EbiNaki
slynyrd

slynyrd

patreon


slynyrd posts

Devlog - 59

Building upon the blood resource and scoring mechanics I described in the last Devlog, we are now incorporating enemy types into the mix. Naturally, you wouldn't expect a metal ship to bleed, therefore, we also have organic baddies in the mix. Som...

View Post

Heroes & Monsters - 11

Bard

64x64px inner canvas 128x128px frame
31 colors
Aseprite

View Post

Devlog - 58

The latest changes and refinements have this darling evolving into something truly special.  

-The beam has already been done masterfully in many shmups, but sword weapons are much less common and have room to expand on. Also, it...

View Post

September Schedule 2024

A new month is here, along with a fresh slate of pixel dreams to guide the cycle.

We've been cooking on the gamedev side of things the past couple weeks. After months of scheming, the gameplay concepts are starting to cohere in a brilliant...

View Post

Micro Tutorial - 1

I'm launching new serial content I call Micro Tutorials. These small and simple tutorials will feature all kinds of subjects, independent of my Pixelblogs. I will still be making Pixelblogs with my larger tutorials as usual, but the Micro Tuts wil...

View Post

Devlog - 57

More good progress this week.

-New massive ship design just for the background graphics. You won't have much time to look at the backgrounds, but after hundreds, or thousands of replays, the rich details are gradually absorbed with much app...

View Post

Heroes & Monsters - 10

Undead Knight

64x64px inner canvas 128x128px frame
24 colors
Aseprite

View Post

Devlog - 56

Gamedev in progress. Here's a peek at some of the happenings from this past week.

-New massive explosion animation. 15 frames for the explosion. 2 shrapnel variants with 8 frames each. The shrapnels will be randomized, so every explosion fe...

View Post

Heroes & Monsters - 9

Dwarf

64x64px inner canvas 128x128px frame
22 colors
Aseprite

View Post

Devlog - 55

Lots going on lately, as we get into level design. Here are several odds and ends in the workshop.
-Trying out some new, more realistic explosions.
-Rough level design plan for the opening segment of the first mission.
-Blood droplet ...

View Post

August Schedule 2024

Hey folks! It's been a busy summer, and things aren't going to cool down any time soon. I've got another round of pixels primed for you.

I'll be ramping back up gamedev with several devlogs throughout the month. We're finally getting into ...

View Post

Tutorial - 146 - City Builder Terrain Tiles

Become a city builder

Full Feature

View Post

Tutorial - 145 - City Builder Assets Pt. 2

Essential services and commercial property.

Full Feature

View Post

Tutorial - 144 - City Builder Assets Pt. 1

Start your city with some cozy little homes and work your way up to a grand cathedral.

Full Feature

View Post

City Builder Source Files

All the sources files used in the making of Pixelblog 51. Includes 3 Aseprite files, and 1 Pyxel Edit file.

Download View Post

City Builder Assets Pack

Everything you need to start a happy little town.

Download

View Post

Pixelblog - 51 - City Builder

Go from razing the earth to building a full city with roads in this quaint series of top-down tutorials.

Full Feature

View Post

Neomecity

The final artwork featured in Pixelcast 47.

240x320px
30 colors
13 hours
Aseprite

I decided to make the commentary in my blog for a more appealing format than a post. Please check my first Pixel Diary. 2024-07-18 13:24:54 +0000 UTC View Post

Heroes & Monsters - 8

Kobold

64x64px inner canvas 128x128px frame
19 colors
Aseprite

View Post

Pixelcast - 47

It's been a long time coming, but Pixelcast is back with one of my most ambitious recordings ever. Cleanly condensing 13 hours down to a 16 minutes process was no easy feat. This is my first recording since I've switched over to Aseprite, so thing...

View Post

Heroes & Monsters

Paladin

64x64px inner canvas 128x128px frame
24 colors
Aseprite

View Post

July Schedule 2024

The calendar design has gone dark mode. It was well overdue for a refresh, but the change was spurred on by recent changes in my work flow. I finally got off the Adobe teat, and canceled my creative cloud subscription last month. Yeah, I have issu...

View Post

Heroes & Monsters - 6

Mage

64x64px inner canvas 128x128px frame
15 colors
Aseprite

View Post

Devlog - 54

Bullets galore! We're developing a tool that allows easy experimentation and creation of complex bullet patterns. This will be especially helpful for bosses, or anything that spits out multiple, overlapping patterns.

Planning and clear vis...

View Post

Heroes & Monsters - 5

Archer

64x64px inner canvas 128x128px frame
19 colors
Aseprite

View Post

Devlog - 53

Showcasing more background graphics in this update. I made at least 2 dozen iterations of parallax examples with various speed rates to get the right feel for the motion. Think we've settled on the formula shown here. The ground moves slowly to ca...

View Post

Buried Trauma

Experimental artwork I've been pecking at on the side for a while. Stream of consciousness style that has more in common with my drawings on paper than my typical pixel art designs. Uses minimal colors, focusing on clusters, and texture. What do y...

View Post

June Schedule 2024

Things are heating up. More pixels incoming!

My focus this month is on gamedev, and continuing the Heroes & Monsters series. I'm leaving an open slot at the end of the month for yet to be determined content. Duty calls for a new Pixelca...

View Post

Tutorial - 143 - Human Female Clothed Walk Cycle

Strut that stuff.

Full Feature

View Post

Tutorial - 142 - Human Male Clothed Walk Cycle

Ready for business.

Full Feature

View Post