EbiNaki
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Let's talk about Sana!

As you may know there are 2 unfinished things in Sana: the casino and the ending where Sana ends up very lewd but doesn't match with any of the 4 main antagonists, which I labeled the "Monster Ending".

My artist wants a bit of change and draw Sana again so I decided to finish the monster ending, but turn it into its own little sub-chapter that maybe has 30 minutes of gameplay or so. Similar to Karl's Mansion!

What happens in the monster ending? Some spoilers ahead!

After solving the dilemma at the end of the game, the party wants to continue adventuring to higher level areas. A class advancement is in order! Let's go back to the academy where... a scary fox lady works as teacher!? I've heard foxgirls grow more tails as they get older...!

Now listen up, it's lecturing time! Learn how to-

Wait, how did Sana end up in this situation already!?

That's not how you remember the academy at all! What are these lessons about all of a sudden?
Is this really part of becoming a high-level adventurer!?

Gameplay-wise, it's meant to be a (if long) ending cutscene with a little bit of running around and exploring.

No preventable stuff this time as you already did a very lousy job if you even see this part of the game!

Actually meeting the requirement of this ending is quite tricky and a bit time consuming (throw Sana at lots of monsters but don't let any of the 4 villains touch her) so I might also include a save file.

After that, we'll return to Luna and finish her second chapter. Once that's done we'll probably look into the bunny casino stuff! That one already has an ending but it's missing a lot of context (With context I mean that a casino setting is an absolute goldmine of NTR scenarios!!)

Comments

There will be plenty of demonstration! It's good to teach by example.

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Will the "Scary Foxy Lady" provide a demonstration or participate in some capacity in the action?

Crainex


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