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oskarpotocki

oskarpotocki

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oskarpotocki posts

[Release] Vanilla Races Expanded - Hussar

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics...

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[DEVBLOG#212] Hussars, for the last time, I promise!

Hello everyone and welcome to what I promise is the last development blog about Hussars xenotype expansion. We're more or less ready to release it, I will just run a few tests for it. If all goes well, we will release on or before the weekend.

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[DEVBLOG#211] Vehicles Expanded tier 2 infographics!

Hey folks and welcome to a brand new development blog, this time we are returning to Vanilla Vehicles Expanded!

1.4 Update didn't mess up the code too much, but it did change some things. I'm informed that we are now on track, and work is on...

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[DEVBLOG#210] The Strong bois Part 2, Hussar boogaloo

Hello everyone and welcome to another devblog focused on the Hussars.

I read your feedback from yesterday, and applied many changes throughout the mod design. So, why don't we try it again?

2022-11-07 15:50:03 +0000 UTC View Post

[DEVBLOG#209] The Strong bois - what are we changing with Hussars?

Hello beautiful people on this marvelous sunday! 

Today, I would like to show you what we plan to add/change in the Hussars Xenotype mod we're in the process of developing.

2022-11-06 12:59:01 +0000 UTC View Post

Roadmap November 2022

Hello everyone and welcome to a quick summary of what we have planned for the future!

With the release of Biotech we have had many, many new ideas about the content we would like to create. From expanding existing xenotypes, to adding new on...

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[Release] Vanilla Races Expanded - Saurid

Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics...

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Lore books sent out!

Hey folks!

It took a long time and a lot of trips to the post office, but all the lore books have been sent out!

We have started sending them...

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[DEVBLOG#208] Saurids, aka the lizard people, aka iguanaman!

Hey there everyone and welcome to a new development blog, this time focused on our first Biotech mod!

We have been fortunate enough to get access to Biotech a while early, so we've already started working on quite a few Biotech mods. Saurids...

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RimWorld 1.4 Updating: Round 7 'Let me tell you a story!'

Hey folks! I know it's sunday, but I can't rest until everything is nicely updated. I have just pushed another chunk of mods to be 1.4 compatible.

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Roadmap October 2022 - Biotech release

Hey folks and welcome to an updated roadmap post!

These images should explain everything better than I can write it, but please remember: this is just a tip of the iceberg. Our ideas are always changing, and we're getting new ones daily!

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RimWorld 1.4 Updating progress

Hey guys! I won't take long, as I know Biotech launched like 10 minutes ago and none of you will probably read it, and I don't blame you!

My glorious team made sure that as many of our mods are available to play now, with the official launch...

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RimWorld 1.4 Updating: Round 6 'The rejects'

Hey folks. I'm pretty sure this is the last batch for the day. There is only a few mods left to be updated, and those are not updated yet and will take a...

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RimWorld 1.4 Updating: Round 5 'Knowledge is Power'

Yo Mr White! I have another batch ready.

I bet you hate me for spamming you right about now, but what can I say, we're almost there.

This ti...

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RimWorld 1.4 Updating: Round 4 'Ideological, genetically engineered yum yums'

Hey folks! I got another batch of mods ready for your consumption on RimWorld 1.4! Quite literally so, as this batch features our Cuisine Expanded packag...

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RimWorld 1.4 Updating: Round 3 'All yer faction bases'

Hey folks, this is a third batch of mod updates - all factions expanded mods are now 1.4 compatible. Throughout the day I will be dropping more updates.<...

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[Release] Vanilla Helixien Gas Expanded

Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it...

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RimWorld 1.4 Updating: Round 2 'Guns and Tables'

Hello folks!

I bring you the second batch of updated mods that work on 1.4 unstable branch. More will follow tomorrow when the DLC drops. We will t...

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RimWorld 1.4 Updating progress

Hey folks!

Reporting in with a new round of updating done. Only a few mods left for us to update - notably Outposts, Winston Waves, Vanilla UI Expanded and Oskar Obnoxious. We are also yet to release Vanilla Helixien Gas Expanded.

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RimWorld 1.4 Updating: Round 1 'Animals and Framework'


Hello folks!

I bring you the first batch of updated mods that work on 1.4 unstable branch. Then I'm signing off and going on holidays un...

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[Release] Vanilla Animals Expanded

Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in ...

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RimWorld 1.4 announcement and Vanilla Expanded

Hello folks and welcome to a very, very important post. I have quite the boots to fill as I follow Tynan's announcement, so wish me luck.

If you ha...

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Roadmap October 2022

Normally I use this moment to write about changes, but I'm also writing a post about the upcoming DLC now so... no writing here. Ha!

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[DEVBLOG#207] Vanilla Factions Expanded - Empire breakdown

Hey folks and welcome to a rather big new devbl

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[DEVBLOG#206] Some new Tier 3 wrecks!

Hey guys and gals and welcome to the last development blog before I go on holidays. My flight is in 6 hours, and I will be back in about 5 days, so don't fear, I will be back before you know it.

I won't leave you empty handed though! Whilst ...

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[DEVBLOG#205] Vanilla Vehicles Expanded - The Highwayman

Hey folks and welcome to a brand new mod development blog!

This time I would like to talk to you about a brand new vehicle coming to Vanilla Vehicles Expanded, a tier 1 scrappy APC called The Highwayman!

2022-09-18 11:06:44 +0000 UTC View Post

[DEVBLOG#204] Vanilla Vehicles Expanded - Tier 2 vehicles

Hey guys and gals and welcome to another mod development blog! Once again we will be focusing on the Vanilla Vehicles Expanded.

First, however, a quick progress update:

We have been working very hard on the acceleration and deceleratio...

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[Release] Vanilla Backstories Expanded

Vanilla Backstories Expanded was a mod suggested by my patrons right after we released Vanilla Backgrounds Expanded and everyone thought that was the mod adding backstories. It wasn’t. This one is.

 This mod features over 150 backstor...

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Typical Tuesday Suggestions - 09/06/2022

Hey folks!

I need your help once again! As you rememb...

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[DEVBLOG#203] Vanilla Vehicles Expanded - Stage 1 infographics

Hey folks and welcome to a devblog about a mod many of you have waited on for... well, for years now!

Vanilla Vehicles Expanded

Vanilla Veh...

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