A Peak At Progress #15
Added 2021-11-08 06:25:38 +0000 UTCLife Stuff
It's been a bit of a slow week for me in terms of work. I had a sudden job interview that threw everything into wack. However, after hitting the big Application No. 2-O-O, I'm decided to take a break in applying for November. It's exhausting, and I want to focus on Chitinous Carnival and art. Additionally, I've realized that I work better in the evenings and have re-done my schedule around that.
Game Developments
I mostly spent this week working on writing scenes for the anal millipede event. I'm about a quarter the way through the various branches. Additionally, I'm planning on adding some more art to that section. I already have quite a few scenes drawn for it. But, I feel I need additional illustrations to flesh out things.
There is no ETA on when the version 0.4 update will roll out. However, I'm planning on having a small Patreon-only update ready for November 30th/December 1st.
Game Planning
I've also been busy building out more of Chitinous Carnival's overarching story. I have plans for about four main routes and two sub-routes that create eight possible endings. I'll be using these pathways to help guide me as I'm building new events for Chitinous Carnival. I believe this will be manageable since Chitinous Carnival will pull from a pool of isolated events, with major events appearing after specific criteria have been met. In layman's terms, the way Chitinous Carnival handles branching is less like a CYOA and more like a personality test. Your choices still matter, but I don't have to manage a maze of interconnecting story branches.
(This also means I can add encounters into the pool without the need to revise unrelated events.)
Art Stuff
Alongside a bit for writing, I did some more work on a secret background project. I keep slowly adding to it, so it's grown quite a bit in scope. However, I have finally whittled down the project scope. I'm looking to start sharing that in late November.
Closing Bits
Next week I'm planning on finishing the writing for the anal millipede. (Or, at least having a draft of it done). Additionally, I may write a second post that gives some details in what the pathways and endings are. I didn't include it here because this post was already getting kinda long. Anyways, that's all for this update.
Comments
Really cool idea to handle a game like this as a personality test instead of a CYOA, it's so much more manageable and flexible with lots of branching events/encounters
Draite
2021-11-12 12:36:54 +0000 UTCI appreciate it, it's been quite nice prioritizing things.
Quan Zillan
2021-11-11 17:52:48 +0000 UTCThank ya! These have been surprisingly useful in helping me plan.
Quan Zillan
2021-11-11 17:50:07 +0000 UTCI've had quite a few get back with me. And no problem, I try too keep everyone here in the loop.
Quan Zillan
2021-11-11 17:48:00 +0000 UTCApplication 200! Dang! Hope one of them gets back to you. And thanks for the update.
Singe
2021-11-08 12:30:15 +0000 UTCI always love seeing these updates. You're doing great dude
InvisoBill
2021-11-08 11:08:03 +0000 UTCI think putting time into your passion project will be more productive than trying to do interviews over the holidays. Hang in there bud. ❤️
Big Gay Monster
2021-11-08 10:20:04 +0000 UTC