

This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints

If yo...

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021_Dynamically create constraints and emit in non-interlaced positions

Received feedback from a member requesting this project, and I have now uploaded it .

This is the same as what I did before in 015_ The vellum emit softbody uses the same emission technology, but dynamically adds glue constraints

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021_houdini vellum vine. No tutorial . just file

If you have any questions, please contact me.

project files:

https://drive.google.com/drive/folders/10hxmHxUVJ4...

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021_houdini vellum vine. No tutorial . just file

This is a preview video.

Patreon's payment includes hip project file and texture. If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running environment: Windows

...

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Note

Hello everyone, I'm Bao. Recently, I submitted a video of beer bubble and received feedback from many friends. I think there are still a lot of optimizations for this effect, so I will try to optimize it in my spare time. The current rendering eff...

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020_houdini flip simulate beer foam Redshift render.

This is a preview video.

Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running env...

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020_houdini flip simulate beer foam Redshift render.

This is a preview video.

Patreon's payment includes an AI English voice explanation and hip project file. If you have any questions, please contact me.

Software version: Houdini 19.5.569

Renderer: Redshift3.5.15

Running env...

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vote Which renderer do you want me to continue using next?

My recent video has received feedback from some subscribers hoping that I can continue using redshfit. I hope to learn more about people's thoughts. Please participate in the voting and let me know your thoughts. This is very important to me. Than...

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019_karma render flip softbody


Recommended courses:https://www.sidefx.com/solaris-essentials-lops-karma-matx/

2023-09-21 08:01:03 +0000 UTC View Post

019_karma render flip softbody

This is another exercise that imitates XK Studio. I switched from redshift to karma, solaris is really difficult to learn. But most of the problems I can ignore. Just focus on the final part. Karma XPU is not perfect and many features are not supp...

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018_make apple particles hip project file


https://drive.google.com/drive/folders/1NcopW1AqhIqXsdTF7cJ0O9GMyAX40wDx?usp=sharing

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018_Make apple particles

Recently, I saw Apple's particle animation and tried to imitate it. Building each part is relatively simple, but many details are different.

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017_vellum and fluid, pop fluid no tutorial just file

https://drive.google.com/drive/folders/1OF2nlBQOTaskBj11V-W5KPxfYJ85eonh?usp=sharing

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017_vellum and fluid, pop fluid no tutorial just file


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016_xk shoes project file


If you have any questions, please contact me

https://drive.google.com/drive/folders/1p2vN-BEqG81S02GuI3V_xzaD...

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016_xk shoes preview

I am making a shoe and can't wait to share the current progress with you. This effect comes from XK

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015_vellum emit softbody, No tutorial , just files

If you have any questions, please contact me

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015_vellum emit softbody, No tutorial , just files

In this file, I mainly solved two problems. The first problem is to change the emission position based on the current simulation, and the second problem is to replace the tetrahedron with high-resolution geometry

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014_emit some viscosity flip fluid, No tutorial , just files

If you have any questions, please contact me

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014_emit some viscosity flip fluid, No tutorial , just files

Intermittent launch of flip fluid. In this exercise, I found that substeps can affect the number of launches, and I introduced three ways to address this issue.

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013_Hip file Vellum emits proxy models

If you have any questions, please contact me

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013_Vellum emits proxy models and deforms high-resolution models.

This is a preview image. If you need to obtain the project, please subscribe

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013_logo_feather_hipfile

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