EbiNaki
bagoolworks

bagoolworks

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bagoolworks posts

(5/29/18) Day 7 and Expression Test

Hey everyone. As you can see from the poor quality video above, I've finished the expressions and put them into the game. For both the male and female player characters. Right now I'm working on finishing the UI. Actually, I'm working on a new setup ...

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(5/28/18) Day 6 and Planning Ahead

Hey everybody. I'm posting early because I probably won't have any new progress to show off tonight. Half of that reason is because this next step is taking a lot of work before it can get into the game, and the other half is because I spent most of ...

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(5/27/18) Day 5 and Portraits + UI

Hi everyone. Comin' at you live from my hobbit cave of game making. Well, live at the time of this post.

It's coming up on a week into my break, and I think I've made a lot of progress. The video above previews how conversations will look in the ne...

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(5/26/18) Day 4 and Text

Hey everyone. 

It's a bit late tonight, but most of you read these the next day anyway :/

I was able to finish the male character sprite, and inserted both into the game. There wasn't much to see there, so I didn't bother making a video....

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(5/25/18) Day 3 and Female Character Sprite

Yo! After a minor setback, I ended up having to reformat most of the tiles again, although in a much easier and less time consuming manner. You can see the fruits of those labors above, where I have the first framework of Maria's house done. You can ...

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(5/24/18) Day 2 and Tilesheets Done

Wow, there was waaay more wall tiles than I expected. I only barely got them all finished by tonight. I already loaded them images into the project, and tested them out alright. I drafted up Maria's house from SQI as well, but hadn't put in the furni...

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(5/23/18) Day 1, and Tilesheets

Hi everyone, pictured above is what I spent all day on. I'm in the middle of formatting all of the tilesheets from RPGmaker over to Construct 2, and it's dull, and tedious work. Perfect for someone coming down from a week of finals. Unfortunately, it...

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5/23/18 Stream

I'm just going to be editing the RPGMaker Tilesets so they will work in Construct. Nothing fancy, but drop in if you're bored.

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5/22/18 and FREEDOM

Hey everyone, I'm glad to say that I've made it through my finals and school year alive (barely), and I'm ready to go overdrive on the game. There is a good amount of stuff I have left to do, but I'm going to do my best to get the first gameplay demo...

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5/15/18 and Final Portraits v.1

Hoo~ Alright, that'll do for now.

Here are the final designs and style I'll be using for the portrait art from now on. It's not great, but it's a definite improvement from my last attempts. There are still things I know I need to fix, like the arm/...

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5/14/18 and Art Progression 3

Hey everyone, 

I meant to get out a finished version of both character options today, but I've been pretty busy and it just didn't happen. I have my last normal class lecture before finals tomorrow, I gotta sleep. Until then, enjoy a preview t...

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5/12/18 and Art Progression Pt. 2

A bit of a sneak peak for the updated redesign of the male SQI player character that I'll be using for the demo.

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5/12/18 and Art Progression

Hey peeps, it's been a while.

I've been stewing over school, planning for the game, and working on the art style for SQII. Between those 3, it's been hard to focus on one thing and show off any substantial progress, but here's something. Some of yo...

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5/8/18 and... Decision?

Hi again everyone. I know I said before that I'd comment on this in a few days, but the response honestly speaks for itself at this point, and I doubt there will be any substantial changes.. The trends for both polls were almost identical, a vast maj...

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5/8/18 and Poll Postings

Hey everyone, sorry for spamming 3 posts right after another, but I wanted to clarify something. To better understand what everyone is interested in me from the future, and what you'd be willing to support, I opened 2 polls. One will be open to all p...

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5/8/18 and Follow Up Poll for $1 Patrons

From the responses that I got, I think I have a got idea of how I will progress from now on, but I want to get a quick tally of what everyone thinks before I make anything final. This poll will also be only open to Patrons for obvious reasons. I'll a...

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5/7/18 and Game Jam Aftermath

Hello again everyone.

So, the game jam has come and gone, Godspeak might have posted the winner by now, or will do so shortly. Last I checked, the poll on the thead on aotk had me a few points behind T_Rugen's game, so I doubt that changed. Regardl...

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5/6/18 and Discipline Delivered (alpha)

Hey everyone! I proud to announce and release the first alpha version of my submission to the game jam on Aotk, Discipline Delivered.

I hadn't posted any updates with it recently because I wanted to keep some of it a surprise, but here we are. Some...

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5/3/18 and Game Jam Day 4

Hey folks. I was at school pretty much all day today, but I still got something together to show before the day is done. What you see above is the "level select" screen of the game. I realized recently that we're already half way through the event an...

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5/2/18 and Game Jam Day 3!

Okay, it's only 2PM right now, but this will likely be all I get done for today because I have other stuff I gotta do in the mean time :/

That doesn't mean I'm slacking off though, I've been working on this since I woke up today and have a lot to s...

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5/1/18 and Game Jam Day 2

All right, that will do for today. 

I spent a lot of time working on the "note" and sensor graphics. From messing around with the visual effects I got a cute butt shaking effect on the "sensor" area near the bottom. I tried doing a similar thi...

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4/30/18 and Game Jam Day 1

Time for a week of new game development!

It's a bit rough around the edges, but not bad for a day of work I'd say. I was hesitant with the spanking animation, but it turned out okay in the end, so now I'll be able to devote more time to it in the e...

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4/29/18 and Maximum Overdrive

Hey peeps. I know, short time between posts right? As of now, I not only have finished the stat submenu in the Sumaki stone, but I've also completed the pause menu for the time being. What that means, is that I can get started on the spanking system ...

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4/28/18 and Save System Showcase

Finished the save system. It's a bit wonky, but it works. Currently I set space for 10 slots, but I can potentially have infinite. I might skip the settings and exit option, since there isn't much to change at the moment. Next I'll probably start wor...

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4/28/18 and Saving/Spanking

Hey everyone,

I felt like doing a little update today with what I've been working on/planning. Over the course of last night and this morning, I've been planning how the spanking scenes will work when the player is in the bottom position. I had a r...

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4/26/18 and Return

Hoo, made it in time. 

I actually redrew her clothes because I didn't like my original design, so it took longer than I expected. As you could probably guess, this is the body portrait for the female main character. The design isn't great, but...

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4/24/18 and Progress Update

Hey everyone, it's been the longest time since I've posted anything for a while. For half of last week I was sick with a virus, and then after 1 day of being well I had crazy allergies which kept me from doing hardly anything, and that really hit me ...

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4/20/18 and Quest Preview/Tier Adjustment

Hi again everyone,

Today I finished my prototype of the quest log system in the game. As you can see from the video above, it's one of the sections of your journal, which also includes character info and the map. These other two tabs will be worked...

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4/16/18 and Menu Preview

 

Hey folks.

Not a big reveal today, but I decided how I'll organize the next set of menus. This includes an active quest log (showing rewards, persons of interest, progress, etc.), character database (gives small descriptions of charact...

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4/15/18 and Equipment Prototype

Yo everyone, I finally managed to finish a functioning equipment menu/system. The game now successfully handles giving, taking, and equipping equipment. I still have to make the icon art for each piece, and make their stats affect the player's stats,...

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