EbiNaki
eTIRUe
eTIRUe

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Working on Crawling Lab again.

After taking a break to update Abyss School, we've resumed development on Crawling Lab.

We're currently working hard on a system for selecting rewards for clearing rounds.

๋‹ค์‹œ ํฌ๋กค๋ง ๋žฉ ์ž‘์—… ์ค‘์ž…๋‹ˆ๋‹ค.

์–ด๋น„์Šค ์Šค์ฟจ ์—…๋ฐ์ดํŠธ ํ•˜๋А๋ผ ์ž ์‹œ ์‰ฌ์—ˆ๋˜ ํฌ๋กค๋ง ๋žฉ ๊ฐœ๋ฐœ์„ ๋‹ค์‹œ ์‹œ์ž‘ํ–ˆ์–ด์š”.

ํ˜„์žฌ ๋ผ์šด๋“œ ํด๋ฆฌ์–ด ์‹œ ๋ณด์ƒ์„ ์„ ํƒํ•˜๋Š” ์‹œ์Šคํ…œ์„ ์—ด์‹ฌํžˆ ๊ฐœ๋ฐœ ์ค‘์ž…๋‹ˆ๋‹ค.

Working on Crawling Lab again.

Comments

It's a roguelike game, so it's a bit of a challenge. We'll think about how to make the difficulty decrease depending on skill set in game.

seungyong kim

๋กœ๊ทธ๋ผ์ดํฌ ์‹œ์Šคํ…œ์ด ์ฃผ ์ปจํ…์ธ ๊ฐ€ ๋  ์˜ˆ์ •์ด์—์š”.

seungyong kim

Isn't there a portable recovery item implemented?ใ€€At Abyss School, the game was mainly a puzzle game, so the characters had little health and died quickly. In the Crawling Lab, I would like to ask you to set it so that it is difficult to die by adjusting the damage taken by carrying healing items or by difficulty. Thank you for your consideration.

ๅ›ฃๅญๅธซๅŒ 

๋ฑ€ํŒŒ์ด์–ด๋งจ์…˜๊ฐ™์ด ์Šคํ† ๋ฆฌ๊นจ๊ณ  ๋กœ๊ทธ๋ผ์ดํฌ ๋ชจ๋“œ๊ฐ€ ์—ด๋ฆฌ๋Š” ๋ฐฉ์‹์ธ๊ฐ€์š”?

-Ch Sbreeze.999


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