
Bear:
Much of my time the past 2 weeks was tied up in finishing up the release of Rosas are red. However, I do want to talk a bit about a big thing weβre currently testing.
Weβre testing how realistic it is to port Erokin from Unity to Unreal. As Iβm sure most of you have heard, Unity has been in a lot of rough waters recently and we are convinced that it would be a good decision for Anduo Games as a whole to not only be able to use a single engine.

Iβve put a ton of work to port the core of Erokins current gameplay into unreal:
The task is still hard to grasp in scale. Weβve written out the rough shape of what needs to be done:

Iβll put some more work into feeling out how realistic porting to unreal is. Iβm mostly waiting on Animation work right now anyways, so this isnβt suuuper blocking right now anyways.
Still. This is pretty scary. I havenβt ever made anything even close to this scale in unreal. Weβll see how it goes!
The guard lady has now been summoned into the world of Unreal - can you tell the difference?




Jugger:
Jugger has been melting away all the candles and dressing the beautiful statuettes with it π―οΈ :






PKing:
PKing has been working on summing our alchemist βοΈ ,
here she is in the process:





Looks like she might soon appear in Gateston!
Nerada:
Nerada has been working on some down and dirty animations

As well as trying out some motion tracking on some characters, quite the theatric π :

Swurst:
Swurst has made some animations for the guards and gone in to details:


