Building upon the blood resource and scoring mechanics I described in the last Devlog, we are now incorporating enemy types into the mix. Naturally, you wouldn't expect a metal ship to bleed, therefore, we also have organic baddies in the mix. Som...
2024-09-12 13:51:53 +0000 UTC
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Bard
64x64px inner canvas 128x128px frame
31 colors
Aseprite
2024-09-06 13:24:40 +0000 UTC
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The latest changes and refinements have this darling evolving into something truly special.
-The beam has already been done masterfully in many shmups, but sword weapons are much less common and have room to expand on. Also, it...
2024-09-04 13:19:10 +0000 UTC
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A new month is here, along with a fresh slate of pixel dreams to guide the cycle.
We've been cooking on the gamedev side of things the past couple weeks. After months of scheming, the gameplay concepts are starting to cohere in a brilliant...
2024-09-01 16:39:54 +0000 UTC
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I'm launching new serial content I call Micro Tutorials. These small and simple tutorials will feature all kinds of subjects, independent of my Pixelblogs. I will still be making Pixelblogs with my larger tutorials as usual, but the Micro Tuts wil...
2024-08-28 15:26:31 +0000 UTC
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More good progress this week.
-New massive ship design just for the background graphics. You won't have much time to look at the backgrounds, but after hundreds, or thousands of replays, the rich details are gradually absorbed with much app...
2024-08-20 21:20:51 +0000 UTC
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Undead Knight
64x64px inner canvas 128x128px frame
24 colors
Aseprite
2024-08-14 13:02:39 +0000 UTC
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Gamedev in progress. Here's a peek at some of the happenings from this past week.
-New massive explosion animation. 15 frames for the explosion. 2 shrapnel variants with 8 frames each. The shrapnels will be randomized, so every explosion fe...
2024-08-10 14:42:51 +0000 UTC
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Dwarf
64x64px inner canvas 128x128px frame
22 colors
Aseprite
2024-08-05 13:37:50 +0000 UTC
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Lots going on lately, as we get into level design. Here are several odds and ends in the workshop.
-Trying out some new, more realistic explosions.
-Rough level design plan for the opening segment of the first mission.
-Blood droplet ...
2024-08-02 16:48:36 +0000 UTC
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Hey folks! It's been a busy summer, and things aren't going to cool down any time soon. I've got another round of pixels primed for you.
I'll be ramping back up gamedev with several devlogs throughout the month. We're finally getting into ...
2024-07-31 19:46:14 +0000 UTC
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Become a city builder
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2024-07-31 12:57:26 +0000 UTC
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Essential services and commercial property.
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2024-07-30 13:05:01 +0000 UTC
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Start your city with some cozy little homes and work your way up to a grand cathedral.
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2024-07-29 13:18:28 +0000 UTC
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All the sources files used in the making of Pixelblog 51. Includes 3 Aseprite files, and 1 Pyxel Edit file.
Download
2024-07-29 13:15:33 +0000 UTC
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Everything you need to start a happy little town.
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2024-07-29 13:13:52 +0000 UTC
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Go from razing the earth to building a full city with roads in this quaint series of top-down tutorials.
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2024-07-29 13:13:03 +0000 UTC
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The final artwork featured in Pixelcast 47.
240x320px
30 colors
13 hours
Aseprite
I decided to make the commentary in my blog for a more appealing format than a post. Please check my first Pixel Diary. 2024-07-18 13:24:54 +0000 UTC
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Kobold
64x64px inner canvas 128x128px frame
19 colors
Aseprite
2024-07-15 20:59:58 +0000 UTC
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It's been a long time coming, but Pixelcast is back with one of my most ambitious recordings ever. Cleanly condensing 13 hours down to a 16 minutes process was no easy feat. This is my first recording since I've switched over to Aseprite, so thing...
2024-07-11 18:21:30 +0000 UTC
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Paladin
64x64px inner canvas 128x128px frame
24 colors
Aseprite
2024-07-06 13:58:34 +0000 UTC
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The calendar design has gone dark mode. It was well overdue for a refresh, but the change was spurred on by recent changes in my work flow. I finally got off the Adobe teat, and canceled my creative cloud subscription last month. Yeah, I have issu...
2024-07-01 15:28:20 +0000 UTC
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Mage
64x64px inner canvas 128x128px frame
15 colors
Aseprite
2024-06-21 13:27:18 +0000 UTC
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Bullets galore! We're developing a tool that allows easy experimentation and creation of complex bullet patterns. This will be especially helpful for bosses, or anything that spits out multiple, overlapping patterns.
Planning and clear vis...
2024-06-18 13:16:00 +0000 UTC
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Archer
64x64px inner canvas 128x128px frame
19 colors
Aseprite
2024-06-11 13:55:38 +0000 UTC
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Showcasing more background graphics in this update. I made at least 2 dozen iterations of parallax examples with various speed rates to get the right feel for the motion. Think we've settled on the formula shown here. The ground moves slowly to ca...
2024-06-07 13:26:22 +0000 UTC
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Experimental artwork I've been pecking at on the side for a while. Stream of consciousness style that has more in common with my drawings on paper than my typical pixel art designs. Uses minimal colors, focusing on clusters, and texture. What do y...
2024-06-04 13:50:00 +0000 UTC
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Things are heating up. More pixels incoming!
My focus this month is on gamedev, and continuing the Heroes & Monsters series. I'm leaving an open slot at the end of the month for yet to be determined content. Duty calls for a new Pixelca...
2024-06-01 14:42:04 +0000 UTC
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Strut that stuff.
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2024-06-01 13:04:48 +0000 UTC
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Ready for business.
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2024-05-31 13:13:14 +0000 UTC
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