Had a hard time working out the taverns different rooms without the npcs in them to better theme the rooms so I've been working on them. Originally they were going to be 3 different types of cats but while working on them I remembered that Morgana...
2023-02-21 04:13:44 +0000 UTC
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Here it is, The Bottom of the Barrel. Home to the lowest of scallywags. It's on a sand mass floating in space similar to the lobby tower, it may have suffered a similar fate. There's the addition of giant bone jaws in front of the central barrel i...
2023-02-06 02:40:58 +0000 UTC
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Can you believe it? I haven't made a post this whole year! During the holidays I wanted to take some time for myself and brace for whats to come with Kobold Garden this year, so I haven't got much done during that time to show. But in that time I'...
2023-01-10 23:28:52 +0000 UTC
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One of the more prominent features of Chao Garden is the chao kindergarten so of course Kobold Garden needs one! A random kindergarten felt kind of off theme wise though so instead I think a seedy tavern would fit nicely. Through one of the the lo...
2022-12-16 18:11:31 +0000 UTC
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With the lobby done I wanted to get some animations ready for the knight so we can walk around and show off areas better in the future. When starting up the player character does a small twirl as the game begins. Haven't made a jumping animation y...
2022-11-29 20:21:18 +0000 UTC
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Took a bit longer than expected but the lobby is finally complete! Hardest part was working out what the elevator/telescope combo would look like, I wanted to make it similar to the chao lobby teleporter but more medieval while looking functional....
2022-10-30 21:22:12 +0000 UTC
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Did a few big changes with the lobby here. The lower spiraling stairs lead to a lower garden that is locked off at the beginning of the game. Instead of leading to a locked or closed off door, I'm using a similar effect used in Mario 64 where the ...
2022-09-27 22:40:47 +0000 UTC
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Pretty much got most of the top floor done this time. Not really happy with the pace I've been going so I've been trying to speed things up. I'm using a skybox shader projecting a space cubemap on an object with inverted normals to incase the leve...
2022-09-15 13:52:56 +0000 UTC
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This update I started work on the actual floor and fixing up the stairs a bit. I decided to cut into the 2nd floor for the stairs to come up into it nicer. The bottom floor itself is mostly stone but with a glass strip so you can see through it. E...
2022-08-30 23:36:32 +0000 UTC
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Changed a few things here and there with this one. First, I wanted to add a bit more detail to the bookshelfs, they were looking a bit too plain and basic. Rotated the bottom stairs around so it more naturally spirals with the upper stairs but for...
2022-08-13 23:47:55 +0000 UTC
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Ironically got to most things on the bottom floor except for the actual floor itself. The colors will be tweaked as more of the lobby comes together but I like how it's coming along so far. The shelves with books all being red and the very uniform...
2022-08-03 17:19:33 +0000 UTC
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Yo, here's a blockout for the lobby. The use for this blockout is to get a sense of scale as I flesh out the rest of the lobby more. The lobby is one of the first main areas and acts as a hub to different levels in the game. The walls will be line...
2022-07-18 00:45:28 +0000 UTC
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Long time no see!
This model was pretty tough to get though, I originally rushed to get it done but really didn't like the result as you can see in the last pic. I looked at redoing it again or possibly giving the knight a completely new des...
2022-06-28 02:07:59 +0000 UTC
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The idea for the babybold was always pretty simple, a smaller kobold. For its new model I wanted to make it cuter and maybe try something different if needed. I decided to go for a googly-eyed salamander on its hind legs and felt it worked pretty ...
2022-03-24 04:50:59 +0000 UTC
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Thanks to everyone who's been able to check out the kobold directly! With it came the release of Kobold Gardens Steam page which you can visit here:
2022-02-25 04:19:54 +0000 UTC
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I finally finished that video! The first ever Kobold Directly will be playing live Sunday the 20th over at youtube.
http://youtu.be/ZHboBrg34BA
While it gets pretty silly,...
2022-02-18 21:06:31 +0000 UTC
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testing out how it looks, some obvious not finished things like the eyes; gave it a kinda creepy vibe at the end there.
2022-01-29 07:32:09 +0000 UTC
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A scene where kobold garden and the past are quickly reminisced before we get into what's new. The chairs a refence to sonic's chair from the sonic ova movie, one of my favorites, and kinda a nod to kobold gardens chao roots.
The directlys b...
2022-01-27 04:59:25 +0000 UTC
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Born too late to explore earth. Born too early to explore space. Born just in time to explore Kobold Garden!
A quick test with how I'm handling the main portions of the directly. The kobold newscaster is back but without the gibberish audio ...
2022-01-23 05:42:23 +0000 UTC
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Thought I'd share what I have for the directs intro so far! This will be used for this and any future directs I make. Still some small things to brush up like timing and a few errors but I like how it's turning out. I've become accustomed to rende...
2022-01-18 07:07:29 +0000 UTC
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Throughout the lifespan of this patreon I've noticed I've been really bad with deadlines. It's been getting pretty stressful and somewhat embarrassing. I messed up with announcing the direct before working on it and worse, it's still not done.
...
2022-01-14 17:21:26 +0000 UTC
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Sorry for the wait, I've been changing things up with the direct a bit.
The initial plan was for the video to be an apple like product showcase for the new things in kobold garden. While it will still showcase these things as is the purpose ...
2021-12-04 16:22:05 +0000 UTC
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Hello hello! Sorry for the delays again, I've been pretty busy! The kobold model proved to be much more of a challenge. I tried my best to have the model as one solid piece but it fought me the whole way with annoying texture issues everywhere in ...
2021-11-12 19:09:53 +0000 UTC
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Reason I haven't worked on actual kobolds much yet was planning for new models before getting to them. Because the games gone from a low poly style to what you've seen in the last few updates, I always meant to get around to making new kobold and ...
2021-10-24 04:31:36 +0000 UTC
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Kobolds have been living in the garden for a long time, even before you've stumbled into it, and have developed ways to share story's and ideas through ancient kobold runes. Kobolds are very shape oriented so their symbols are usually small pictur...
2021-10-15 22:54:45 +0000 UTC
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Had a few unexpected things pop up over the weekend but everything's good!
The gardens main area is now built with the newer stylized assets and I feel better represents the final look of the game. I've done some small things like polishing ...
2021-10-12 19:34:03 +0000 UTC
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Apologies for the delays, I've been really indecisive with the ways the walls look. While the old ones look aright from a distance they get pretty messy up close and refuse to look better no matter my efforts. I also blame the new kirby trailer. I...
2021-10-05 07:28:35 +0000 UTC
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Here's a look at the current larger garden. It mostly looks all like copy and pasted blocks as I try to block and shape out the layout, I hope to add variation and details as the month goes on. I'm really liking how it's turning out though!
...
2021-09-18 19:37:26 +0000 UTC
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There's not to much to show this week as most of the time was used corralling all the assets. With most things added the game is now almost 4gb uncompressed. Making LODs for everything was a pain but should help with performance with the gardens b...
2021-08-29 17:17:51 +0000 UTC
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I live!
The forest garden in the pics are really only meant to test it's performance and show off the kind of atmosphere I'm trying to go for with it being larger then before. It looks really open and flat right now but the plans to fill it ...
2021-08-15 01:52:02 +0000 UTC
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