EbiNaki
crushstation

crushstation

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

My target was 10 pomodoros this week, but I was only able to do 7.  Apologies: the reason is that on...

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Saturday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoro I

  • Coded The Scribbler's second random encounter into the game.
  • ...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Improved the change log to make it more attractive and readab...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

This week I worked hard on the game, but didn't do much writing, coding or artwork myself.  In a way...

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State of the game update

As well as building up the team by bringing aboard Victoria and The Scribbler, I’ve been thinking of changes we can make to our working processes that would enable us to get content out faster.

In the early days ...

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Late weekly Pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

I normally post these on Sunday, but I forgot – sorry!

WEEKLY TARGET: ...

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My plans for your money

I promised a few weeks ago to have a serious think about how to speed up delivery of content.


What I wanted to do with your money

Keep it all for myself.  Live on it ...

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Dev diary: Bangkok gameplay model

So far, Female Agent has been heavily scripted.  You pass from one scene to the next in a predetermined order (e.g. you can’t visit Oceana before you visit Corinthian).

In Bangkok we want the player experience to move from contr...

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Dev diary: planned mechanics

We’re planning to introduce a set of new gameplay mechanics in Bangkok.  Here's a quick update.


Money

The agent needs money to live, to do certain activities, and to buy stuff.  She will earn money from...

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May artwork vote

I was sure that you guys would vote for selectable facial features, so I was surprised by the outcome of this vote.  

In fact, you could say I was ass-tonished!  Ho ho.

After weighting, the avatar back view won by a handy m...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-II

  • Added lipsticks to the new avatar.  The avatar is now fu...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

(Dev soundtrack: Baroness, "Blue Record")

WEEKLY TARGET: 10 pomodoros
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Female Agent character discussion

We're trying to introduce more dialogue and decision choices, so your agents have more ways to interact with people and situations.

Writing these involves anticipating the kind of Agent you'll enjoy playing, so you can help us by telling us about t...

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Art vote: asses or faces?

Snap poll warning!  This poll will end Monday at 1800 BST.

Our illustrator Victoria is ready to do some more work for the game.  What would you like her to draw next?

How this works: everybody gets...

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Current task: coding in the new avatars

Coding Victoria's new avatar artwork into the game has required a bit of faffing around in Illustrator and with the game code so far, but good progress is being made now.

As part of testing, I just generated the same agent in both the public versio...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

(Dev soundtrack: Smashing Pumpkins, "Monuments to an Elegy")

WEEKLY TARGET: 1...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-IV

  • Set up selectable skin tone artwork for the avatar.
...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Pomodoros I-IV

  • Wrote backstage casting scene (complete).
  • ...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

(Dev soundtrack: Soundgarden, "Down On the Upside")

WEEKLY TARGET: 10 pomodor...

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Friday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

TGIF!  Mine's a Bloody Mary.

Pomodoros I-IV

  • Worked on backs...

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Your money gets shit done around here

With the big uplift in Patreonage last month I was able to hire an actual illustrator, the lovely Victoria.

Her illustration skills are way better than mine, but her style isn't radically different, so I was delighted when she agre...

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Thursday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

My real work has been annoying this last couple of days, but I managed to get in a solid block of w...

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Weekly pomodoro report

Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

TODAY (Dev soundtrack: The Mars ...

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Wednesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Random encounters are planned to be a major part of the game in Bangkok, so I spent some time creat...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

I managed to squeeze in some game dev pomodoros instead of preparing for a long client call, and I ...

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Weekly pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

TODAY (Dev soundtrack: Stevie Nicks)

Pomodoros I-IV View Post

What do you want Female Agent to be?

Goblin steve asked a simple, but powerful, question: “Roughly, how often do you intend to put out an update?”  The frustrating answer is, quicker than I can put them out.

The follow up question t...

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Tuesday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Pomodoro I

  • Coded in random encounter framework.  (Complete)
  • <...

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Random encounter framework added

Today we built some code that can trigger unique encounters when you're hanging out in the nightclubs.  The test encounter that we built is really simple (the club photographer at Corinthian can ask to take a photo of you for their website), but...

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Monday pomodoro report

A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached. 

Pomodoros I-V

  • Writing new content for the non-hypno path.  (Compl...

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