While adding a time stop effect to the For Honor parrying function, I also applied it to the power shot.
I'm currently remaking Orochi. A lot of progress has been made and the results will likely be completed within a few days.
...
2024-05-01 15:02:07 +0000 UTC
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Thank you to everyone who was concerned about my health. I have improved a lot.
Power Shot
I wanted to make one after seeing the skills in Dragon's Dogma 2. Well, it's not satisfactory, but I'm r...
2024-04-16 08:45:04 +0000 UTC
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I am unable to create new mods due to my continued deterioration in health. Still, I found problems with the existing mod, fixed them, and updated them.
sorry, I think I'll have to rest for a few more days. As soon as I feel be...
2024-04-05 07:19:28 +0000 UTC
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It was a technology created to be included in the Bow Rapid Combo update, but it was created as a separate mod because it seemed to be widely used by bow users.
Dodge Shot : When pulling the bow string, move left, right...
2024-03-15 14:34:55 +0000 UTC
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For Honor in Skyrim 3.7
Jormungandr - Warhammer Moveset
It took over a month to complete.
There was a lot to create, including smooth mousse sets, dynamic sprints, dynamic sprint stops, and even dedicated stagger...
2024-03-08 05:16:16 +0000 UTC
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Aramusha Remake
- Add foot sound
- Fixed animation details
- Power attack combo redefined
- Add parry
- Charge Attack Remake
- Add follow-up attack
Norma...
2024-01-28 21:45:05 +0000 UTC
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Condition priorities have been modified for some modes to match the Smooth Moveset add-on.
Peacekeeper Remake
There aren't many visible changes, but all animations have been reworked.
Normal attack
- Rework more precisely and smoothly
...
2024-01-10 11:31:34 +0000 UTC
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Centurion Remake
A remake of Centurion, which was my least favorite moveset.
Before the remake, the Centurion moveset itself was monotonous and uninteresting, but with this remake, it has comple...
2024-01-01 20:41:21 +0000 UTC
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For Honor in Skyrim
I started making "For Honor in Skyrim" with the thought of how great it would be if I could have an adventure in Skyrim with For Honor's moveset.
completion ...
2023-12-28 18:47:37 +0000 UTC
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Dynamic Bow Animation
- Use IED conditions to apply animation to the location of the arrow quiver according to the settings.
- Fixed an issue where the body would twist when moving while aiming.
<...
2023-12-19 22:04:26 +0000 UTC
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Added sprint stop animation for each weapon
Added a sprint stop animation using OAR and annotations without modifying the behavior file.
please refer to this
-&nb...
2023-12-15 08:27:33 +0000 UTC
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Version 1.6
- Added torch sprint animation
- Fixed duplicate footsteps sound when equi...
2023-12-15 00:46:45 +0000 UTC
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What is “Smooth Moveset Add-on”?
You can think of it as a mode that further upgrades the features of the Smooth Moveset. H...
2023-12-04 14:04:30 +0000 UTC
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Warden has already been remade for the second time.
Since it was the first game I made in the For Honor series, I was lacking in skills, and I continued to have regrets because I couldn't properly understand the character of the...
2023-11-23 18:25:00 +0000 UTC
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- When equipped with a weapon classified by the "WeapTypePike" keyword, 8 exclusive killmoves are added.
- Only applies to 3rd person
Supported Pike mods
- 2023-10-31 05:38:44 +0000 UTC
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This started with the addition of Warlord to the Smooth Moveset addon.
I didn't like Warlord's combat idle and decided to rework it.
As the idle changed, the equipment animations were reworked to match, and all attack animat...
2023-10-16 17:34:02 +0000 UTC
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Dynamic Dodge Animation
- Version 1.3
- Add footsteps sound
- FOMOD Installer
- Attack cancel roll version added<...
2023-09-26 06:19:37 +0000 UTC
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This mod adds animations for each weapon to Maxsu Block Overhaul and separates normal attacks and power attacks to operate block hit anima...
2023-09-14 01:34:12 +0000 UTC
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For Honor in Skyrim I kyoshin
This is a For Honor kyoshin animation using a scabbard Katana
Update history
- If you cancel an attack and the weapon is in your hand, the idle animation of putting the weapon i...
2023-09-12 20:46:34 +0000 UTC
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For Honor in Skyrim I kyoshin
This is a For Honor kyoshin animation using a scabbard sword
This is an alpha version before applying VFX effects yet.
new attempt
- Added footstep sounds to all attack an...
2023-08-28 21:37:21 +0000 UTC
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I've spent a lot of time over the past few days redefining the mechanics of the smooth moveset.
I've added more transitions than existing.
- Switch to idle after equip
- Switch to idle after moving
- Animation switching bet...
2023-07-29 04:58:16 +0000 UTC
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Updated smooth moveset's warden moveset.
Warden Moveset walking animation details reworked
Reworked animation
2hm_walkforward
2hm_walkforwardleft
2hm_walkforwardright<...
2023-07-23 11:02:54 +0000 UTC
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I'm working on further improving the smooth moveset's transition animation as a feature of OAR.
And even if you're no longer using FINS or Nemesis, you can still use the smooth moveset.
And a new Warden moveset ha...
2023-07-21 08:02:53 +0000 UTC
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Update history
- Fixed the transition of the dash then sprint animation to be more complete
- Removed duplicate footstep sounds from spell sprint animation
- Added FOMOD installer t...
2023-07-10 17:20:09 +0000 UTC
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2023-07-03 12:54:46 +0000 UTC
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Working on it now. I am further complementing the smooth moveset.
This is a newly added moveset.
If you are wearing heavy gloves and a two-handed sword,
grab the blade of the two...
2023-06-27 13:10:52 +0000 UTC
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Added a pre-sprint animation when sprinting starts.
At the start of a sprint, it will switch to sprint after a dash.
Added sprint animations for combat and non-combat situations for each weapon
2023-06-21 13:39:27 +0000 UTC
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The Spellsword moveset has been completely overhauled.
The idle and movement animations, as well as the sprint animation, were all reworked to have the same movement.
I was able to create more transitio...
2023-06-18 11:42:03 +0000 UTC
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For Honor in Skyrim I Pirate 1.1
- Stamina consumption when using a pistol
- Damage and price differentiation according to pistol manufacturing grade
- reduced pistol weight
- Fixed animation can...
2023-06-01 13:30:31 +0000 UTC
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