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the_architect

the_architect

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Developer's Diary #82

Hi folks !

I hope you had a nice week. I'm now working on the last sequence planned for the next release. This one involves some special effort as I'm adding "anatomy features" not present in the original characters, hence requiring a lot of...

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Developer's Diary # 81

Hi folks!

I hope you liked the latest release!

I'm already working on content for next version, when a few encounters will wait in the new campus area. Your character karma will start to make more difference during the interactions, an...

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Lust is Stranger [v0.3.1]

Hi folks.

Here's the build of version 0.3.1. I'm changing the version pattern (again) to use "release.major.minor.patch" numbers as it's more well known by most people than simply adding the labels PREVIEW/RELEASE.

By increasing a mino...

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Lust is Stranger [v0.3-PREVIEW] Mac / Linux

Hi folks!

Here are the Mac OSX and Linux builds of v0.3.

As always, these are provided as "experimental" because I don't have the platforms to test them myself.

[DOWNLOAD]

2021-04-29 14:24:07 +0000 UTC View Post

Lust is Stranger [v0.3-PREVIEW]

Hi folks!

Here's the v0.3-PREVIEW build. This one has A LOT of stuff tinkered under the hood, but I hope the amount of new content is fair enough for a release.

It features new characters, a new area to explore, more interactive conten...

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Status Update

Hi folks!

Just a quick status update here. I finished the planned PREVIEW release content a little earlier than expected, which means I might not be able to release it today. 

Does that make sense? Yes, because in the free time I ...

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Developer's Diary #80

Hi folks!

Sorry for the lack of news last week. I had some technical issues, but it's all okay now.

I finally started working again in actual content and I plan to release a PREVIEW build by the end of the week so you can check the pro...

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Developer's Diary #79

Hi folks!

This week I spent some time working on the character model an animation framework. 

First, I managed to make all current characters use the new Unity rigging system, allowing me to use cool stuff like real time inverse k...

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Developer's Diary #78

Hi folks!

I hope you liked the latest release ! I spent last week working on another environment  to be added in the next PREVIEW build. This is an exterior environment, bigger than the previous ones, which meant a whole new challenge w...

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Lust is Stranger v0.2-RELEASE [Linux-OSX]

Hi folks !

Here's a Linux and a Mac OS X build of the latest release. These are completely untested and I can't give much support for them as I don't use these platforms myself.

If you wish to try your luck, here are the links:

<...

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Lust is Stranger v0.2-RELEASE

Hi folks!

As I wrote on the latest post, I'm publishing the first RELEASE tagged build now that I finished all the basic sub-systems needed in the game (save/load, trophies and gaming data interface).

This first release has 3 trophies ...

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Developer's Diary #77

Hi folks!

I hope you liked the latest PREVIEW build. Last week I delved into Unity's new rigging system and it seems amazing! I can now animate characters directly inside Unity editor instead of exporting it from Blender, which makes the wor...

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Preview Build v0.1-PREVIEW-03082021

Hi, folks!

Here's another PREVIEW build !

In this one you can check a handful of new systems and interfaces. You can now save games, check items, stats and more! There's also the beginning for another character quest and some new mecha...

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Developer's Diary #76

Hi folks!

A quick status update! I completed a lot of work on the UI information subsystem of the game, and now you can have a nice view of stats, items and characters pressing ESC to pause the game. 

I decided to add the new save...

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Developer's Diary #75

Hi folks!

Now that player character control is in a nearly acceptable state, it's time to work in other basic systems: game data structure and UI.

You might feel some HnS2 vibes this time! I'm bringing the D.I.C.K system back to this p...

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Preview Build v0.1-PREVIEW-02092021

Hi folks!

As I said in the last post, I'll start posting preview builds before the first "official" release. I've been working on character control and environments these last weeks and, if you wish, you can now check how these new systems w...

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Then let's do this...

Hi folks!

The poll chose the parody, so let's get this thing started.

The release schedule for this project will be probably a bit different from the prior games. The universe has several interesting characters, so my initial idea is t...

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Here's the poll

That's it, folks. I'll let the final decision in the hands of the patrons.

As I posted, after a time updating my tools and trying new stuff I have two projects I decided to work on: the 2021-01-28 02:51:18 +0000 UTC View Post

One last tech-demo and a final decision

Hi folks!

Yes, another tech demo! As I posted before, I'm still struggling to decide to what kind of project to commit next and this one I'm posting today is another one that I'd like to do. I have this idea of making another direct sequel f...

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Fear, uncertainty, and doubt

Hi folks!

I've been squeezing work hours these latest days, but I managed to complete an environment and a template introduction objective for the 3D project idea. I'm annexing a quick build with the added content in this post if you want to...

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Story? Which story?

Hi folks!

I hope you're having a nice Holiday. I'm sorry for the lack of updates and contact during December, but day job has been holding me hostage to a crush routine like I've never seen before.

I was able to work only in the new sc...

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Status Update

Hi folks!

Just a quick status update here. The last days of the year are always rough to me as my day job demands spikes real high, being difficult to find time even for a quick info post. 

I hope I can pick up again with a "pre-p...

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Tech Demo 3 - Cutscene / Exploration System

Hi folks !

Here is yet another tech demo (getting near to a game demo status now).

These last days I completely rewrote the dialog system I used in all my previous game to a new kind of "cutscene" system. With real time 3D models I can...

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Okay... I'll bite...

Hi folks!

Just a quick post here just to say that I'm investing in the format of the latest tech demo. 

I'm now converting my old code base from GHR for the new 3D system to update the UI tools that create the game flow. My idea i...

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Tech Demo 2

Hi folks !

I've been diving a lot into Unity real time 3D tools these last days. The lightning baking tools for ambient occlusion / indirect lightning is really cool. Also, the Cinemachine camera framework is amazing!!

So... I tried to...

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Keeping up the R&D

Hi folks!

I've been doing a lot of experimentation these last days, and also upgrading all my workflow software that has been frozen since the beginning of GHR.

I already have a LOT of ideas, which may sound great but it's also problem...

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3D or not 3D... That's the question... [Tech Demo]

Hi folks!

I always been curious about working with a real time 3D system and this tech demo is the result of a couple o weeks messing with the third dimension Unity offers. Main main goal was to make a proof of concept of a very basic charac...

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Mission Accomplished ! What now?

Hi folks !

That's it ! Another project done ! 4 in the bag !

It's a major f-ing relief! I was pushing 2 years working on that game, and the longer it takes the bigger its list of problems grows. And worse... It becomes boring...

...

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Goons Raid Her v1.0.1 - Max/OSX

Hi folks!

This is a patch release that fixes the most serious bugs reported for the prior version. If you never found any serious problems in v.1.0, then you won't notice any differences beside a small change in the "Properly Trained" trophy...

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Patch, Mac/OSX and Inspiration

Hi folks !

Hope you're enjoying the complete release! I already "collected" a set of bugs that calls for a patch release. It will probably be released in a couple of days at most.

I also apologize Mac/OSX users for the delay, but the i...

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